Beat
Beat
Posts: 165
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let me start of to say that I think FF is awesome. I post my feedback to make it even better
For me the User Interface is really lacking, in several ways.
I will start my suggestions and wishes here in this post and I will add more over time.
1. No limitation on the number of chars in a name for a control. And wider fields for them, possibly adaptable to the length of a name.
2. Possibility to use regular and bold typeface mixed in the names.
3. Possibility to create divider lines between groups of controls.
4. Possibility to create groups of controls by means of different colors.
5. PopUp menus for Switch- and other controls. PopUps should be editable by programmer of the filter. E.g. The Blend control should be controlled by a PopUp which is constructed by the programmer, with e.g. only 3 Blend Modes (not in order, like : 1. Difference, 2.Overly 3. Darken)
It is great that the Presets can have a name now. Thank you
More wishes will follow.
TheBeat The Stone Age did not end because they ran out of stones. Niels Bohr
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Posted: January 21, 2020 11:53 am |
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Skybase
2D/3D Generalist

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5. PopUp menus for Switch- and other controls. PopUps should be editable by programmer of the filter. E.g. The Blend control should be controlled by a PopUp which is constructed by the programmer, with e.g. only 3 Blend Modes (not in order, like : 1. Difference, 2.Overly 3. Darken) |
Years and years went by with this suggestion... yet it never happens.
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Posted: January 23, 2020 10:04 pm |
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SpaceRay
SpaceRay

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Beat wrote:
3. Possibility to create divider lines between groups of controls. |
YES!!!! This has been already requested many times during many years to be able to just be able to separate groups of control so it could be possible to group more easily and so they are understood better what they do and what is it for, BUT it seems that although this seems to be something easy to add a simple line in the controls, nobody cares about it in so many years
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Beat wrote:
5. PopUp menus for Switch- and other controls. PopUps should be editable by programmer of the filter. E.g. The Blend control should be controlled by a PopUp which is constructed by the programmer, with e.g. only 3 Blend Modes (not in order, like : 1. Difference, 2.Overly 3. Darken) |
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Skybase wrote:
Years and years went by with this suggestion... yet it never happens. |
Yes, I agree totally, now it has been released FF 9, and after so many years requesting and asking for this for blend modes there is still the same as it was 9 years ago
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Posted: January 24, 2020 9:31 am |
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Beat
Beat
Posts: 165
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I am glad that I do not stand alone. As I have only recently joined the FF users. I was not aware of the frequent requests of what I am asking as well. It does not surprise me that these requests have been made, as it seems quite fundamental to me.
To put it a bit more direct : IMHO, FF is a great tool, absolutely fantastic, but severely limited in things that are incomprehensible for me.
A thing that is a bit worrying, is that I now understand that the makers do not listen too good to their users. In the past, this behavior has bankrupted more than one software company.
I will post more suggestions (possible already made before my time, but no harm in bringing it up again, I think) concerning possible improvements for the User Interface.
Thanks for your support in this quest,
Beat The Stone Age did not end because they ran out of stones. Niels Bohr
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Posted: January 24, 2020 12:30 pm |
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Beat
Beat
Posts: 165
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So here's some more wishes
• First of all a simple one, but one that the lack of really is getting on my nerves.
I think that keyboard inputs, that are accepted and standardized in ALL programs, should be honored by the makers of FF as well. So on Mac OSX, command + c (or v or x) should work everywhere. Also in the dialogs.
Also, instead of clicking "OK" with the mouse, one should be able to hit Enter to the same effect. In the Notes that fortunately are now a possibility with the Presets, this does not work. So when typing into this field with of course my keyboard, I have to get to my mouse, move over to my other screen where the filed of the Notes has appeared and click "OK". This is very annoying (it takes me out of my flow) and time consuming and unnecessary. I also don't see why this Notes input field should appear on my second screen, also after having it positioned on my first screen before clicking "OK". I should be able to position dialogues where I want them, and that should be sticky.
• Images that are loaded : it would be nice to see the name of a image that I loaded somewhere.
• This one might be harder to implement, but still very nice if realized.
The first part is : when I change a control, that is hanging unused at that moment, so in a tree that is not active, because another tree is made active by a switch, then moving that control still starts FF to render again. Confusing and a waste of time.
Also, but this is maybe a bit harder (although  , I would like to see that 'hanging' controls (as explained above) get dimmed in the UI. So the user can see, that the configuration the controls are in, leaves some controls as 'not applicable' or 'not 'in use' at this moment. By changing a switch (or whatever) they might become active again and maybe other controls get 'not in use', The user should be able to see this. Dimming (greying) the unused controls seems the easiest solution to me.
