uberzev
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Posted: April 16, 2007 8:04 am | ||||
Kraellin
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i believe you can already do that, uber. try the impulse curve. turn on 'smooth' and play around. i'm pretty sure that was the curve that would do this.
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: April 16, 2007 1:59 pm | ||||
ssamm |
Maybe what would be good is if there was a "formula" curve where you could write your own math formulas to make curves somewhow...
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Posted: April 16, 2007 3:48 pm | ||||
uberzev
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Anyway I think an inverse curve op component would make more sense (than just an inversed sine curve) because it would be useful in other situations. |
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Posted: April 16, 2007 7:28 pm | ||||
Vladimir Golovin
Administrator |
A scipting component would be even better. |
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Posted: April 17, 2007 8:51 am | ||||
uberzev
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Posted: April 17, 2007 9:17 am | ||||
uberzev
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This is coming soon right?
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Posted: April 11, 2009 3:10 pm | ||||
Sphinx.
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Interesting idea! But what happens when you hook up the impulse curve (default settings) to that inverse curve op? How will the result look?
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Posted: April 13, 2009 6:50 am | ||||
uberzev
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Posted: April 13, 2009 1:28 pm | ||||
Sphinx.
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Yep, as one big antisurjective provocative reaction! |
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Posted: April 14, 2009 3:27 am | ||||
Indigo Ray
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By making something inverse, you just reflect it over the line y=x, so an impulse curve (I used a bell curve, close enough) would look like the red curve in this picture (the blue being the original, and the black being the axis of symmetry). Obviously this is not a function, so I don't know how this inverse tool would work...
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Posted: April 14, 2009 3:36 pm | ||||
uberzev
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Posted: April 15, 2009 1:51 am | ||||
Sphinx.
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Ah, clever - some sort of integral I guess? I noticed the result was flipped, I think the source curve needs to be inverted and reversed first. See attachment. Inverse Curve 2.ffxml |
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Posted: April 15, 2009 4:37 am |
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