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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
I hate to tell ya that I told you so..... smile:D .....but I warned that this "stagnation" would happen if the EULA was not changed to create "tangible" author copyright protection on texture filters.....and used towards creating further incentives/reward levels to keep skilled authors actively submitting quality filters here. Without this, authors got sick and tired of having their hard work immediately hijacked and taken advantage of by users cranking out EZ texture packs from their filters and reselling them.....

I think that Vlad was "fear-mongered" into believing that such EULA copyright restrictions would turn-off customers.....when, in fact, they would only affect a negligible percent of users who are cranking out the EZ texture packs by making them actually do some work to come up with their own original textures to sell....or have to pay an author commission to resell them. No matter what these resellers have said here, they would still buy, upgrade, and use this program.....and they are just "wining" because the extra time, work, or author commission is an enfringement upon their "EZ render" profit margin.....

The real hypocracy here is that any weight at all is given to these texture resellers and what they want.....when their "business" is primarily responsible for turning-off skilled authors from submitting quality texture filters here..... smile:|

So here we are.....high quality filter submissions have all but totally died (except for a few here and there).....filter submissions are now mostly confined to intro level.....the mean quality of the filter library is on the backslide because of it.....involvement/participation is at an all-time low.....the once "vibrant, thriving community" doesn't exist here anymore.....and V2 has done absolutely nothing to change any of this..... smile:cry:

.....so here are my suggestions (again) to turn this around.....the "StevieJ Way" smile:D .....and if you don't like this or don't want to hear it again, go pound sand someplace else.....you don't have to read it!!! I like this program....I want it to succeed and be enhanced....but I don't like what is happing to it and what's not happening to it.....and yes, I'm going to keep saying something about it until my business sense stops being offended so much..... smile:-p
smile;) smile:)

Here's what I would now do with this program..... smile:devil:

1) Set up satellites (PO Box offices) in different countries to get currency exchange/conversion set up for digi/auto downloads.....so all money transactions can be fully automated from anywhere complying with each country.....

2) New EULA restrictions placed on reselling straight-rendered textures from texture filters without permission and/or compensation to the filter author. Authors would be responsible for protecting their copyrights.....not FF.

3) New reward level of obtaining Author homepage/gallery/storefront (easily set up and server space is cheap)....where authors can sell texture packs from their own texture filters, artwork/graphics, filter creation services, graphic art services, etc on a royalty basis with FF. This would "publically" justify the implementation of the new EULA texture copyright restriction....as well as show FF to be a company that puts priority #1 on rewarding its' filter authors.....kinda in the same "good" light as LL Bean really caring about its' employees)....

4) Additional reward levels could be created with things like the royalty split being lowered so that the author retains a bigger percentage of sales, enhancements to the author's website/storefront, etc.....

5) Another way this could be done with a little more fun and entisement for both authors and customers would be to create something similar to "Second Life" where authors can create their own virtual world, galleries, stores, etc. Maybe FF should go strike some kind of deal/collaboration with Second Life..... smile:devil:

Anywho.....I think that it is now clear that author involvement, quality filter submissions, and a new author/customer "draw" dimension to this would go a hell of alot futher than just "bread-crumb" program enhancements and self-promos.....otherwise, I believe it will end up going the "filtermeister" way and dying a death of mediocrity. Finally, I think this issue is soooooo critical that I would temporarily drop all program enhancements to focus all energy on it.....
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Beliria
FilterForger & creative genius ;)

Posts: 1932
Filters: 45
Quote
StevieJ wrote:
3) New reward level of obtaining Author homepage/gallery/storefront (easily set up and server space is cheap)....where authors can sell texture packs from their own texture filters (publically justifying new EULA restriction), their artwork, etc on a royalty basis with FF....


Am kinda doing half of that section already minus the direct connection with the mothership (filter forge company)

------------

Quote
StevieJ wrote:
deal/collaboration with Second Life.....


It's not just second life, I see textures from filters for sale on a lot of websites, not sure if its the people that created them filters or people that have FF and are selling preview rendered textures or deviations of them.

I have a lot of thoughts on this subject too, but very much doubt anything will come of this Steve but if it does super cool!