Ok folks, that's it for tonight. I am sure more will come
Beat The Stone Age did not end because they ran out of stones. Niels Bohr
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Posted: March 8, 2020 5:30 pm |
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Sign Guy
Digital Art Developer-Publisher

Posts: 554
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I would like to see a change that would allow the automatic refreshing feature to be turned on or off and refreshed manually by clicking a button all of which is visible in the main page of FF. Topaz Labs has recently implemented this in some of their products and it definitely saves time and makes for a happier work environment.  Fred Weiss
Allied Computer Graphics, Inc.
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Posted: March 9, 2020 4:33 am |
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Beat
Beat
Posts: 165
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I support that. The Stone Age did not end because they ran out of stones. Niels Bohr
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Posted: March 9, 2020 9:47 am |
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Beat
Beat
Posts: 165
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More wishes
If I select a different filter, than the one I am currently using, then I ave no idea as to which Preset is selected. The indication (the blue selection square) shows that I am using Preset 1, but in fact that is not always the case. To check this, I double click on Preset 1 to apply it, and sometimes the result stays the same, but sometimes it completely changes. So there is no correct feedback for the user as to which Preset (or maybe even settings that are not saved as a preset) is actually in use. It would be nice if this will be fixed.
When I load an external image into the 'Image' component (through File > Open Image...), then I have not found a way to see the name of this externally opened image. I know how I can see how that image looks, but why not display the name somewhere? The Stone Age did not end because they ran out of stones. Niels Bohr
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Posted: March 30, 2020 2:51 pm |
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Beat
Beat
Posts: 165
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• I wrote : First of all a simple one, but one that the lack of really is getting on my nerves.
I think that keyboard inputs, that are accepted and standardized in ALL programs, should be honored by the makers of FF as well. So on Mac OSX, command + c (or v or x) should work everywhere. Also in the dialogs. |
I am VERY glad that the coders of FF have taken this up. I don't know yet if it's all across the board, but by accident I found out that the key shortcut now works in the save dialogue box. Thank you so much
I would be great if you could also make the ENTER key work as with most programs, that is, that it can be used in stead of the "OK" box. In the Preset Notes dialogue, the Return does a carriage return, as it should, but the ENTER key does the same, instead of OKaying the dialogue. Please fix this as well, thank you. By the way, in the save dialogue, the Enter key works all right.
Beat The Stone Age did not end because they ran out of stones. Niels Bohr
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Posted: May 3, 2020 7:24 pm |
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kirkl13
Posts: 38
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I wish FF would just borrow nods from Blender. As I understand it doesn't oblige you to make your whole product open source. Just publish the part of code you borrowed.
Blender nodes have everything you may need:
1. node groups saved as your own nodes in groups menu easily accessible in any new document.
2. math/blend drop down lists to easily switch blending or any other math operation in a "math" node
3. Bypass "M" hotkey to switch a node on and off with clear on-screen indication of data flow.
4. Easy reroute point to organize/plit/combines your connection lines. FF node graphs are so "Gordian node" puzzle in comparison.
5. Easy duplicate SHift+D+drag , easy unconnect with Ctrl+stroke or reroute Shift+stroke. all withing left down corner of your keyboard.
Filter Forge is so damn torture to work with in comparison. Please, after more than decade could it be a little bit more convenient beyond that glorious new Notes
My another huge wish is Filter Forge working as "live" filter on host software layers with access to other layers as inputs.
I recall it once worked as live filter in old Xara vector image software. Re-rasterizing each time I scale the object.
But my guess it's on host software side probably and FF devs couldn't do anything with that.
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Posted: June 24, 2020 5:15 am |
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Tuxmask75
Just learning FF
Posts: 41
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Another ui thing that is super lacking are the controls for HDRI environment sphere and its lights that you can add.
I was hoping for a type in box or something since dragging the sphere around to match angles is kind of a pain. We also cant see where the current spheres rotation is data wise, because its lacking a visual data feedback visual hud. like rotation X 100 Y 80 Z 0
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Posted: July 24, 2020 4:19 pm |
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Tuxmask75
Just learning FF
Posts: 41
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I’ve been a long time FF user, and the only thing holding me back from updating to a new version is the lighting controls, if we can’t have precision controls for the lighting, it makes the program near impossible to use for our needs. We need consistency and accuracy between making textures and not just eyeballing it every time a new asset is produced...
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Posted: April 14, 2021 1:27 pm |
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emme
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Tuxmask75 wrote:
I’ve been a long time FF user, and the only thing holding me back from updating to a new version is the lighting controls, if we can’t have precision controls for the lighting, it makes the program near impossible to use for our needs. We need consistency and accuracy between making textures and not just eyeballing it every time a new asset is produced... |
I'm all for more precise lighting controls - and more flexible UI in general.
