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Lucato
FF addicted

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Keeping organized, let me place all here and the future ones too.

Ideas for Controls

a) Sometimes I had the need of using one slider to control two or more nodes with different values (Once we have only 10 limit for while). So, the Idea is a Control Modifier (see the image attached). With this Control I would use one slider to control different nodes with different values at once. The Control Modifier would also be connected to another Control Modifier.

b) (Coming soon)


A hug.

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byRo
an Englishman in Brazil

Posts: 138
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Lucato, nice idea and a pretty mock-up. smile:)

I needed one of your control modifiers yesterday - only it was a divider. smile:|

Rô
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My favourite question is "Why?".
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uberzev
not lyftzev

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Very nice.
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Lucato
FF addicted

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Thanks guys,

Yup Rô, I need It a lot of times too. I hope FF team implement that in the next update or next future. Hey Rô tell me what did you intended to do to use the Control Modifier? What was the situation?



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Lucato
FF addicted

Posts: 505
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b) Ok, here goes a new control idea. It would be called Slider Replacer (See attached image). Ok, let's pick the Component Blend as sample by using "mode". Let suppose I'm creating a texture and I want that my slider just pick some "modes" from Blend and I don't want that the slider goes through all them or even part of them in sequence. How to do that? Use the Slider Replacer. smile;) So with the Slider Replacer I would set the slider 1 up to 20, but in this sample I've setted up to 5. So, in the image attached I got to get just 5 modes I wanted to use. Than, the slider values became (1=Lighten, 2=Overlay, 3=Hue, 4=Multiply and 5=Normal)

I want that, how about you? smile:)

c) (coming soon)

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byRo
an Englishman in Brazil

Posts: 138
Filters: 8
Quote
Lucato wrote:
Hey Rô tell me what did you intended to do to use the Control Modifier? What was the situation?


For my "Adaptive Tiling" filter. I want to be able to vary the number of tiles but the mortar width must remain constant. For that to happen when the tiling repetition doubles the mortar width must be halved.

Until I can do that the tiling must remain fixed.

I think the best answer will be to ditch the Tiling component all together, and use the offset scheme developed by Quasimodo e uberzev. (bows in due admiration)

Rô




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My favourite question is "Why?".
My second favourite is "Why not?"
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Quasimondo
Quasimondo

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Quote
byRo wrote:
I think the best answer will be to ditch the Tiling component all together, and use the offset scheme developed by Quasimodo e uberzev. (bows in due admiration)


Thank you very much. Allow me to add a tiny correction: It's Quasimondo (with an "n").


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Quasimondo
Quasimondo

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Quote
byRo wrote:
For my "Adaptive Tiling" filter. I want to be able to vary the number of tiles but the mortar width must remain constant. For that to happen when the tiling repetition doubles the mortar width must be halved.


You should have a look at my Flex Tiling filter which allows for an arbitrary number of tiles. I faced the same problem that I had to get different numerical mappings from one slider input and I solved this with the help of curves and curve operations. So I guess that dividing by 2 should also be possible with this method.
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byRo
an Englishman in Brazil

Posts: 138
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Quasimondo, my apologies for the slip-up.
I've been trying to implement some ideas using Curves and Curve Ops.
Haven't got it right yet, but I've been learning a few new things.
If I make some progress I'll post a thread.

Ah, and Lucato, my apologies also for the hijack. smile;)

Rô
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My favourite question is "Why?".
My second favourite is "Why not?"
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Lucato
FF addicted

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Filters: 39
Quote
You should have a look at my Flex Tiling filter which allows for an arbitrary number of tiles

Hey Quasimondo, the Flex Tiling is so good. Congratulations. We should have It as component. smile:)

Hey Rô, don't worry about that. smile;)

Guys keep the amazing work!
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Lucato
FF addicted

Posts: 505
Filters: 39
Ideas for Controls...

c) If Adjuster: The 'If Adjuster' Control would have intput/output and would change the settings of other controls IF the input reaches a certain value. It would chanche more than one control settings at one. Maybe 9. The output value is the same as the input, but the soul is the middle of this control. So, let's suppose I have a filter with two sliders: SIZE (80) and COLUMNS (3). Now I connect my COLUMN to IF ADJUSTER and say IF input (column) is >3 than SIZE = the new settings for SIZE slider(All setting of SIZE I would change as actual value, min value, max, etc.). The 'If Adjuster' would have all operations >,<,>=,<=,=,different, etc. Well, something like that.

d) (coming soon)
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Vladimir Golovin
Administrator
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Quote
Lucato wrote:
We should have It as component.


The only reason why we didn't include the Repeat component is that it would be VERY, VERY, VERY slow when its subtree has any bitmap-based component such as Blur or HighPass. For example, when the Repeat component is set to 10x10, that would mean the blur will have to produce an image 100 times larger than normal. This means the filter will be 100 times slower. This is a limitation of our current architechture.

When we have speed hints in place, we probably can bring the Repeat back -- the speed hints would let people know that this combo is VERY, VERY slow.
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Lucato
FF addicted

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Quote
Vladimir Golovin wrote:
The only reason why we didn't include the Repeat component is that it would be VERY, VERY, VERY slow when its subtree has any bitmap-based component

I got It and agree. But, you would add that as a component and make It up to the user use or not even when using bitmap-based components. Maybe a little notice togheter in the settings. smile;)
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Lucato
FF addicted

Posts: 505
Filters: 39
Ideas for Controls...

d) Color/Alpha: Well, this one would be more a Control update than new Color control. Now a days when we are on Filter Editor and use the Color control, we get to change the alpha color in the 'Color Picker' even being in the settings tab (Editor mode), but when we left the editor, you don't get to change the alpha in the 'Color Picker'. Maybe the Color control when shown in the settings tab would have also on its right side a slide bar to control the alpha and in the Color control settings (editor mode) we would have a checkbox to ask if want to show/use the alpha silider or not. Still talking about Color Control, the color remapper would have a 2 gray inputs (1 for minimum and 1 for maximum color). I had the need of the maximum color be equal to one Color control I've used, but I didn't get to make it once we haven't this option.

e) (Coming soon)
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Lucato
FF addicted

Posts: 505
Filters: 39
e) Naming controls: Well, now a days when we drag a control (IntSlider, Slider, etc) output into a node input, it assumes the input name, but if we change the place of the input, the name remains as the 1st one. I'd like to suggest that it would have a way to click twice over the name in the control to assume the actual input name instead of keeping the previous one.

f) (Coming soon)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
good to see you still around, lucato! smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Lucato
FF addicted

Posts: 505
Filters: 39
Hey Craig, thanks. I hope all is ok around there. I'll try to show up more often. smile:)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
yup, things are good, lucato. we're missing a few of our old regulars, like uberzev and northernshadow and byRo, and FF is working on the Mac version, so not a lot of new stuff coming out, but, filters are being made and life goes on smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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