Some features that would be sweeeeeet implemented would be:
- exporting options to save as shader. (and other game formats)
- realtime filter view on primitive objects
- ability to download filters directly from the application and not the website.
- ability to save certain maps to one file.. for example
we have an image with RGB channels, since each of these channels represents one color in the game industry well use these channels for gradient maps.
r channel could = displacement map
g channel could = specular map
b channel could = bump or some other monochromatic map.
alpha channel if needed.
If i come up with more, i guess ill add em here