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realityengine
res
Posts: 9
Filters: 1
Some features that would be sweeeeeet implemented would be:

- exporting options to save as shader. (and other game formats)
- realtime filter view on primitive objects
- ability to download filters directly from the application and not the website.
- ability to save certain maps to one file.. for example

we have an image with RGB channels, since each of these channels represents one color in the game industry well use these channels for gradient maps.

r channel could = displacement map
g channel could = specular map
b channel could = bump or some other monochromatic map.
alpha channel if needed.

If i come up with more, i guess ill add em here smile:D
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GMM
Moderator
Filter Forge, Inc
Posts: 3491
Quote
- ability to download filters directly from the application and not the website.


'Tools' > 'Options' > 'Online' > 'Use the bulit-in library browser'.
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realityengine
res
Posts: 9
Filters: 1
i thought i read that that option was obsolete.
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CorvusCroax
CorvusCroax

Posts: 1227
Filters: 18
Quote
realityengine wrote:
- ability to save certain maps to one file.. for example


+1! A layered .PSD file would be great.

Also, it would be great if one could 'render all maps' to a locations, and have them be named per some standard. (filename_bump.png for example.)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
Quote
'Tools' > 'Options' > 'Online' > 'Use the bulit-in library browser'.


Quote
i thought i read that that option was obsolete.


nope. that's how i do it.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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