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James
James
Posts: 676
Filters: 46
A cool idea would be a image blender which takes something like 4 image loaders and blends them according to a black and white/greyscale map image, was thinking something like this would be great for loading in metal/grungey type textures then mix them together to make a new looking image, also image resynthesis/random splitter/particle speader type thing built in would be amazing, was thinking that then FF would not only be great for digital textures but also for modifying real world ones, and using maps could also do some other really great effects i think and also maybe interfaces and other cool things.
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onyXMaster
Filter Forge, Inc.
Posts: 350
Loading multiple input images was requested a lot of time ago. The major problem is that it doesn't work well with "filter as a black box" concept, which allows you to use filters on any kinds of images, including using Filter Forge as a plugin within compatible hosts. Also, you cannot reliably share filters that depend on external bitmaps. Technically, there's almost nothing that prevents Filter Forge from using multiple input images in a single filter (there is some work to do of course, but it shouldn't take much time), but as I told before, the problem belongs to the usage efficiency and consistency domain, instead of performance and implementation details one.
As a conclusion, I do not think that multiple images will be supported in near future. I myself would like to have the "External Image" component very much, but ... smile:)
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James
James
Posts: 676
Filters: 46
its a shame, FF could be so much better with multiple images imo, why not offer a pack of royalty free images and textures that could be used, im sure that one of the stock photo companys could make some sort of deal for the FF team, i think there should be at least more shapes to use, imo its sad if its not included at some point because it opens so many more possibilitys, even though textures and image effects are cool it could be so much more with a few added componants.
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Kraellin
Kraellin

Posts: 12749
Filters: 99
james, what is "image resynthesis" ? and what does a "random splitter" do?

you could actually have unlimited image imports. that's not the problem, even when using FF in plug-in mode. FF could just use a default image component for that with the rest of the image components being labeled 'image 1', 'image 2' etc. that isnt the problem, james. the problem is your gray scale map image. that either has to be a standard image within FF or a standard editor within the main editor so that whatever you upload to the library can consistently be used by everyone that downloads it. it's the same thing as the lighting environments. uploads to the library have to use standard components so everyone can use them and you cant just upload anything and everything or you start running into major problems with copyrights and pirating.

if you left out the gray scale image mapper and just used other components, like the noise components, that would or could work, since those are standard, consistent items within FF.

getting a lot of stock images as a part of FF becomes very cumbersome and costly and even limiting and it's not a practical solution. sub-editors might work, though, where you've got a gray scale image mapping editor for an image mapping component. essentially, that's what a lot of the components already are, in a way. a perlin noise component is essentially a gray scale mapping component with sliders. the sliders and checkboxes are the 'sub-editor'.

and, believe it or not, there already exists a sort of work-around for importing multiple images at one time, though certainly not as elegant or efficient as having two or more images loaded at one time. you simply save your image that's been worked in FF and then load that back into FF as your imported image and work it again under new parameters. yeah, not really a great solution, but i've done it on some images.

the whole 'sub-editor' field is a wide open area yet to FF. a grey scale sub, an hdri sub and i'm sure there are several other possibilities as well, could all potentially exist within an FF type program. give me an airbrush tool, a color picker and a clean, blank field as a sub-editor and i could have some fun smile:) there's lots of un-tapped potential in FF yet. i'm sure we'll be seeing some interesting things coming down the road smile;)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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James
James
Posts: 676
Filters: 46
Quote
james, what is "image resynthesis" ? and what does a "random splitter" do?


What i meant by that is it analyses the image then takes various samples from it and then replaces them making a seamless texture.

Where i got the idea from -

http://www.texturemaker.com/help/modu...eMixer.htm

Resynthesis -

http://www.texturemaker.com/help/modules/isampler.htm
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Kraellin
Kraellin

Posts: 12749
Filters: 99
oh, ok. well, you can do a lot of that with a threshold and set alpha and other combinations of components. even a blend component will do a lot of that. but, it wont do it on multiple imported images since we dont have that feature.

also, bear in mind that multi-imports is already on the list, i believe. see the wiki list.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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