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Ken
CameraKen
Posts: 136
Filters: 16
Hi Vladimir.

As filters get more complicated, so does the error checking. I had a couple of ideas to make this easier.

Firstly if all components that were dropped onto the Workspace were automatically Numbered and the Number displayed in the green band containing the Component name.
Then when looking at the Component properties instead of saying “Mapped with Offset” it should say “Mapped with Offset (15)” for example.

Also
A lot of the components could have more info on them. For example The Blend Component should have the blend mode written on the Component, Also the Opacity should be on the Component.
Offset should have the offset values on the component etc.

The Green lines connecting components could be replaced with random colours. It is difficult to ‘see’ where some connections are going (especially if the are hidden behind components).If the arrowheads were different colours then they would be easier to follow.

Pushpins.
I would like push pins. A component that did nothing but that we could ‘bend’ connections round and also a place where we could temporarily attach connections to. Pushpins could serve loads of purposes, They could open up as a note field. Connectors pulled from pushpins could let the program know to make a duplicate connector.
They would again make error checking easier by allowing the disconnection of a connector without ‘loosing’ it

All would make error checking much easier and quicker.


Ken.
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Quote
Ken wrote:
Firstly if all components that were dropped onto the Workspace were automatically Numbered and the Number displayed in the green band containing the Component name. Then when looking at the Component properties instead of saying “Mapped with Offset” it should say “Mapped with Offset (15)” for example.


I believe they already have the internal numeration, it just isn't visible.

Quote
Ken wrote:
A lot of the components could have more info on them. For example The Blend Component should have the blend mode written on the Component, Also the Opacity should be on the Component.


That would make the Editor screen even more scary than it currently is. It would be better to find another way, maybe the yellow tooltips that appear when you hold your mouse over a component.

Quote
Ken wrote:
The Green lines connecting components could be replaced with random colours.


That would make the Editor very hard to learn. Colors help visually convey the information about how the connections work -- thanks to this, we had almost no people asking our customer support about "how connections work" -- a very important achievement. And randomizing the colors will make the editor almost "unlearnable".

Quote
Ken wrote:
It is difficult to ‘see’ where some connections are going


We had another plan for that -- mouseover highlight for connections. I even believe that the code is already there, but it isn't polished enough to be included into the product.

Quote
Ken wrote:
I would like push pins. A component that did nothing but that we could ‘bend’ connections round and also a place where we could temporarily attach connections to. Pushpins could serve loads of purposes, They could open up as a note field.


Hmmm, interesting. I'll look into this.
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byRo
an Englishman in Brazil

Posts: 138
Filters: 8
Quote
Ken wrote:
Pushpins.

That's the word!

I had been thinking of suggesting like this, it's exactly what I was thinking of - just didn't find the right word.

Ah, and chalk up a vote for visible component numbering and tool-tips.

Rô
_________________________________
My favourite question is "Why?".
My second favourite is "Why not?"
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Kraellin
Kraellin

Posts: 12749
Filters: 99
tooltips is fine as long as you make it something i can toggle on and off. after a while, they just get annoying.

unless you're going to make collapsable components, i wouldnt want to see a lot of info added to each component. the visual reference pane is fine. a number added would be fine. but adding a lot of extra text would be bothersome to me.

pushpins are ok, but the better way is movable, angled lines. you simply pick up a line and where you pick it up at creates a new angle so that when you can move the line at that point and place it down somewhere else and it saves itself to that point.

the other addition for easy tracing of lines is, when you click on a line it simply highlights brighter or even temporarily turns a different color. click a different line and your original turns back to un-highlighted or its original color.

pushpins, if you're going to go that way, need to be very well defined and can also cause their own kind of clutter. so, be a bit careful with these. i've seen pushpin tech used before that was disastorous in that one pin was used to vector multiple lines and that just doesnt work well.

craig
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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