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Artist 3D
Posts: 10
Well, I didn't think far with this idea, though I find it potentially interesting. I'm talking about sets of modules that render and treat typography:

creation modules: Entered text, paragraph, random letters, numbers, symbols.

modifying modules: cluster according to a texture (many letters in black areas, few in brighter), font size according to a texture etc. etc.

It's starting to be more like a particle flow idea, but letters are not very different then some vector shapes... Am I go to far from the texture thingy? smile:D
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uberzev
not lyftzev

Posts: 1890
Filters: 36
I love the idea of particles, and being able to use a letter as one would certainly be interesting.
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Actually, we considered embedding vector shapes, and text is not very different in this regard. Hovewer, to make filters look the same on different platforms, we'd have to embed the entire font into the filter, which is currently problematic.

A particle generator/bomber is already planned.
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Warming up old topics here... smile:D

Quote
Vladimir Golovin wrote:
Hovewer, to make filters look the same on different platforms, we'd have to embed the entire font into the filter, which is currently problematic.


I don't know what the current development plan is regarding the proposed text component, but there is an alternative to embedding the whole font into the filter: Not embedding it at all. smile:D

Seriously now. Either, the component could default to some standard public domain font that is freely available on different platforms, or Filter Forge Inc. provides its very own cross-platform font that would be referenced by all library filters containing text components (automatically overriding any font the author may have chosen). That way, when a 'text' filter is rendered for the library, it would always use that one font, and hence always look the same for all users (and all factory presets), regardless of platform.

Now, that approach probably won't be ideal for showcasing the full potential of the text generator component in the library (no fancy designer fonts and weird dingbats), but it safely maneuvers around the many legal pitfalls of embedding font vector shapes into the filter xml code.

And of course nothing hinders the users to discard the factory font and use their own fonts to customize their text filters. There are so many free fonts and dingbats on the web that a text component seems absolutely indispensable!

Just my 1.618 cents... smile:D
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Artist 3D
Posts: 10
Ah, in the worst case filterforge can ask you to give you a replacement in case you don't have that font. It'll tell you what you lack, and ask you to choose from those you do have. Like flash does...

Here, you have 2 cents now, u can go on the bus smile:p
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Well, this could be an 'External > Font/Text' component similar to 'External > Image' in that it would always load the default Filter Forge font. Either the user chooses the font via the filter controls or there could be an 'Open Font...' option in the File menu that sets the font globally.
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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James
James
Posts: 676
Filters: 46
I requested text input already, i agree this should definately get added smile:)
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Artist 3D
Posts: 10
1st post was posted at: June 3, 2006 3:33 am

as if it's a competition... smile:p
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James
James
Posts: 676
Filters: 46
Lol i didn't say i thought it was did i smile:D
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Artist 3D
Posts: 10
Quote: "I requested text input already"

yet it's OK and totally not important - just teasing smile:)
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James
James
Posts: 676
Filters: 46
Well im basically doing the same as to what a few others have said for my ideas in the past, im just letting you know that it's already been requested, im not trying to have a go at you or anything smile:D
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
Crapadilla wrote:
Warming up old topics here... Big grin


[smile:dgrin:smile:dgrin:smile:dgrin:]

I would dare theorize that a statement such as the above remotely implies that the author - this... Crapadilla - had at least a fleeting notion of the obvious 'already-requestedness' of this feature. If I were to analyze further, I would probably conclude that he, upon stumbling on the topic in a forum search, apparently couldn't resist adding his voice to the litany in the hopes of contributing something novel to the discussion.

[/smile:dgrin:smile:dgrin:smile:dgrin:]
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Regarding the font feature -- technically, fonts are a special case of vectors, and in order to implement fonts we'll have to implement vectors first. Which means loading them from PSDs (via the plugin interface, which probably means getting a newer SDK, which has a scary license agreement) and AIs (probably the same story with the AI SDK). Vectors would involve a new kind of components (with brand-new color!) which requires propagating the support for vectors across the entire infrastructure (renderer, GUI, preview, files, filter library, website etc etc.) That's a lot of work, so I can safely say that vectors -- and therefore fonts -- won't be included in v2.0.
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Betis
The Blacksmith

Posts: 1207
Filters: 76
I say vectors = purple. (just like the blue Curve color, but with a hue of 270)

Oh, and I heavily support this idea.
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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Indigo Ray
Adam

Posts: 1442
Filters: 82
no, not purple. Maybe indigo would look nice smile;) And no they're not too similar! smile:evil: smile:)
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Betis
The Blacksmith

Posts: 1207
Filters: 76
Too close to the Curve color! See, that's why I suggested purple, fool. smile;)

This is the color I'm talking about:

Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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Betis
The Blacksmith

Posts: 1207
Filters: 76
Wait, that's on Window's color scale which maxes out at 240... fail.

