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IONclad
Building art one node at a time.
Posts: 123
Filters: 25
Just tried to do this, and was surprised that it doesn't work. I wanted to blur one noise with another noise. Am I missing something, or does this operation present mathematical armageddon which would melt the minds of mere mortals?

Or, maybe.... new feature. (said in my best seinfeld voice)

cheers.

PS> I read dilla's complete feature request diatribe and found naught a mention of my issue. Sorry if this has been mentioned elsewhere.
the artist formerly known as Bongo51
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uberzev
not lyftzev

Posts: 1890
Filters: 36
Please define what "Blurring a noise with another noise" would be? If your asking for a mask controlled blur, that's one of the existing feature requests.
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IONclad
Building art one node at a time.
Posts: 123
Filters: 25
YAY! thank you.

Sigh...Guess this is another duplicate feature request.

delete me! delete me!
the artist formerly known as Bongo51
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Quote
uberzev wrote:
or does this operation present mathematical armageddon


The short answer is Yes smile:)

The variable-radius blur is very slow because we can't use optimizations we use for fixed-radius blurs, and the rendering time increases exponentially as the picture size grows.
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IONclad
Building art one node at a time.
Posts: 123
Filters: 25
so it wouldn't melt our minds... just our CPU.
smile:)

of course if you could flatten to bitmap (non-seamless) one could use such a thing and the operation would only take place at that node.

I'm getting the impression that seamlessness though fabulous comes with a heavy price tag regarding flexiblity and rules out certain functions.
the artist formerly known as Bongo51
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Quote
Bongo51 wrote:
of course if you could flatten to bitmap


We already do that for our current Blur.
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Quote
Bongo51 wrote:
seamlessness though fabulous comes with a heavy price tag regarding flexiblity and rules out certain functions


Actually, Blur can be significantly faster when Seamless Tiling is turned on.
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IONclad
Building art one node at a time.
Posts: 123
Filters: 25
I was thinking of rotate, scale, and a few others. Just generally bucking for non-seamless tools. smile:)
the artist formerly known as Bongo51
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