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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Would be rather useful to be able to disable a connection in the Editor without having to disconnect it. In constructing filters I often have to look at one part in isolation or test what happens if this or that set of inputs is used or not used. But if there are multiple inputs that need to be disconnected, I sometimes lose track where they need to be reconnected. Thus, if a connection could be made inactive (disabled) without disconnecting it, it would be awesome. The connecting line could be a different color or dotted for an inactive connection.
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
We'll consider this (and similar suggested ideas) for V2.0.
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
k, great.
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Kraellin
Kraellin

Posts: 12749
Filters: 99
noice!
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
ThreeDee

Would be rather useful to be able to disable a connection in the Editor without having to disconnect it.

But if there are multiple inputs that need to be disconnected, I sometimes lose track where they need to be reconnected. Thus, if a connection could be made inactive (disabled) without disconnecting it, it would be awesome


YES, very good idea, and I have found this thread, because I have been having this problem, that for testing some things, you have to disconnect the links but then after you do not know how all these links have been connected unless you take a screenshot of how it was before, but even then it is still difficult on larger filters with many components where the links travel a lot and do not fit inside the screen.

Quote
Vladimir Golovin

We'll consider this (and similar suggested ideas) for V2.0.


Well, we are now in FF 4.0 beta and there is no news about this topic yet, and would be good if this could be considered again.

Thanks
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Oh well. One of these days.
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