So the Conversion is roughly: H-70 S-37.5 Lum-70
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
Another thread from 2006 that was promising to be considered for a future version of FF, but still 6 years after, there is no news about this smile:(

Please read my new 2012 version of this thread here

http://filterforge.com/forum/read.php?FID=9&TID=9456
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
Quote
Vladimir Golovin wrote IN 2006:

Actually, we considered embedding vector shapes, and text is not very different in this regard. Hovewer, to make filters look the same on different platforms, we'd have to embed the entire font into the filter, which is currently problematic.


Please, could there be any news update if this can be possible to have in FF 4.0 after 6 years that this was requested ?

Thanks very much.
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JE Strange
JE Strange
Posts: 15
Filters: 43
Thinking about the Text string feature... Would it be possible to make a generic font within Filter Forge? You could then source your installed fonts on output.

I'm curious how the Text Anarchy PS plug-in does it.
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
I've been considering making a grid of letters from a font and using that as an input for FF. Something like this (as a square image input):

abcdefg
hijklmn
opqrstu
vwxyzAB
CDEFGHI
JKLMNOP
QRSTUVW
XYZ0123
456789.

Then you could make a filter that picked the right letters in the right sequence and put them one after another, etc. Kerning (letter spacing) might be a bit of an issue...
But the main question is, how would you input what TEXT you wanted with the current control components?
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Morgantao
Can't script

Posts: 2185
Filters: 20
ThreeDee, I had the same idea as you, especially after seeing how CFandM did it in his "The Numbers Game" filter.
The only thing is, as you said, you can't input text into FF in a simple way.
Perhaps you could use a script component that reads a text file from a pre-determined place on the hard drive. I don't think that script would be considered safe, so you probably couldn't upload the filter to the library anyway.

any other way I can think of includes using a slew of switches, which would make the filter impossible to control.
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Quote
JE Strange Wrote..
Would it be possible to make a generic font within Filter Forge?

Yep there are examples of fonts in the library....It is not easy thou...Each letter needs to be constructed..

Quote
Morgantao Wrote..
any other way I can think of includes using a slew of switches, which would make the filter impossible to control.

I had enough of playing with a bunch of switches in the playing cards... smile;) smile:D
Stupid things happen to computers for stupid reasons at stupid times!
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
Quote
.It is not easy thou...Each letter needs to be constructed..
smile:D smile:D

I guarantee that IS NOT EASY AT ALL, I just wanted to make ONE letter and have not been able to do it, and the examples available in the library of persons that have done it are a complex process to build just ONE letter or number, so imagine building a whole ALPHABET smile:D smile:D

The only thing is to wait until FF 4.0 has Vector support and then it will be like in Photoshop that can use any font to write with.

Quote
Vladimir Golovin wrote:

Regarding the font feature -- technically, fonts are a special case of vectors, and in order to implement fonts we'll have to implement vectors first.
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
To possibly solve this "problem" of Purple VS Indigo can help perhaps this

Quote
The two colors indigo and purple are both hues with a long history of cultural usage, and scientific debate. Both terms are used to describe specific colors and a range of shades.


see full information in this link below

The Color Indigo Vs. Purple

WIKIPEDIA ---> http://en.wikipedia.org/wiki/Purple
http://en.wikipedia.org/wiki/Indigo

HERE IS A COLOR CHART WITH HEX VALUES AND THE POSSIBLE NAMES

http://www.december.com/html/spec/color4.html

Please, See at the end a cut out of the whole list found here

Quote
Betis wrote:
I say vectors = purple. (just like the blue Curve color, but with a hue of 270)


Quote
Indigo Ray wrote:
no, not purple. Maybe indigo would look nice smile;) And no they're not too similar! smile:evil: smile:)


Quote
Betis wrote:
Too close to the Curve color! See, that's why I suggested purple, fool. smile;)

This is the color I'm talking about:



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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
And perhaps on the on the above link the color thumnails are not big enough and are mixed so I have found another one here

http://www.squidoo.com/colorhtml

NEW THREAD IF YOU WANT TO MAKE A DEBATE OF COLOR HUES

http://filterforge.com/forum/read.php?FID=15&TID=9663

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Morgantao
Can't script

Posts: 2185
Filters: 20
Quote
SpaceRay wrote:
The only thing is to wait until FF 4.0 has Vector support and then it will be like in Photoshop that can use any font to write with.