Only thing I can think of is creating a FF user group/forum elsewhere that has an EULA regarding filters shared within that group. Possibly even to the extent of having a strict membership policy on joining or a two layered forum (private with filter sharing, public for filter building advice). A group that would then beable to help and suport new filter creators and old, bouncing ideas off each other.. thats one thing I miss. Feedback smile:D.
Nothing wrong with a little insanity ;)
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ronjonnie
Designer / Artist

Posts: 809
Filters: 320
Yeah! I vote for Steve!
Right on with all of that above!


I for one, would hate like ##!! smile:evil: to see all of the textures I have, on someone's site, for sale, as any other author would! It seams we have been down this road before!

There must be a way, to reach a mutual agreement for all of the authors, and get the
high end authors to make a comeback! I believe we all know the ones we are all thinking of! Huuuummmm..!

Quote
StevieJ wrote:
Anywho.....I think that it is now clear that author involvement, quality filter submissions, and a new author/customer "draw" dimension to this would go a hell of alot futher than just "bread-crumb" program enhancements and self-promos.....otherwise, I believe it will end up going the "filtermeister" way and dying a death of mediocrity. Finally, I think this issue is soooooo critical that I would temporarily drop all program enhancements to focus all energy on it.....


Have a good evening! smile:)

Ron

zazzle.com/Ronspassionfordesign*
So much to learn, so little time.
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Quote
StevieJ wrote:
kinda in the same "good" light as LL Bean really caring about its' employees


Glad you didn't say walmart.. smile:D smile:)
Will be interesting when the Library opens to FF2 filters.. smile;) smile:)
Stupid things happen to computers for stupid reasons at stupid times!
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Indigo Ray
Adam

Posts: 1442
Filters: 82
Man, we're all getting so involved in changing the FF business model, we might as well work for them smile;) ...I wonder what the FF team thinks when they see us post stuff like this...either that we really care, or that we just want to get paid for our time...probably both...
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
I hope Vlad and company knows that I keep suggesting these things because I care about what happens to the program.....otherwise, I wouldn't waste my time saying anything at all about it..... smile;) smile:)

The intent of my suggestions is to create some serious "draws" for new authors, continuous incentives to keep skilled authors submitting quality filters here, create some serious involvement and customer traffic here, for both FF and authors to mutually profit from it.....and last but not least, to provide the resources that are needed to more significantly expand and enhance this program.....

smile:devil:
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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ronjonnie
Designer / Artist

Posts: 809
Filters: 320
Good morning everyone,

My comment on the statement above, from Steve:

Well said! Amen!

Have a GREAT day! smile:)

Ron
zazzle.com/Ronspassionfordesign*
So much to learn, so little time.
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tigerAspect
Posts: 222
Filters: 9
I've seen this discussion around here before, but was too new to really comment. So, here's my take:

As of right now, I have no problems with someone taking my textures and selling them. Why? I got paid, essentially, in the form of free upgrades.

Restricting usage on filters opens up a whole can 'o worms as to whether a given usage will violate the licence agreement. IP issues are incredibly murky. In a professional production environment, you can't afford those questions.
At the same time, I come down squarely on BOTH sides of this issue, As a developer, I want unrestricted access to take, use and modify anything in the filter library. As a Filter developer, I have cool filters that I worked a long time on, but I don't want to submit because I have no incentive to.

There are, however, many thing FF could be doing differently to help the community.
1: Create an official policy on changing and resubmitting filters, I have several cool mods to established filters, but don't really feel like I could submit them. It would be interesting, if technically challenging, to allow remixed filters to be linked to their "parent" filters, basically creating a network of links from filter to filter.

2: Bypass, undercut, and out-do, NOT out-license, texture resellers by creating an official FF marketplace, possibly with author incentives or outright profit-sharing.

