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James
James
Posts: 676
Filters: 46
I was suprised that there was no dropdown list control, i think it would make things much easier rather than having to use a slider ect.

Also it would be nice to have a rotate module smile:D
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uberzev
not lyftzev

Posts: 1890
Filters: 36
Yeah, dropdown would be great especially for things like blending modes.
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Dropdown (a.k.a List Control) was put on indefinite hold because it was going to take too long to implement (it requires a serious redesign of Filter Forge's infrastructure for control components).

Regarding the Rotate component -- we wanted to include it but we had to drop this idea because rotation breaks seamless tiling on non-square images (also true for Scale, which breaks tiling and is very slow when used with bitmap based components).
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James
James
Posts: 676
Filters: 46
ok, is there any tricks to do rotation though?
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James
James
Posts: 676
Filters: 46
Also what about fixed rotation, so 90 180 ect so its angles that would not mess up seamless textures? would this work?
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Vladimir Golovin wrote in 2006

Dropdown (a.k.a List Control) was put on indefinite hold because it was going to take too long to implement (it requires a serious redesign of Filter Forge's infrastructure for control components).


I think that reading this it means that we will not be able to have any kind of drop down menu on settings panel to choose by text the blend modes? Because if it needs a redesign of FF then I do not think it will be able to do it just for this

Maybe instead of a dropdown menu, there could be a possible alternative, like opening a small panel or window to choose the blend mode from a list with a checkbox or radio button

I feel lost when I have to use blend modes with numbers and have to keep looking at what number is corresponding to each one In a printed list I have beside my monitor
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
This was in 2006 already 14 years ago!!

Quote
Vladimir Golovin wrote:
Dropdown (a.k.a List Control) was put on indefinite hold because it was going to take too long to implement (it requires a serious redesign of Filter Forge's infrastructure for control components).


If the dropdown is the problem, is not really needed and surely there could be other possible alternative way, for example just use a text slot as it happens already in the remapper inside the filter where it is shown the name of the selected blend mode, so it would appear the name in the settings control instead of a number
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
14 years later we're still talking about this. Unbelievable.
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
I imagine a custom Drop Down control working like this:

1. Add a number of options where you specify a title, e.g. "Darken", "Lighten" and "Pin Light".
2. Give each option an internal integer/number/map list value, e.g. 2, 5 and 10

Regarding #2 and format of internal values: There could be several variants of Drop Down for different types: Map List, Integer, Value and Boolean. This essentially comes down to the inner workings of FF (i.e. I have no idea if there is any real difference between Map List and Integer).

Nice to have: For the sake of simplicity, when you connect an empty drop down to a component map list input with a fixed number of options (like "Mode" in "Blend"), the Drop Down should be set up with these values from start. You can then remove the options you don't want or rename them.

Here is a mock-up to tickle your senses and inspire the awesome developer team (once they are done fixing the script init issue that is smile:-D). Note that I may have mixed up concepts around integers and map lists here... I'm sure you catch my drift:

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emme
Posts: 718
Filters: 8
+1

Good mockup. This needs to be done.
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Furyofaseraph
Posts: 11
I was about to post a request for a dropdown list control - good thing I searched: I'm surprised to see that this request is 17 years old... that's half the time I've been on the planet.

Despite that, gonna throw a +1 out there, because a Dropdown would solve several issues where a creative and convoluted workaround is required.
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Beat
Beat
Posts: 165
Quote
Vladimir Golovin wrote:
Dropdown (a.k.a List Control) was put on indefinite hold because it was going to take too long to implement (it requires a serious redesign of Filter Forge's infrastructure for control components).


What I don't understand is that Vladimir states that it is very much work to implement a drop-down menu, but he has the drop-down menu already in many places in the editor environment.
Why is it possible there and not (as in ANY normal software application) in the User Interface?
it is so basic !
The Stone Age did not end because they ran out of stones. Niels Bohr
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