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uberzev
not lyftzev

Posts: 1890
Filters: 36
Would really love to have this one.


http://mathworld.wolfram.com/InverseSine.html
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Kraellin
Kraellin

Posts: 12749
Filters: 99
i believe you can already do that, uber. try the impulse curve. turn on 'smooth' and play around. i'm pretty sure that was the curve that would do this.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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ssamm
Posts: 364
Filters: 21
Maybe what would be good is if there was a "formula" curve where you could write your own math formulas to make curves somewhow...
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uberzev
not lyftzev

Posts: 1890
Filters: 36
Quote
Kraellin wrote:
i believe you can already do that, uber. try the impulse curve. turn on 'smooth' and play around. i'm pretty sure that was the curve that would do this.
You can get fairly close but its not good enough.

Anyway I think an inverse curve op component would make more sense (than just an inversed sine curve) because it would be useful in other situations.
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Quote
ssamm wrote:
if there was a "formula" curve where you could write your own math formulas


A scipting component would be even better.
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uberzev
not lyftzev

Posts: 1890
Filters: 36
Quote
Vladimir Golovin wrote:
A scipting component would be even better.
Any chance of the inverse curve op getting added? (Seems like it would be easy to code)
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uberzev
not lyftzev

Posts: 1890
Filters: 36
This is coming soon right?

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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Interesting idea! But what happens when you hook up the impulse curve (default settings) to that inverse curve op? How will the result look?
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uberzev
not lyftzev

Posts: 1890
Filters: 36
Quote
Sphinx. wrote:
Interesting idea! But what happens when you hook up the impulse curve (default settings) to that inverse curve op? How will the result look?
Universe Exlodes
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Quote
uberzev wrote:
Universe Exlodes


Yep, as one big antisurjective provocative reaction!
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Indigo Ray
Adam

Posts: 1442
Filters: 82
By making something inverse, you just reflect it over the line y=x, so an impulse curve (I used a bell curve, close enough) would look like the red curve in this picture (the blue being the original, and the black being the axis of symmetry). Obviously this is not a function, so I don't know how this inverse tool would work...

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uberzev
not lyftzev

Posts: 1890
Filters: 36
Take a look at this...

Inverse Curve.ffxml
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Quote
uberzev wrote:
Take a look at this...

Inverse Curve.ffxml


Ah, clever - some sort of integral I guess? I noticed the result was flipped, I think the source curve needs to be inverted and reversed first. See attachment.

Inverse Curve 2.ffxml
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