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miome
Posts: 7
1: A function/parameter for opacity would be really helpfull even if it was just for monitering prior to rendering so that one could guestimate how the rendered image would look when blended with the source image.

2: Cache rendered versions of different filters temporarily so that one could return to a previously rendered image without waiting for the software to redraw.

3: Save rendered image as a layer when closing filter window.

4: Modify the GUI with global parameters that allow all filters have the ability to interact with the shape/contours of the image rather than masking over them.

5: Free software for people who contribute unique ideas that get implemented into Filter Forge! smile:D
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Kraellin
Kraellin

Posts: 12749
Filters: 99
#5 was done during the beta program. you need to get in on that when and if the mac version goes beta or when the next big pc version goes beta smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
Kraellin wrote:
you need to get in on that when and if the mac version goes beta or when the next big pc version goes beta


I wonder if there's going to be a closed beta before it goes all-open... smile:D
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
i dont know, but i may have to buy a mac if there is smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Well, I heard there was a closed beta before it turned public in may 2006. Maybe that will be so again for v2.0 ... smile:D
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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