vlad, yes, i know, but just take the mortar on a bricks component. the parameters are such that you still get a pretty regular shape effect by plugging in a noise distortion and cranking it up to full distortion. there is really not much change and it will never go outside those parameters and 'overflow' onto the bricks themselves.
i want the mortar in bricks, for instance, to be more mutable, more flexible, with a wider parameter set. i've laid brick and block before. it's sloppy. it's rough. and it doesnt just sit in the nice little straight lines we've got in the bricks component. it's true that most mortar is gooved and sits within the fairly strict confines between the bricks, but there is also a mortar type that isnt recessed. it sticks out. it overlaps the bricks and that's what i'm looking for here. yes, i can increase the mortar width, but i still cant get that irregular line at the edge. it's almost always perfectly straight.
another way of saying this is that normally, mortar is considered background to the bricks. but in the inverse, non-recessed mortar, the bricks become the background to the mortar.
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig