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onyXMaster wrote:
I'm not sure what you mean by blurring HDRIs. The "Reflection blur" slider controls the "specular power" (standard specular lighting power, as in Phong lighting for example), which tends to look like blur of the HDRI |
Directly bluring the HDR image without the "bleaching out" effect that comes with affecting the specular. I hate to say it this way.....but it would "stylize" the HDRI like it's done with Genetica.....

LOL..... I don't want it for use in that way......but to blur the directly reflected HDR image in things like chrome and glass.....if you know what I mean???
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jffe wrote:
StevieJ wrote:
1) Option to omit/include HDRIs in randomization.....
----That already exists. |
No, in randomization, you can either have one or all included. For example in high randomization, I want the ability to just include the HDRIs that work well with it while omitting the ones that don't.....
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jffe wrote:
StevieJ wrote:
2) Ability to set "usable" lighting control parameters.....
----That's kind of unpossible really, it depends on the rotation spot it lands on as to how dark/light it needs to be set at to 'work'. |
I think it would be very possible......just like setting the parameters on filter controls because there is a specific defined range for each that can be controlled.....thus giving you the ability to omit bad areas of lighting in high randomization that don't work.....especially with brightness and height.....
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jffe wrote:
StevieJ wrote:
3) Option to merge lighting controls with filter controls.....
----Maybe, but might over-complicate things. |
I suggested it as a possible better way to allow lighting control parameters to be set and include the controls in randomization.....
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jffe wrote:
4) Blur HDRI lighting control.....
----This is accomplishable internally in several ways, unless I am misunderstanding what you mean exactly. |
see above response to OnyxMaster.....
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jffe wrote:
StevieJ wrote:
5) More native HDRIs.....
----No disagreement there ha-ha. |
We can all get behind that one, eh???

Steve
"Buzzards gotta eat...same as worms..." - Clint :)