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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
I often find myself wanting to 'hard-wire' certain sliders to be non-randomizable...

--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
well, i'd just change them if you did smile;) smile:D
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
yeah, so you could also randomize lighting and not the controls.... smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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jffe
Posts: 2869
Filters: 90
I could be wrong, but I *think* that's on the list, like for in the preset view, for when users want to hit *variation*, but not change certain aspects. Obviously, you want it internally, and I'm fine with that too, just saying about the other way already being on the update list I think. smile:)

jffe
Filter Forger
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Yes, locking filter controls in the main UI has already been requested, but I'd like to have the option of locking sliders 'by default' via the filter editor (as shown above).

There are often cases when sliders are not really meant for randomization. I often build a 'Global Detail' slider into my high detail textures for example. Having it randomized influences preview behaviour in an undesirable way.

Another case would be checkboxes that put filters into 'special' modes. Take 'Cast Shadows' for my 'Aqua Buttons Galore' as an example. Locking 'Cast Shadows' from randomization would greatly enhance the performance of the filter while browsing 'variations', as turning it off results in much faster previews. Having to turn it off manually after hitting 'next variation' every now and then is slightly annyoing. Hence my request. It's a usability feature from authors for users... smile:D
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
yup, options for control are always good.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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James
James
Posts: 676
Filters: 46
Speaking of randomizations and controls i still think it would be great to have 2 mini boxes by the side R and I for randomize and invert, i for one find randomizing helpful when making textures as it helps provide great starting points to edit.
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IONclad
Building art one node at a time.
Posts: 123
Filters: 25
James, yeah... remember Kia's power tools? there was a randomize tree that you could click on, which would randomize your filters to X amount. Nothing that fancy mind you, but your "R" button would be really cool to explore the node's possibilities in a fun way.
the artist formerly known as Bongo51
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Ad Majorem Dei Gloriam
Posts: 45
Quote
Bongo51 wrote:
Kia's power tools


Kai's Power Tools are awesome!! There are some great blend modes in KPT2 that got lost along the way to KPT3 smile:(

..
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ddaydreams
Frank Hawkins
Posts: 412
Filters: 1
Quote
Kai's Power Tools are awesome!! There are some great blend modes in KPT2 that got lost along the way to KPT3 smile:(
I keep an old photoshop 7 just to run Kai's Power Tools 3,5,6 and effects.
I was not aware of Version 2. I'll have to google that.
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