in an attempt to get more controls in my filters, i've been trying out a number of things. i can now get any number of switches i want, but it's an unsatisfactory solution.
i also suspect the devs, particularly vladimir are concerned with adding a lot of extra control components due to space in the interface and adding too much complexity to the filters. the latter might not be really a very valid arguement in this case, but i do understand the concerns.
but, i will make a couple suggestions that might make things easier all the way around. these would address the space concern issues and give users more controls.
the first is simple. make a reverse switch component. instead of 5 inputs and one output, make it one input and 5 outputs. this would allow one to plug a control component into the input and direct the output to five different outputs by using the selection switch on the reverse switch component. so, for the price of two switches you get an effective five. that's a gain of 3 controls per reverse switch and you only need to show two controls in the user interface.
and the other thing that would make switches more effective and allow for more controls is, add more nodes per switch component. instead of five inputs for a normal switch comonent, make it 10. and, if you add the reverse switch component, that gives the user eight more controls per only two showing up in the user interface.
these two items would effectively keep the user interface space from being overrun with controls yet give the user much more potential.
craig
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig