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James
James
Posts: 676
Filters: 46
The lighting in FF really remings me of those HDRI lights you can download so i think it would be great if you could import your own HDRI light, if thats not going to happen a few more lights would be cool. smile:D
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uberzev
not lyftzev

Posts: 1890
Filters: 36
They're stored in "C:\Program Files\Filter Forge\Environments". The only thing is figuring out which image format .ffenv is.
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
You can import your own HDRIs: In the main menu, select Tools > HDRI Import...
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uberzev
not lyftzev

Posts: 1890
Filters: 36
Quote
Vladimir Golovin wrote:
You can import your own HDRIs: In the main menu, select Tools > HDRI Import...
hah, right under our noses! smile:D
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Quasimondo
Quasimondo

Posts: 147
Filters: 32
Speaking of HDRI import. I know that purists will probably howl over this, but I would like to be able to import also simple JPEGs as lighting maps. I know that the quality would probably be sub-optimal, but I think that for experimental or artistic purposes this could offer a whole range of new possibilities - for example think about projecting typography or graphics onto a texture.
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Quote
Quasimondo wrote:
import also simple JPEGs as lighting maps.


Save the JPEG as an EXR (in Photoshop for example), and import it smile;)
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Quasimondo
Quasimondo

Posts: 147
Filters: 32
Ah - EXR is the secret word! Thanks!
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Quasimondo
Quasimondo

Posts: 147
Filters: 32
Hmmm - it looks like EXR export seems to be available only on Photoshop CS or CS2. Looks like I'm hopelessly behind with my 7.0...
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uberzev
not lyftzev

Posts: 1890
Filters: 36
Quote
Quasimondo wrote:
Hmmm - it looks like EXR export seems to be available only on Photoshop CS or CS2. Looks like I'm hopelessly behind with my 7.0...
I found you an EXR PS Plugin...

http://www.openexr.com/downloads.html
smile:D
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Quasimondo
Quasimondo

Posts: 147
Filters: 32
Ah - looks like there is a plugin available for Photoshop 7.0: http://www.openexr.com/downloads.html
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Quasimondo
Quasimondo

Posts: 147
Filters: 32
Oops - that was synchronous....
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uberzev
not lyftzev

Posts: 1890
Filters: 36
Quote
Quasimondo wrote:


Quasimondo Posts: 35 Oops - that was synchronous....
Nah, I was first. smile:D
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Quasimondo
Quasimondo

Posts: 147
Filters: 32
Hmmm - I just exported an EXR file from photoshop and tried to import it, but even after 5 minutes the "importing..." progressbar box is still open without any change. Do I have to use any special export settings to make it work?
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onyXMaster
Filter Forge, Inc.
Posts: 350
HDRI importing is very slow. While our algorithm is like 40x faster than generic brute-force one (see Paul Debevec's HDRShop), it still requires a lot of computation effort, since we're computing width*height*K cosine-weighted spherical integrals, where K is a number roughly equal to 15.

I would recommend you to use images no larger than 400x200 (latitude-longitude format) to get reasonable import times. Future releases may support multithreaded import (it's was implemented long time ago, just not "plugged into" the interface) for those people with dualcore CPUs.

P.S. The progress bar is slow at the start and will get MUCH faster in the end smile:)
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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
Quote

Future releases may support multithreaded import (it's was implemented long time ago, just not "plugged into" the interface) for those people with dualcore CPUs.


Ehem? It's still not in version 5 at least.

...and any insight about how to implement:

Quote

we're computing width*height*K cosine-weighted spherical integrals, where K is a number roughly equal to 15.


So we can navigate through a spherical image like in the lighting tab?
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