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Betis
The Blacksmith

Posts: 1207
Filters: 76
I'm not so sure about the inner workings of Filter Forge, but I think it would be nice if there was a compile node that turned an output into a bitmap, you could then do other bitmap functions such as Blur, taken from not an algorithm, but a pure image. Otherwise you have to blur layers upon layers of outputs. Yes? smile:|
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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saurabhgayali
Saurabh Gayali
Posts: 183
Filters: 84
yes
its a good idea

I usually use blend or multiple blend for this

but results are not such what is required.

+5
saurabh.gayali@gmail.com
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
All bitmap-based components (Blur, Sharpen, High-Pass, Median, etc.) create an internal bitmap before processing:

http://www.filterforge.com/more/help/...nents.html
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Betis
The Blacksmith

Posts: 1207
Filters: 76
Very interesting link. Informative as well. Do Blurs at a radius of 0 still output a bitmap? Or do they have a sort of switch that says 'at 0, do nothing'?
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Quote
Betis wrote:
Or do they have a sort of switch that says 'at 0, do nothing'?


Yes. At 0 they'll just pass the samples through.
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Betis
The Blacksmith

Posts: 1207
Filters: 76
Do you mean the bitmap samples?
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
  Details E-Mail
Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
No. I mean procedural samples, bitmap is not created in this case.
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Betis
The Blacksmith

Posts: 1207
Filters: 76
Oh, excellent.
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
  Details E-Mail

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