YOUR ACCOUNT

Login or Register to post new topics or replies
uberzev
not lyftzev

Posts: 1890
Filters: 36
Take for instance Dilla's new Aqua Buttons Galore filter. He could have easily put in an option to sample colors from a source image but then the filter would have ended up under the "Effect" category.

If he did you might find some people not use it because they assume it requires a source image when in fact that is merely just one option.

Another option is for him to submit two versions of the filter but IMO it's inefficient to have two separate filters that are 99% the same.

Therefore I propse a new category named "Image Optional", either top level, or a subset of "Textures"
  Details E-Mail
Kraellin
Kraellin

Posts: 12749
Filters: 99
yup, good idea. most of my early filters would fall into that category. but i'd make it its own category and not a sub-set. just stick it between the other two.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
  Details E-Mail
StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Maybe "Filter Variants" within the primary filter would do the same thing.....

I think that also having more control over lighting would help clean up some of that too.....like options to lock lighting controls in randomization, omit lighting from randomization, set up and remap parameters of lighting controls to include in control panel, etc.....to mop up duplicate filters that only use different lighting.

I'm probably the biggest perpetrator of this ineffiency.....for a couple of different reasons. First, the mechanics are virtually the same, but the effects are different and viable.....so I make a separate filter under the assumption that not all users are going to pop the hood and tweak it to get it. I'm assuming that the general puplic is just going to use the controls that I give them and that's it.

Second, worthy stand-alone effects can be burried within the overall effects of a filter.....and would be more efficient for use as a stand-alone filter. Even overloading presets with the burried effect would not allow the user efficient use of it because controls can not be locked in randomization.

All in all, I think that you are right about finding a more efficient way to do it.....

Speaking of efficiency, I've found quite a few disfunctional filters that look like they have been intentionally dismantled and dumped back into the library.....like "Iron Age", "Malachite", etc.....
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
  Details E-Mail
StevieJ
Designer/Artist

Posts: 11264
Filters: 163
PS.... There is one other reason that I've engaged in this inefficiency in a couple of filters.....the range of effects was so huge that I thought that dividing the filter by some means would make it more efficient for the user to find what they want. Sometimes on these wide-range filters, you can randomize forever and still miss alot of good effects that can't all be covered in 20 presets......nor will a user want to scan a 100 presets to find what they are looking for.....
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
  Details E-Mail

Join Our Community!

Filter Forge has a thriving, vibrant, knowledgeable user community. Feel free to join us and have fun!

33,712 Registered Users
+19 new in 30 days!

153,534 Posts
+31 new in 30 days!

15,348 Topics
+72 new in year!

Create an Account

Online Users Last minute:

33 unregistered users.