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StevieJ
Designer/Artist

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This has been mentioned many times before, but couldn't hurt to mention it again.....maybe the "squeeky wheels will get the grease" so to say smile;) smile:D

In my opinion, there is way too much reflection "junk" in all the existing lighting environments. You can't turn the 'ball' up to the sky to get away from it.....and turning down the height looses the desirable light reflections.....

New lighting environments with reletively flat horizon reflections and the ability to turn up the 'ball' towards the sky would be soooooooo sweet!!!

Maybe somthing like this.....

Undesirable lighting example.....

Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Desirable lighting example......

Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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James
James
Posts: 676
Filters: 46
Maybe there could be a lighting editor where you build your own lighting setup just like you do with filters that would be cool IMO and also could make lots of new options available and maybe even it could have its own library available.
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
+2 All excellent ideas!!! Point source lighting would be really nice too.....3D environment.....but I've already begged for that in numerous strings..... smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
yup, filter forge 3d would be sweet!
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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James
James
Posts: 676
Filters: 46
3D would be very interesting indeed, needs to be able to do more general GUI type stuff first though imo otherwise it would all be abstract shapes it made, im definately waiting for those and also the toolbox, would love to do some more GUI type stuff like some of the filters i have made but they were way more complex than they had to be imo, thats an area i think FF needs to work on when the mac versions done, mainly some more shape generators so that you don't have to have like 20 modules to make something that should just be it's own module which can be adjusted with sliders, and also seeing how the textures made dont always have to be seamless would be nice to have better positioning and rotation modules etc which also usually take loads of modules when they should just take 1 imo. And of course you guys already know what im after is the toolbox/grouping system and a way we can share custom modules on the forum, i think i will start using FF a whole lot more if that ever gets added, i find FF great already don't get me wrong but i think it has the potential to become more than just a texture maker and i think that would also expand the custommer market also. But i have already said most of that before hehe smile:ff: I guess im following the progress for now more than anything and i hope it takes the right path, im sure the mac port takes a huge amount of work, hopefully after that will come some of the stuff i suggested and also a SDK, as if that gets added i think the program will expand a huge amount as then it's not just a team but the whole community that can join in with new things. But yeah FF is an amazing app for sure and maybe this is the wrong topic but hopefully it will get read smile:D
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James
James
Posts: 676
Filters: 46
Oh almost forgot, a glowing light would be cool, like glow in the dark type thing, but if there was a light building thing no doubt that could be easily done and toon shading and all sorts of cool stuff.
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
I wanted to include several environments like these, but was unable to find suitable environments available for licensing.
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
http://www.doschdesign.de/produkte/hd...ts_V2.html

smile;) smile:D
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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onyXMaster
Filter Forge, Inc.
Posts: 350
I'm almost sure that these ones are not available for licensing to be bound with Filter Forge (or available only for ... well, very high prices). People who make money from selling copies to mass marked usually don't like one-time-payment redistribution deals unless the prices is around tens of thousands of euros smile;) As far as I know, it took a very long time, a lot of complex legal stuff and a good amount of money to license HDRIs that come bundled with FF from their owners even given the fact that they're bundled with about 1/8 of their original resolution and are specially encoded.

I wonder if I should get a decent camera from a friend, some metal balls and make some HDRIs myself along with making them available to forum people, since I also find the assortment of HDRIs in FF a bit ... limited. A good, physically correct renderer like Maxwell along with a good environment library might help also, but no chance I'm going to buy them myself smile:)
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Redcap
Redcap

Posts: 1290
Filters: 100
I think we have one or two owners of Maxwell in the forum, and I would be interested to see the response if an incentive was extended to the forum for submitting original high quality HDRIs. I see the only difficulty would be people trying to submit copyrighted HDRIs, but there has to be a way to prevent this I imagine.



If you are bored check out my unpractical math website
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
James wrote:
Maybe there could be a lighting editor where you build your own lighting setup just like you do with filters that would be cool IMO and also could make lots of new options available and maybe even it could have its own library available.

With all things considered.....something like this sounds like the best, issue-free idea.....kinda like an "HDRI Forge" sub-environment.....and maybe this lighting editor could construct HDRIs as components.....adding lighting controls to the filter controls which would be soooooooo much better in my opinion smile:)

One more thing....having the ability to include and exclude HDRIs and set lighting parameters would be soooooo sweet!!! smile;) smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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James
James
Posts: 676
Filters: 46
Quote
With all things considered.....something like this sounds like the best, issue-free idea.....kinda like an "HDRI Forge" sub-environment.....and maybe this lighting editor could construct HDRIs as components.....adding lighting controls to the filter controls which would be soooooooo much better in my opinion


definately agree, maybe the hdri's could be like how you use noise types at the moment, i think having a system where you can build your own setup would be much better in the end also as you wouldn't have to keep licensing stuff all the time.
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Exactly.....but I think the issue with this probably would be programming.....and if and/or how it would be integrated into the existing program......
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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onnetz

Posts: 173
Filters: 1
I have lightwave and can do hdri images. I wish it was as easy as a camera and a metal ball.. It actually works but not as well as a true hdri image. they are a full 360 degrees. I will do a couple and try them out to see how well they work within ff..
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