... I'll probably think of more later smile:D
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
FF is definitely going to do whatever they deem best in their self-interests.....with controlling factors of available resources (money to inmvest/re-invest in the program), posssible international limitations from being based out of Russia (currency conversion, credit cards, etc).....probably several considerations and controlling factors that they have not shared with us.....so all of my business "suggestions" have been made from the outside looking in without full knowledge of FF's complete "circumstances". How's that for a disclaimer??? smile;) smile:D

It's true that some don't mind having their textures resold.....most notably while they are still in the process attaining needed reward levels.....but the lion's share of authors here definitely do not like it at all.....and have chosen not to submit them anymore.....especially skilled veteran authors who have all the rewards that they need and no longer have any incentive\return to do so.....other than getting some brief, short-lived forum accalaids.....and that's about it.....

Here are some other considerations that "I" would give some serious weight to in deciding where to go with this program:

1) Authors are like employees of this program. Authors, who have become very skilled with this program and have submitted the vast majority of all the high quality "customer-draw" filters here, no longer have any incentives to continue producing them here.....on top of not wanting to submit any more texture filters without tangible copyright protection.....and thus has now relegated almost all submissions to intro quality and backsliding the overall mean quality of the library. My point being.....if you have skilled employees that are primarily responsible for progressing your business and selling your product, wouldn't you want to do something to keep them??? The current position of not providing any further incentives and hoping that newcomers will rise to continue quality filtermaking here is obviously not happening.....

2) I don't care how much they beeeotch to the contrary.....texture resellers are taking business away from FF!!! Like why buy the program when you can buy all the FF textures that you need for less money. My point being.....why let the texture resellers "have" that money directly created from this product.....when it could be kept right here to benefit both FF, its's authors, and used towards creating reward incentives to keep skilled authors producing quality filters for this program.....

3) There are many skilled filter authors who are just sitting on quality texture filters and not submitting them to the FF library because of reasons already stated. They aren't going to bother learning website creation to try do do something with them.....and it is hard to get the customer traffic to justify the work even if they did so. My point being.....a growing group of skilled filter authors selling texture packs from here would get the needed traffic.....benefitting both FF and authors in program sales and royalty splits on all other things sold through author storefronts.....creating an ever-growing customer and author "draw" here.....which easily could become like a graphics shopping mall/mecca/hub.....so to say....

Personally, if I owned the program, this is where I would go with it.....but that's just me..... smile;) smile:D
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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ronjonnie
Designer / Artist

Posts: 809
Filters: 320
Great Statement's Steve!!!!

I hope that will generate a very favorable reaction form the Filter Forge owners!



Quote
StevieJ wrote:
3) There are many skilled filter authors who are just sitting on quality texture filters and not submitting them to the FF library because of reasons already stated. They aren't going to bother learning website creation to try do do something with them.....and it is hard to get the customer traffic to justify the work even if they did so. My point being.....a growing group of skilled filter authors selling texture packs from here would get the needed traffic.....benefitting both FF and authors in program sales and royalty splits on all other things sold through author storefronts.....creating an ever-growing customer and author "draw" here.....which easily could become like a graphics shopping mall/mecca/hub.....so to say....



I really like that part. (Selling the texture packs). Would be GREAT if the authors could, make some money for all of there hard work!

Have a good evening. smile:)

Ron
zazzle.com/Ronspassionfordesign*
So much to learn, so little time.
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Frank2
Posts: 24
Quote
StevieJ wrote:
I hate to tell ya that I told you so..... Big grin .....but I warned that this "stagnation" would happen if the EULA was not changed to create "tangible" author copyright protection on texture filters...

Yep, you did and it stood out a mile what was needed a couple of years back!

Hi Steve, don't know if you remember me? smile:) Still using FF, still using your great filters and those of other great filter authors....very many sincere thanks to all of you. smile:beer: I confess that I haven't downloaded any new filters for a long time now, and yes, it is frustrating to know that really good new filters are being 'sat on' by authors, but I fully understand why and you guys will always have my full support.

Keep fighting the good fight, mate. smile:)

Frank
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
Beliria wrote:
very much doubt anything will come of this Steve but if it does super cool!

Yeah....first it was save the whales.....now this..... smile;) smile:D
Quote
ronjonnie wrote:
Yeah! I vote for Steve!

Hey Ron, thanx for your support.....and I'll be running for re-election in 2012..... smile;) smile:D
Quote
CFandM wrote:
Glad you didn't say walmart..