As a workaround, you can have precise control over the lighting environment parameters by modifying the ffxml file. It's in plain text and easy to edit. This could potentially be automated with a script. I believe FF needs to be restarted in order to update the modified ffxml.
The exact lighting settings can also be copy / pasted from the right click menu in the Lighting tab (works per light or for all settings).
I guess in most cases one wouldn't want to bake the lighting into the textures, so perhaps that's why the precise lighting controls aren't exposed in the UI.
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Posted: April 14, 2021 5:08 pm |
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Beat
Beat
Posts: 165
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emme wrote : I'm all for more precise lighting controls - and more flexible UI in general. |
I totally agree. I just recently got busy with FF10 and I must say it's a dissapointment. Again, nothing has been done to make a workable User Interface.
I just cannot believe, that the makers of FF can make such a great application with such a bad U.I. It is like constructing a Mercedes, but without a dashboard. I just can't believe it.
It is the exact reason that I do not publish any filters, as I cannot take the responsibility for myself to publish filters with
out a decent user interface.
Very, very dissapointing. And I am afraid it will not improve in the future, as it has zero priority it seems. While little work on the U.I. could make a big difference - if only to get some more space to name things in a decent way.
I have bought Max/Jitter, to see if that will work better for me. The Stone Age did not end because they ran out of stones. Niels Bohr
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Posted: April 14, 2021 5:27 pm |
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Rachel Duim
So Called Tortured Artist

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+1. I hesitate to criticize, but the UI, especially the lighting settings is clunky and can not be fine tuned short of what emme is talking about, editing the .ffxml file. Perhaps a helper app which stays on top, a small window allowing lighting parameters to be fine tuned live then the popup can be closed when you're done. And given that FF has added PBR lighting, this makes even more sense moving forward, especially in the 3d world.
EDIT: I truly believe that if FF addresses the UI issues and modernizes that this product would slay the market and make a lot of money. I say this because I believe in the product and it has given me a creative flexibility I never had before. But on some levels, FF is a very old program, clunky UI, lack of fine tuning, somewhat incomplete documentation. IMHO. I could be full of sh*t. Math meets art meets psychedelia.
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Posted: April 15, 2021 3:10 pm |
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Tuxmask75
Just learning FF
Posts: 41
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Don’t get me wrong , I do love FF and know a lot of work goes into making new features and stuff, But yeah really needing fast and accurate ways to fine tune my work, especially the lighting! Been waiting for something to happen with the ui for several builds now. But just not seeing it, I just can’t keep paying year after year for something that feels like a struggle to interact with .There are some pretty amazing features and you can do a lot of things here that keep Filter Forge very special.
Heres a bit of a metaphor.
Even with the best paints, you can’t always paint what you want if the brush is busted.
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Posted: April 15, 2021 4:26 pm |
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Beat
Beat
Posts: 165
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Rachel, I don't think you're full of shit. I too respect FF for many things and I have made many great filters and use them a lot.
The more pranging it is to see how primitive the U.I. is. Not just old, it's from the Middle Ages. If the programmers would just improve a couple of little things, FF would be SO MUCH BETTER.
With little effort getting a enormous gain. What more is there to want?
Allow me to give me some simple examples :
• If I use a switch in a filter with more than 3 inputs, I have no room in the label field for the switch to write down the choises the user can make with that switch. Even if I use abbriviations for the choises. I think this is absurd. Why not allow more characters in the field, or better the possibility to make a dropdownmenu.
• The same goes for IntSliders that control something, like the BlendMode of a Blend component. The user now has to know e.g. that '15' means different Mode, which I find a bit more than tedious.
• The lacking possibility to group some controls together in some way, as to reflect their functionality belonging together. Just a simple seperator line or color coding would already help. How difficult can that be?
• I could go on, but I hope I've made my point
PLEASE, better the U.I. to make Filter Forge a winner. The Stone Age did not end because they ran out of stones. Niels Bohr
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Posted: April 15, 2021 5:10 pm |
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Beat
Beat
Posts: 165
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It is a pity that the U.I. in FF10 actually got worse instead of better. Too bad, as I think with very little programming time FF could progress a long way & make a huge jump. It's a great application with very poor U.I., which I think is a big, big pity, really.
I compare it to a car with a strong and good running engine, but alas no seats in the car  The Stone Age did not end because they ran out of stones. Niels Bohr
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Posted: July 19, 2021 4:44 pm |
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