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nemo
Posts: 6
Extrapolation - allowing an "opacity" of less than 0% or more than 100% - would be a powerful extension to the Blend component. When used to blend between the original and processed version of an image, it becomes a processing tool in its own right.

For example, a negative blend ("opacity") between the original and a blurred version produces a form of sharpening.

Between the original and a monochrome version it becomes a saturation control, 100%+ turning UP the saturation.

Below 0% when blending between the original and a flat colour introduces a colour cast.
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uberzev
not lyftzev

Posts: 1890
Filters: 36
You just blew my mind.

Photoshop doesn't even have that capability.

It would definitely be interesting.
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Kraellin
Kraellin

Posts: 12749
Filters: 99
i dont quite follow how you can have an opacity of less than 0% or more than 100%. 0% opaque is simply fully transparent and 100% opaque is simply fully solid. so, i'm a bit lost here how you make that jump in logic and function.

craig
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Quasimondo
Quasimondo

Posts: 147
Filters: 32
Since Filterforge is internally working with float pixel values theoretically there can be negative values or values that are > 1 (which is like 255). This should allow for all kinds of interesting compositing effects if it gets not artificially limited.

Good idea!
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nemo
Posts: 6
Craig, you're thinking too physically about the numbers - they're only numbers, not limits.

If you define a blend, where the control 'c' selects between the two inputs 'a' and 'b', one would represent this as

new = a + c * (b - a)

where 'c' varies between 0 to get 'a' and 1 to get 'b' - in your terminology these would be 0% and 100%. However, you still get a result when you use some other value for 'c' - if you used 2, or 200%, the result is new = 2b - a, if you used -1 you'd get new = 2a - b. etc.

Think of it this way, if your two inputs are a colour image, and a greyscale version, then values between 0 and 100% give you various amounts of saturation, values above 100% increase the saturation (possibly to the point of clipping, of course), and values below 0 invert the colours and saturate.
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Kraellin
Kraellin

Posts: 12749
Filters: 99
nemo,

no, i dont care if you want to extend the capabilities of something like what you're suggesting. i'm all for options. i just have trouble CALLING it 'opacity' if you go below 0% or above 100%. that's all.

craig
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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