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uberzev
not lyftzev

Posts: 1890
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I know this is territory we've covered before, feel free to ignore if you like. smile;)

Anyway, here's a partial list of components (with their subunits) we wouldn't have if FF truly stuck to its "We only provide the basics" mantra...

Spectrum (Profile Gradient + Assemble HLS)
High Pass (Invert + Blur + Blend + Contrast)
Noise Distortion (Perlin Noise(2) + Offset)
Multiblend (Blend x 6)
etc.

The point is that FF does provide discreet components for certain widely used effects, which is a good thing. It's missing a few important ones though.

#1 - Rotate
#2 - Find Edges
#3 - Basic Lighting
etc.
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
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I agree. Hard-coded 'composite' components are usually faster and/or much more convenient than the DIY solutions.

#4 - Basic gradients (Angular, Conical, Radial/Circular, Pyramidal/Diamond)

These are at the top of my personal 'make this hard-coded'-list. Hard-coded gradients would be superior to their snippet and Frame-component equivalents and should ultimately replace them, IMO. All gradients should be freely rotateable and provide 'fixed' & 'proportional' options. In PS these are basic tools, and so it should be in FF.
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Most likely you have read this about the lighting. But I will post it anyway.
http://www.filterforge.com/forum/read...10&TID=858

Otherwise
+1 on all 4
Stupid things happen to computers for stupid reasons at stupid times!
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
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#5 - Scale/Repeat
#6 - Text (can it get more basic? smile;) smile:D )
#7 - Median
#8 - Erode/Dilate (Minimum/Maximum)
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
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Quote
uberzev wrote:
#3 - Basic Lighting


I still do and always will consider Basic Lighting (along with shadows) to be an indispensible component, even though implementing it would probably break all sorts FF design rules and we'll likely never see it! I'm with you on this one, uber.
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
+1 on the lighting for me...

Quote
Crapadilla wrote:
#5 - Scale/Repeat #6 - Text (can it get more basic? Wink Big grin ) #7 - Median #8 - Erode/Dilate (Minimum/Maximum)


+1 on all these except "Text"
I am still kinda out on this one.Might be to many problems that arise out of this one. From compatibility problems to license issues...It seems that it would have to be embedded into the filter rather than an external source to fix some problems.
Stupid things happen to computers for stupid reasons at stupid times!
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Kraellin
Kraellin

Posts: 12749
Filters: 99
i'm curious what you guys have in mind when you say 'lighting'.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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uberzev
not lyftzev

Posts: 1890
Filters: 36
Quote
Kraellin wrote:
i'm curious what you guys have in mind when you say 'lighting'.

http://www.filterforge.com/upload/for...tica3d.jpg
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Kraellin
Kraellin

Posts: 12749
Filters: 99
ok, so you want something for simple filters where no current shading exists in the image or texture.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
CFandM wrote:
I am still kinda out on this one. Might be to many problems that arise out of this one. From compatibility problems to license issues...It seems that it would have to be embedded into the filter rather than an external source to fix some problems.


Did you consider this? I made some good points in there about how to avoid the license issue. And I fully trust the devs to be able to handle the technical side of a vector raster engine. smile:)
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
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Quote
Kraellin wrote:
ok, so you want something for simple filters where no current shading exists in the image or texture.


To me, the Lighting/Shadow component(s) is NOT about producing realistic shading; we have surface-type filters that are much better at this. Instead, the power of Lighting/Shadow comes from being computed BEFORE the result component. This means that you can actually process their output, and achieve a wide variety of effects with it that would otherwise be hard to recreate.

Also, the name 'Lighting' is highly misleading and counter-intuitive in this case. I imagine them to be more like 'Illumination Gradients' / 'Light Gradients' or something like that... smile;)
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
ok. i was trying to discern if you were after something like psp's 'lighting', which is basically 5 light sources shining where you want and with various effects or something else.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
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Quote
Kraellin wrote:
ok. i was trying to discern if you were after something like psp's 'lighting',


No, we are after something different... smile:)

Imagine 'Lighting' (called 'Illumination' in uber's image) similar to an Elevation Gradient. You plug in a height map, but instead of using a gradient input you are setting the position of a point light. This creates a gradient transition from 'lit' to 'unlit' areas on the height map, a 'Light/Shadow Gradient' so to speak.
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
ok, got it. thanks smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
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It just occured to me that calling it a 'gradient' allows us to conveniently circumnavigate Vlad's design rules for intuitivity & learnability. Its not basic lighting or shading or whatever...

