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StevieJ
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I know Vlad stated that they don't want to get into 3D because of all the other 3D apps out there.....but someone, sooner or later, is going to implement this node-based concept in 3D.....and I would like to see FF beat them to the punch.....

Just a passing thought smile:devil:
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Carl
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How would you see the nodes working for 3d apps smile:) this is a curiosity question smile:)
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StevieJ
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Hey Carl..... It could be done different ways.....introduce 3D components into the current program and allow the user to create their own 3D environments, create a separate 3D environment where textures are imported, etc....

There's basically two main approaches to 3D; Solids and skins where the textures are wrapped around 3D frameworks. Then there would be 3D component tools like booleans where objects can be added, subtracted, differenced from each other, etc. I think the lighting and shadows would be one of the biggest benefits to it....

FF is already doing a small amount of 3D with lighting height.....so it's basically already set up in a way. Granted, it would take alot more to expound upon it.....like creating a mini 3D CAD program.....
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Carl
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Ok you get my vote - sounds pretty cool - smile:)
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StevieJ
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I think it would be pretty cool too.....point source lighting......all kinds of things.....and could keep it all under one roof..... smile:devil:
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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StevieJ
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I was mistaken.....Ron informed me that Maya was node-based.....so excusy smile;) smile:D
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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