Watch out for falling prices.....and continuous discounts.... smile;) smile:D
Quote
tigerAspect wrote:
As a Filter developer, I have cool filters that I worked a long time on, but I don't want to submit because I have no incentive to.

My point exactly..... smile;) smile:)
Quote
ronjonnie wrote:
I hope that will generate a very favorable reaction form the Filter Forge owners!

Well, maybe.....when Vlad calms down and gets done strangling his already-previously-shredded StevieJ voo doo doll..... smile:| ..... smile:dgrin:
Quote
Frank2 wrote:
Hi Steve, don't know if you remember me?

Hey Frank.....yes, I do remember you well.....fighting side by side in the FF trenches for some of these changes.....the good old days..... smile;) smile:) Hope all has been well with you!!! smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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ronjonnie
Designer / Artist

Posts: 809
Filters: 320
We all are still waiting for the Filter Forge Team to comment....

Have a GREAT day!

smile;)
Ron
zazzle.com/Ronspassionfordesign*
So much to learn, so little time.
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Sign Guy
Digital Art Developer-Publisher

Posts: 554
This post is not to put forth any counter argument. Only to add some additional points to the conversation.

1. I can't speak for the world of 3D modelers and Second Life, but I can tell you that the only tiles we're finding sell to the vehicle wrappers, wide format printers etc. are those that are made from photographic originals. The demand for procedurally generated textures is not commercially viable in my end of the business.

2. We contracted with several filter artists here known to most of you and put up a few thousand filters at a site we created to showcase them and offer them by subscription at very attractive rates. We then promoted it and more than 5000 prospective subscribers took a look. From that, nine subscribed and none renewed after a month. None even downloaded their full allotment. Of what was downloaded, the overwhelming majority was photo based tiles. We have since closed the website.

3. While you and I may realize that the value of a filter is what you can render with it, we should also acknowledge that the main value to Filter Forge is to help sell program licenses. Whether a lot or a little, any restrictions they place on licensees of Filter Forge will reduce their sales of the program and drive prospective customers to their main competitor who does not restrict at all.

4. That competitor does not rely on user authored filters. They, instead provide an extensive library which they have either developed themselves or have paid the filter authors to their satisfaction. Ultimately, the logic is inescapable and the FF team should purchase all rights from filter authors if they want to use them to entice licensees with them.

5. That same competitor in their latest upgrade, has added to the application's capabilities extensively making it a breeze to generate seamless tiles from photographic originals. And they supply a large, free library of photo textures from which licensees may generate texture tiles to their heart's content and also sell the tiles commercially if they so choose.

6. If you guys want to sell your own tiles, that is something I offered you the custom software to do that would require only a few hundred dollars to modify for your needs. Or you could just license a copy of ImageFolio Commerce for $749 and start loading it up. Not doing so would seem to indicate that you would like the Filter Forge team to do for you what you are not willing to do for yourselves.

Again, I'm not trying to argue anything here ... just trying to broaden the conversation beyond just the viewpoint of the filter authors. I own a Pro license for both FF and the competitor. I have worked with the latest betas of each and personally doubt that I will use FF for much in the future. I do think that you are making far too much of the commercial sales aspects of the renderings at this point in time and I would suggest and recommend that you look to an all rights compensation for your filters from FF as the best way to get something back on the time and expertise you've invested.

Fred Weiss
Allied Computer Graphics, Inc.
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
Sign Guy wrote:
Whether a lot or a little, any restrictions they place on licensees of Filter Forge will reduce their sales of the program and drive prospective customers to their main competitor who does not restrict at all.

I know that you and all other texture resellers want Vlad to believe that.....but it's not true at all!!!

Copyright restrictions on reselling FF's textures will not send customers to Genetica.....it won't enen send you or any other texture reseller over to Genetica.....I think you are well aware of that.....and I think you are just fear-mongering Vlad because you don't want to loose the "EZ-Render-Resell" gravytrain. FF's competitor, Genetica, is just easier to use to create filters from scratch and that is it. Genetica doesn't have a filter library like FF.....the photo-realism of Genetica's textures don't even come close to that of FF.....not to mention the "huge" program differences in customization, modification, creativity, and lighting.....