Ummm.... Do we have any kind of confirmation that FF4 will have vector support? Or font support for that matter?
And if there's a font support, we will need a text input module. You really think it will all be in FF4?
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
Quote
Morgantao wrote:

Ummm.... Do we have any kind of confirmation that FF4 will have vector support? Or font support for that matter?

And if there's a font support, we will need a text input module. You really think it will all be in FF4?


Well, I remember Vladimir or GMM have already told that Vectors will be supported on FF 4.0 and then they could also put text support.

Why would not be all in FF 4.0?

I think that this can be one of the key point of FF 4.0, if not included would be a great error.
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Quote
Morgantao wrote...
Perhaps you could use a script component that reads a text file from a pre-determined place on the hard drive. I don't think that script would be considered safe, so you probably couldn't upload the filter to the library anyway.


How about including the text in the script and then using script editor to change the text? Does FF Lua support text arrays and character-to-character-code-number conversion?
(Goes and checks this out...)
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
I do not know nothing about LUA scripting but here is the manual if anyone wants to know what is supported and what not

http://www.lua.org/manual/5.1/manual.html
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Haven't done any scripting recently, but looks like

string.sub() and
tonumber()

would allow this.

Then you could just input the string in the Script Editor.
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Morgantao
Can't script

Posts: 2185
Filters: 20
The major drawback of inputting the text directly into the script, is that you need to go into the filter editor to do that, and then save the filter.
The author of the filter (and script) will lose all credit for his hard work.

Unless there's a way to change the script without FF knowing it. smile;)
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Good point, Morgantao.

Fear not, I just came up with an idea of how to input multiple values with a single control. (Guess which component?) It's not going to be very intuitive -- but making a full alphabet won't be all that simple either.

Or should we just wait for the vector component?
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Morgantao
Can't script

Posts: 2185
Filters: 20
Quote
Guess which component

I wouldn't even know where to start smile:D

Quote
should we just wait for the vector component?

I'm not sure that would help much either....
Unless there's a way to input and format text inside FF (FF 4.0 maybe?), there's no real point to the whole exercise.
The only filter I can think of today that could benefit from text input is CFandM's Numbers Game filter.

BTW, If the author of the filter didn't care for usage statistics, a better way to input text using a script would be an unsafe script that reads a file from the HD.
That way, the user doesn't have to edit the fiter and the script.
The downside is you can't upload a filter with an unsafe script to the library.
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
Quote
I just came up with an idea of how to input multiple values with a single control. (Guess which component?)


Even if you pay me 1 million I would not guess it smile:D this is only reserved to much more experienced FF users.

Quote
Morgantao wrote:

If the author of the filter didn't care for usage statistics, a better way to input text using a script would be an unsafe script that reads a file from the HD.
That way, the user doesn't have to edit the fiter and the script.
The downside is you can't upload a filter with an unsafe script to the library.


Well, is true that you could not upload this filter to the library, BUT I think that you could upload it to the forum if you didn´t care also about usage statistics.

Or is also not possible to upload an unsafe script to the forum ?

Quote
Morgantao wrote:
The only filter I can think of today that could benefit from text input is CFandM's Numbers Game filter.


Well this is from already released filters, because I can think of many filters that could be done and benefit much if FF could have a text component input.
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Morgantao
Can't script

Posts: 2185
Filters: 20
Spaceray, you can upload the ilter to the forums with an unsafe script.
My point was actually that the author wouldn't get any usage stats either way, since noe way is posting the filter in the forum, the other way is posting the filter on the library and have the user edit it.
It's a lose-lose situation for the author, but a win-lose for the user, as you don't have to edit the filter and the script.

