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Kraellin
Kraellin

Posts: 12749
Filters: 99
hadnt noticed this one before, but there's no angle control in the cell noise component. seems odd. if you have a stretch control, which you do, then i would think it natural to then have an angle control so you could rotate that effect to different angles.

yes, i know there's a 'vertical stretch' and that's good, but a full angle control would be great.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
Kraellin wrote:
there's no angle control in the cell noise component


In fact, there are no angle controls on any of the worley noise components.

Take a close look at what happens with a perlin noise on seamless tiling when you drag the angle slider. My guess is that this kind of edge blending is not possible with worley noises...
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
hmmm, so, the solution, you think, would be an angle rotate component that you'd plug in after a worley?
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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