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meyendlesss
???????????

Posts: 395
Filters: 32
I'd really like a slider on the 'Lighting' tab to control the angle of the light.



Here's a simple little clip...
http://www.youtube.com/watch?v=_Vf-lfAgBRQ

When I do things like that though, I have to kinda guess as I move the lighting around.
A slider or something would be great.
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KGtheway2B
KGtheway2B

Posts: 660
Filters: 34
+1 it would help greatly for consistency between filters too.
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Indigo Ray
Adam

Posts: 1442
Filters: 82
Do you mean "angle" as in dragging the sphere left and right? I always thought it was fun to spin it around.
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meyendlesss
???????????

Posts: 395
Filters: 32
Quote
Indigo Ray wrote:
Do you mean "angle" as in dragging the sphere left and right?


Yup...
I like being able to spin it, but really want a slider too for when I need it more precise.
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Kraellin
Kraellin

Posts: 12749
Filters: 99
the slider idea is an interesting twist on this. i requested full axis swiveling, as if it were a total ball suspended and you could rotate it on any axis. so, that part is on the wish list, i think. how would you increment the slider and would you want the little tab things at the ends to increment singly?
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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meyendlesss
???????????

Posts: 395
Filters: 32
A simple 'Angle' slider would work if the lighting can only be adjusted horizontally.
Doesn't really matter if it's 0-100 or 0-360, though I think I'd prefer values from 0-360 (maybe that could even be an option).
If full axis swiveling is implemented 2 sliders might be better (one H, one V).
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Kraellin
Kraellin

Posts: 12749
Filters: 99
hmmm, ok. thanks smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
This (and some more stuff along these lines) is planned for 2.0, but currently it's on low priority.
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meyendlesss
???????????

Posts: 395
Filters: 32
Quote
Vladimir Golovin wrote:
This (and some more stuff along these lines) is planned for 2.0, but currently it's on low priority.


Good to hear, Vlad.
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