StevieJ
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This has been mentioned many times before, but couldn't hurt to mention it again.....maybe the "squeeky wheels will get the grease" so to say
![]() ![]() In my opinion, there is way too much reflection "junk" in all the existing lighting environments. You can't turn the 'ball' up to the sky to get away from it.....and turning down the height looses the desirable light reflections..... New lighting environments with reletively flat horizon reflections and the ability to turn up the 'ball' towards the sky would be soooooooo sweet!!! Maybe somthing like this..... Undesirable lighting example..... ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: August 2, 2007 1:32 pm | ||||
StevieJ
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Posted: August 2, 2007 1:33 pm | ||||
James |
Maybe there could be a lighting editor where you build your own lighting setup just like you do with filters that would be cool IMO and also could make lots of new options available and maybe even it could have its own library available.
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Posted: August 2, 2007 2:51 pm | ||||
StevieJ
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+2 All excellent ideas!!! Point source lighting would be really nice too.....3D environment.....but I've already begged for that in numerous strings.....
![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: August 2, 2007 4:17 pm | ||||
Kraellin
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yup, filter forge 3d would be sweet!
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: August 2, 2007 4:20 pm | ||||
James |
3D would be very interesting indeed, needs to be able to do more general GUI type stuff first though imo otherwise it would all be abstract shapes it made, im definately waiting for those and also the toolbox, would love to do some more GUI type stuff like some of the filters i have made but they were way more complex than they had to be imo, thats an area i think FF needs to work on when the mac versions done, mainly some more shape generators so that you don't have to have like 20 modules to make something that should just be it's own module which can be adjusted with sliders, and also seeing how the textures made dont always have to be seamless would be nice to have better positioning and rotation modules etc which also usually take loads of modules when they should just take 1 imo. And of course you guys already know what im after is the toolbox/grouping system and a way we can share custom modules on the forum, i think i will start using FF a whole lot more if that ever gets added, i find FF great already don't get me wrong but i think it has the potential to become more than just a texture maker and i think that would also expand the custommer market also. But i have already said most of that before hehe
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Posted: August 3, 2007 11:17 am | ||||
James |
Oh almost forgot, a glowing light would be cool, like glow in the dark type thing, but if there was a light building thing no doubt that could be easily done and toon shading and all sorts of cool stuff.
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Posted: August 3, 2007 11:23 am | ||||
Vladimir Golovin
Administrator |
I wanted to include several environments like these, but was unable to find suitable environments available for licensing.
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Posted: August 3, 2007 11:26 am | ||||
Crapadilla
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http://www.doschdesign.de/produkte/hd...ts_V2.html
![]() ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: August 3, 2007 1:10 pm | ||||
onyXMaster
Posts: 350 |
I'm almost sure that these ones are not available for licensing to be bound with Filter Forge (or available only for ... well, very high prices). People who make money from selling copies to mass marked usually don't like one-time-payment redistribution deals unless the prices is around tens of thousands of euros
![]() I wonder if I should get a decent camera from a friend, some metal balls and make some HDRIs myself along with making them available to forum people, since I also find the assortment of HDRIs in FF a bit ... limited. A good, physically correct renderer like Maxwell along with a good environment library might help also, but no chance I'm going to buy them myself ![]() |
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Posted: August 3, 2007 1:56 pm | ||||
Redcap
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I think we have one or two owners of Maxwell in the forum, and I would be interested to see the response if an incentive was extended to the forum for submitting original high quality HDRIs. I see the only difficulty would be people trying to submit copyrighted HDRIs, but there has to be a way to prevent this I imagine.
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Posted: August 3, 2007 2:35 pm | ||||
StevieJ
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With all things considered.....something like this sounds like the best, issue-free idea.....kinda like an "HDRI Forge" sub-environment.....and maybe this lighting editor could construct HDRIs as components.....adding lighting controls to the filter controls which would be soooooooo much better in my opinion ![]() One more thing....having the ability to include and exclude HDRIs and set lighting parameters would be soooooo sweet!!! ![]() ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: August 4, 2007 12:52 pm | ||||
James |
definately agree, maybe the hdri's could be like how you use noise types at the moment, i think having a system where you can build your own setup would be much better in the end also as you wouldn't have to keep licensing stuff all the time. |
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Posted: August 4, 2007 3:56 pm | ||||
StevieJ
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Exactly.....but I think the issue with this probably would be programming.....and if and/or how it would be integrated into the existing program......
Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: August 4, 2007 4:43 pm | ||||
onnetz
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I have lightwave and can do hdri images. I wish it was as easy as a camera and a metal ball.. It actually works but not as well as a true hdri image. they are a full 360 degrees. I will do a couple and try them out to see how well they work within ff..
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Posted: August 24, 2007 4:20 am |
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