Kraellin
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hadnt noticed this one before, but there's no angle control in the cell noise component. seems odd. if you have a stretch control, which you do, then i would think it natural to then have an angle control so you could rotate that effect to different angles.
yes, i know there's a 'vertical stretch' and that's good, but a full angle control would be great. If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: September 5, 2007 12:52 pm | ||||
Crapadilla
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In fact, there are no angle controls on any of the worley noise components. Take a close look at what happens with a perlin noise on seamless tiling when you drag the angle slider. My guess is that this kind of edge blending is not possible with worley noises... --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: September 5, 2007 1:01 pm | ||||
Kraellin
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hmmm, so, the solution, you think, would be an angle rotate component that you'd plug in after a worley?
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: September 5, 2007 1:17 pm |
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