I agree that out of the existing filters only one can benefit from typography moduls, and that there will be many more filters if/when those moduls are released.
I guess what I was trying to say is that for having effects done ON text, you just need to make the text in photoshop and then feed it to FF. But if you want the text to be PART of the effect, you need a typography module in FF.
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
Ok i agree with the unsafe script as you say

Quote
Morgantao wrote:

I guess what I was trying to say is that for having effects done ON text, you just need to make the text in photoshop and then feed it to FF.


YES is true that if you want to apply the FF filter OVER the TEXT or ON the text you can make it BEFORE on photoshop and then use FF with this as source and for example you can get this as shown here



BUT if what you want is that the FF have the effect ONLY inside the text, you must make a selection before in photoshop to sel ect only the inside of the text and where you want that the ff effect is applied.

Quote
Morgantao wrote:

But if you want the text to be PART of the effect, you need a typography module in FF


Well this is not totally true, you CAN make that a text can be part of the effect already now in FF 3.0 without a typography module, for this to happen you have to make the text you want to use as an IMAGE SOURCE, and then you can use this text to be part of the effect inside the filter result.

This ones below are taken fr om my thread You can use PSD Fonts Letters inside your filters NOW ! without FF 4.0





And you can also use simple black system fonts as image source and do not need to be fancy PSD fonts.

Of course that THIS IS VERY LIM ITED and you can only use very short text as lonely short words or simple letters alone, not any other more complex text.
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Morgantao
Can't script

Posts: 2185
Filters: 20
LOL, you're right again SpaceRay smile:D
I guess I should have mentioned the typography module is for longer text.
If you want a few letters or words it will be fine to use several image inputs with color control, but if you want to have a few sentences for example, it's not going to work.
Also if you want to make some kind of ASCII art type of filter, where the letters are not random, but make real words, again, you need typography modules.
If you want to make something like word clouds, again you need typography.

Here are examples of portraits that use text as ink. It's not random letters, it's all text that have meaning, and usually relates to the person in the image:
Amazing Text Portraits
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Well it took some work, but I have successfully made a font with modifiable characters and, even better, custom text input capabilities!

As in:

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
woooo!
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
Quote
ThreeDee wrote:

Well it took some work, but I have successfully made a font with modifiable characters and, even better, custom text input capabilities!


I am sorry but this example does not show HOW this works, and what you have done, so please could be possible to have more details?

What do you mean with CUSTOM text Input?

Sorry, I am not saying that is not true, I am just curious on HOW have you done it and HOW will it work, and I can´t believe it really until I see more.
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
In brief, I came up with a way to use the bezier curve to input multiple values in a series: horizontal positions correspond to consecutive letters, vertical positions choose the specific letters.

It is not the most intuitive way to do it, but the best I could figure out with the existing components.

Looks like the filter just went through the submit queue, so you are free to explore the inner workings. In this construction, you can input up to 100 letters with one bezier curve control.
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lipebianc
FFF = Filter Forge Fan

Posts: 566
Filters: 12
Quote
ThreeDee wrote:
brief, I came up with a way to use the bezier curve to input multiple values in a series: horizontal positions correspond to consecutive letters, vertical positions choose the specific letters.


Outstanding achievement! A revolution to FF's community!
smile:ff:
smile:ff:
smile:ff:

This deserves an award!!
"From the moment we are born, we start being filtered..."
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
When I brought this thread from the depths of the forum back into now in february 2012, I wanted to show FF Inc. that a Typography module was needed to make in FF 4.0, and thought that was nearly impossible OR VERY DIFFICULT as CFandM said to make a Text input into FF

Quote
In brief, I came up with a way to use the bezier curve to input multiple values in a series: horizontal positions correspond to consecutive letters, vertical positions choose the specific letters.

It is not the most intuitive way to do it, but the best I could figure out with the existing components.


Now I am a true Believer after having tested your filter, I am very sorry that before I have many doubts that this would be really possible to make in FF, but I really thought that this was NOT possible with the available components, BUT I AM GLAD I was totally WRONG, you have made it possible in a very clever way and have found a way to do it very well.

Congratulations and you should get a prize and award for this !!!

Quote
lipebianc wrote:

Outstanding achievement! A revolution to FF's community!


YES !!! I totally agree with this.

smile:ff: smile:loveff: smile:banana:
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Morgantao
Can't script

Posts: 2185
Filters: 20
Quote
ThreeDee wrote:
I just came up with an idea of how to input multiple values with a single control. (Guess which component?)


My guess would be a Bezier curve control. This is the only logical conclusion. smile:-p
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