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Carl
c r v a

Posts: 7289
Filters: 82
Under Lighting Tab in the Gui if a Hue control was added to the sliders it would hugely multiply the possible lighting variations smile:)
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Good idea.....some color control beyond just saturation would come in handy.....

What is your professional opinion on some of these additional lighting enhancements??? smile;) smile:D

1) Option to omit/include HDRIs in randomization.....
2) Ability to set "usable" lighting control parameters.....
3) Option to merge lighting controls with filter controls.....
4) Blur HDRI lighting control.....
5) More native HDRIs.....

smile:devil:
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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jffe
Posts: 2869
Filters: 90
Quote
StevieJ wrote:
1) Option to omit/include HDRIs in randomization.....


----That already exists.

Quote
StevieJ wrote:
2) Ability to set "usable" lighting control parameters.....


----That's kind of unpossible really, it depends on the rotation spot it lands on as to how dark/light it needs to be set at to 'work'.

Quote
StevieJ wrote:
3) Option to merge lighting controls with filter controls.....


----Maybe, but might over-complicate things.

Quote
StevieJ wrote:
4) Blur HDRI lighting control.....


----This is accomplishable internally in several ways, unless I am misunderstanding what you mean exactly.

Quote
StevieJ wrote:
5) More native HDRIs.....


----No disagreement there ha-ha. smile:D

jffe
Filter Forger
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onyXMaster
Filter Forge, Inc.
Posts: 350
Historical note: there was support for hue adjustment of HDRI images. It was dropped because it is almost meaningless and looks plainly wrong on overbrighted areas of the image (won't dive into reasons of this here, trust me it looks ugly on most HDRIs).
I'm not sure what you mean by blurring HDRIs. The "Reflection blur" slider controls the "specular power" (standard specular lighting power, as in Phong lighting for example), which tends to look like blur of the HDRI smile:D
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
onyXMaster wrote:
I'm not sure what you mean by blurring HDRIs. The "Reflection blur" slider controls the "specular power" (standard specular lighting power, as in Phong lighting for example), which tends to look like blur of the HDRI

Directly bluring the HDR image without the "bleaching out" effect that comes with affecting the specular. I hate to say it this way.....but it would "stylize" the HDRI like it's done with Genetica..... smile:eek: LOL..... I don't want it for use in that way......but to blur the directly reflected HDR image in things like chrome and glass.....if you know what I mean???
Quote
jffe wrote:
StevieJ wrote:
1) Option to omit/include HDRIs in randomization.....
----That already exists.

No, in randomization, you can either have one or all included. For example in high randomization, I want the ability to just include the HDRIs that work well with it while omitting the ones that don't.....
Quote
jffe wrote:
StevieJ wrote:
2) Ability to set "usable" lighting control parameters.....
----That's kind of unpossible really, it depends on the rotation spot it lands on as to how dark/light it needs to be set at to 'work'.

I think it would be very possible......just like setting the parameters on filter controls because there is a specific defined range for each that can be controlled.....thus giving you the ability to omit bad areas of lighting in high randomization that don't work.....especially with brightness and height.....
Quote
jffe wrote:
StevieJ wrote:
3) Option to merge lighting controls with filter controls.....
----Maybe, but might over-complicate things.

I suggested it as a possible better way to allow lighting control parameters to be set and include the controls in randomization.....
Quote
jffe wrote:
4) Blur HDRI lighting control.....
----This is accomplishable internally in several ways, unless I am misunderstanding what you mean exactly.

see above response to OnyxMaster.....
Quote
jffe wrote:
StevieJ wrote:
5) More native HDRIs.....
----No disagreement there ha-ha.

We can all get behind that one, eh??? smile;) smile:D
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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jffe
Posts: 2869
Filters: 90
Quote
StevieJ wrote:
Quote
onyXMaster wrote:
I'm not sure what you mean by blurring HDRIs. The "Reflection blur" slider controls the "specular power" (standard specular lighting power, as in Phong lighting for example), which tends to look like blur of the HDRI

Directly bluring the HDR image without the "bleaching out" effect that comes with affecting the specular. I hate to say it this way.....but it would "stylize" the HDRI like it's done with Genetica..... LOL..... I don't want it for use in that way......but to blur the directly reflected HDR image in things like chrome and glass.....if you know what I mean???


----Have you really spent the time to experiment with non-numerical values for the Reflectivity/Reflection Blur/Metallic controls ?


Quote
StevieJ wrote:
jffe wrote:
StevieJ wrote:
2) Ability to set "usable" lighting control parameters.....
----That's kind of unpossible really, it depends on the rotation spot it lands on as to how dark/light it needs to be set at to 'work'.

I think it would be very possible......just like setting the parameters on filter controls because there is a specific defined range for each that can be controlled.....thus giving you the ability to omit bad areas of lighting in high randomization that don't work.....especially with brightness and height.....


----I dunno, range-limiting on the lighting is never going to work 100% of the time. But, what about being able to set low/mid/high random ranges for Variation/Controls/Lighting each separatley. That would probably be super easy for FF to code in (since it's basically already there) and it would offer us all a little bit more randomization control in the process.

jffe
Filter Forger
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Carl
c r v a

Posts: 7289
Filters: 82
Quote
onyXMaster wrote:
there was support for hue adjustment of HDRI images. It was dropped because it is almost meaningless and looks plainly wrong on overbrighted areas of the image (

fair enough smile:)
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saurabhgayali
Saurabh Gayali
Posts: 183
Filters: 84
better is to use HDRshop, a free software
saurabh.gayali@gmail.com
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