...its just some new gradient. smile;) smile:dgrin:
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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CFandM
ForgeSmith

Posts: 4761
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Quote
Crapadilla wrote:
Did you consider this? I made some good points in there about how to avoid the license issue.


I did read that. But still having issues with giving a +1. Maybe when "groups" or the "bombers" come out. Would be cool as a text bomber...Or perhaps we could create our own text and put them into groups...Then sharing the text on the fourms to use...
Maybe another product to create. A text creation tool...Or like you said maybe some open type faces that could be lic. to use in FF and distributed when FF is installed.
Stupid things happen to computers for stupid reasons at stupid times!
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CFandM
ForgeSmith

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Quote
Crapadilla wrote:
...its just some new gradient. Wink Devil Grin


smile:D smile:D
Stupid things happen to computers for stupid reasons at stupid times!
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
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Quote
CFandM wrote:
I did read that. But still having issues with giving a +1. Maybe when "groups" or the "bombers" come out. Would be cool as a text bomber...Or perhaps we could create our own text and put them into groups...Then sharing the text on the fourms to use... Maybe another product to create. A text creation tool...Or like you said maybe some open type faces that could be lic. to use in FF and distributed when FF is installed.


Yes, I'd definitely totally love to have this when bombers come out. I imagine it to be an 'External' component like 'Image'. It would load a true type font file and make its characters available to the particle bomber tools. It would default to some licensed .ttf file that is distributed with FF. On the Filter Library, all text filters would get rendered with this default font.

Including this component of course means that FF must learn how to sample vector shapes. But think about the possibilities. Photoshop lacks a particle system and sprinkling text or dingbats over the image or certain parts of it... that's powerful.
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Kraellin
Kraellin

Posts: 12749
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Quote
and sprinkling text or dingbats


ok, other than meaning someone who is a bit nuts, what is 'dingbat'?
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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uberzev
not lyftzev

Posts: 1890
Filters: 36
Quote
Kraellin wrote:
ok, other than meaning someone who is a bit nuts, what is 'dingbat'?


http://en.wikipedia.org/wiki/Dingbat
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Northernshadow
Posts: 208
Filters: 19
dingbats are fonts that use simple pictures instead of letters, Windows comes with one called 'Wingdings'

Quote
Crapadilla wrote:
But think about the possibilities. Photoshop lacks a particle system and sprinkling text or dingbats over the image or certain parts of it... that's powerful


I'm really looking forward to the bombers! a 'text bomber'? WoW! could make a brushstroke into a dingbat font and VOILA!
Sherry
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Kraellin
Kraellin

Posts: 12749
Filters: 99
ok, dont know what 'ding'ing' and 'bat'ing' are, but i get it. thanks smile:) we used to do that on 8 bit machines but never had a term for it.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
Northernshadow wrote:
I'm really looking forward to the bombers! a 'text bomber'?


Bombing simple primitive shapes like squares, circles, stars, etc. would already be cool, but to really leverage the bomber tools we need to be able to make any image and any vector shape a 'particle shape'.

The first thing I'd do with the bombers would be a heap of liquorice snails. After that, I'd go here to prepare for total dingbat mayhem! smile:D
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Quote
Kraellin wrote:
ok, dont know what 'ding'ing' and 'bat'ing' are, but i get it.


Another interesting read is this.
http://en.wikipedia.org/wiki/Dingbat

Quote
Crapadilla wrote:
including this component of course means that FF must learn how to sample vector shapes. But think about the possibilities. Photoshop lacks a particle system and sprinkling text or dingbats over the image or certain parts of it... that's powerful.


hehe Photoshop lacked a good text tool for a while also...
This is starting to remind me of the "Hose" in Painter.
Stupid things happen to computers for stupid reasons at stupid times!
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
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Vladimir,

any news about the "Illumination Gradients"? smile;)
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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James
James
Posts: 676
Filters: 46
Good ideas imo, theres various simple things missing which would make things a whole lot simpler. smile:D
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