Betis
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We should be able to set up a simple chain system that takes an image, and applies the filter onto the bitmap output of the last, so we don't have to do it manually... you know, when you are making heavily processed photos?
Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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Posted: September 13, 2009 2:58 pm | ||
Sign Guy
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Posts: 554 |
That's one of the distinct benefits of the competitor's product ... being able to group nodes and save them. Then just hook up groups to do what you'd like to do.
Fred Weiss
Allied Computer Graphics, Inc. |
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Posted: September 13, 2009 10:55 pm | ||
Betis
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That's not what I was talking about though. I'm talking about a list of complete filters to automatically (with supplied settings) apply on top of ones before.
Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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Posted: September 13, 2009 11:53 pm | ||
GMM
Moderator
Posts: 3491 |
Betis, I think this is feasible with the batch renderer.
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Posted: September 14, 2009 3:16 am | ||
Betis
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That is interesting to know, although that would be a nice feature for people that don't know anything about things like that.
Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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Posted: September 14, 2009 7:08 am | ||
Totte
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One of my wishes reminds of this, and that was to have a "Result component" with an output.
I use my "wet stones"-filter as an example, you first render the stones, with height mapping and all, then you use that complete output, and apply a water surface with a new height map, over that first render. I can see multitudes of uses for this, being able to create "meta filters" that is either a chain of filters or filters that internally have output steps passed to the next chain. OK, nothing you run on the average single core machine, but on the other hand, this might prove faster as you can avoid some techniques used today to create something similar but is very cycles-consuming. - I never expected the Spanish inquisition |
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Posted: September 16, 2009 1:45 am | ||
Betis
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I too have often dreamt of filters with this exact thing. One of my used would be to render a Surface filter, and then apply a glow to it.
Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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Posted: September 16, 2009 7:41 am | ||
xirja
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Would this be something to include in version 4?
Two filters that take 20 and 30 seconds, when combined into one filter take 150. In this case the batch processing is/would be helpful. Also to have an evaluation block to freeze cache at certain components, and have a reevaluate button, would be time saving. To be able to switch from Surface to Simple filter type for a faster 'preview', and to use Surface->Simple, as Betis mentions for post processing, would be great. Maybe these issues are already addressed in the 'loop component' and 'script component' threads? _____________________________________________________
http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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