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uberzev
not lyftzev

Posts: 1890
Filters: 36
Rhomb 2, Rhomb 3, and Hexagon all stretch your source image in addition to the expected scaling and rotation. This is done to maintain proper tiling but is not always desired, such as when you'd like true symmetry.
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IONclad
Building art one node at a time.
Posts: 123
Filters: 25
yeah, I think the idea of a non 1:1 workspace is desirable. Be nice of course if all tools adapted to fit whatever aspect was loaded, however I imagine such a thing would be a living hell to program. smile:)
the artist formerly known as Bongo51
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
That's impossible in the current architecture because these patterns would require a non-square tiling area.
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