Crapadilla
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I often find myself wanting to 'hard-wire' certain sliders to be non-randomizable...
![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: April 23, 2007 9:35 am | ||||
Kraellin
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well, i'd just change them if you did
![]() ![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: April 23, 2007 2:16 pm | ||||
StevieJ
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yeah, so you could also randomize lighting and not the controls....
![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: April 23, 2007 3:24 pm | ||||
jffe |
I could be wrong, but I *think* that's on the list, like for in the preset view, for when users want to hit *variation*, but not change certain aspects. Obviously, you want it internally, and I'm fine with that too, just saying about the other way already being on the update list I think.
![]() jffe Filter Forger |
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Posted: April 23, 2007 3:47 pm | ||||
Crapadilla
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Yes, locking filter controls in the main UI has already been requested, but I'd like to have the option of locking sliders 'by default' via the filter editor (as shown above).
There are often cases when sliders are not really meant for randomization. I often build a 'Global Detail' slider into my high detail textures for example. Having it randomized influences preview behaviour in an undesirable way. Another case would be checkboxes that put filters into 'special' modes. Take 'Cast Shadows' for my 'Aqua Buttons Galore' as an example. Locking 'Cast Shadows' from randomization would greatly enhance the performance of the filter while browsing 'variations', as turning it off results in much faster previews. Having to turn it off manually after hitting 'next variation' every now and then is slightly annyoing. Hence my request. It's a usability feature from authors for users... ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: April 24, 2007 3:49 am | ||||
Kraellin
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yup, options for control are always good.
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: April 24, 2007 9:09 am | ||||
James |
Speaking of randomizations and controls i still think it would be great to have 2 mini boxes by the side R and I for randomize and invert, i for one find randomizing helpful when making textures as it helps provide great starting points to edit.
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Posted: April 27, 2007 4:34 am | ||||
IONclad |
James, yeah... remember Kia's power tools? there was a randomize tree that you could click on, which would randomize your filters to X amount. Nothing that fancy mind you, but your "R" button would be really cool to explore the node's possibilities in a fun way.
the artist formerly known as Bongo51 |
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Posted: April 30, 2007 2:50 am | ||||
Ad Majorem Dei Gloriam
Posts: 45 |
Kai's Power Tools are awesome!! There are some great blend modes in KPT2 that got lost along the way to KPT3 ![]() .. |
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Posted: May 11, 2007 12:44 am | ||||
ddaydreams |
I was not aware of Version 2. I'll have to google that. |
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