Fred, you want everyone here to believe that you and all other texture resellers will stop using FF and start creating your own "low-quality" textures from scratch with Genetica if any restrictions are imposed.....when it still would be easier for you to creatively modify "high-quality" FF textures??? Give me a break!!! LMAO.....
Quote
Sign Guy wrote:
you would like the Filter Forge team to do for you what you are not willing to do for yourselves.

Nice try again.....but no cigar. First, customer traffic wise, authors would do drastically better united together with FF from here than if authors were on their own.....and second, this is about creating a way to keep skilled authors submitting quality filters here that is mutually beneficial for both FF and its' authors.....period!!!
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Sign Guy
Digital Art Developer-Publisher

Posts: 554
Quote
StevieJ wrote:
I know that you and all other texture resellers want Vlad to believe that.....but it's not true at all!!!

Copyright restrictions on reselling FF's textures will not send customers to Genetica.....it won't enen send you or any other texture reseller over to Genetica.....I think you are well aware of that.....and I think you are just fear-mongering Vlad because you don't want to loose the "EZ-Render-Resell" gravytrain. FF's competitor, Genetica, is just easier to use to create filters from scratch and that is it. Genetica doesn't have a filter library like FF.....the photo-realism of Genetica's textures don't even come close to that of FF.....not to mention the "huge" program differences in customization, modification, creativity, and lighting.....

Fred, you want everyone here to believe that you and all other texture resellers will stop using FF and start creating your own "low-quality" textures from scratch with Genetica if any restrictions are imposed.....when it still would be easier for you to creatively modify "high-quality" FF textures??? Give me a break!!! LMAO.....


Stevie, as I opened and closed my post, I'm not arguing ... Just sharing my perspective. Take it for what it's worth. The gravy train you imagine does not exist. Your suspicion of my motives, however, is unfounded. I put my money where my mouth is and spent a considerable sum and six months of my life building a beautiful site. It did a better job of showing filters than FF does. It included lots of renderings from artists in this forum as well as the filters I have available. I then used our full time telemarketer and my Signs101.com website to drive traffic to it. Signs101 is currently the highest traffic website for the sign industry on the internet. It is also a place where 1,000's of members know me, respect me and would buy from me if they can use what I have. The new website was a bomb. What buyers wanted was photo realistic, not procedural images.

Genetica 3.5 is probably something you haven't used yet and I'm not here to shill for it. But what it produces is much better than you believe and the ease of working with photo originals isn't approached by FF2. But that isn't the point. What is the point is that you think there are lots of textures being sold, and that simply isn't true. I speak from my own experience and from what I see of my competitors. Aurora Graphics (the biggest) hasn't released a tile in more than two years and has lost most of its distributors. Taylor Digital Imaging in Canada got into the distributor channels and has been virtually dropped by all of them. He is currently surviving by dropping his prices to 1/3 of what they were and has not released anything new in almost two years. Digital DesignWare in Germany released a collection that bombed. I know because their largest distributor just ordered in my product line and told me so.

As far as other texture seller shying away, that's a non-starter argument. there just aren't that many of them. Who will shy away are the many, many prospective licensees who will be confused and turned off by restrictive licensing.

Quote
StevieJ wrote:
Nice try again.....but no cigar. First, customer traffic wise, authors would do drastically better united together with FF from here than if authors were on their own.....and second, this is about creating a way to keep skilled authors submitting quality filters here that is mutually beneficial for both FF and its' authors.....period!!!


I understand your viewpoint and I have no doubt that FF could sell tiles if they chose to do so. I do think the results would be much less than you think and I also think it would result in less programs licensed for Filter Forge. So from a business perspective it would be a time consuming and risky move for them.

Bottom line ... whether you believe it or not, I have no axe to grind here. If you can get FF to do as you would like, more power to you. I've developed a few decent relationships with members of this forum and my comments were intended to share my perspective. Nothing more and nothing less.

Good luck to you.
Fred Weiss
Allied Computer Graphics, Inc.
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Steve, thank you for summarizing your thoughts on the matter -- I was afraid that I'd have to do that myself smile:)

Fred, very interesting information (which, by the way, is consistent with my intuitions on the subject, and with my microstock experience.)

As for the situation, I'm far from being "fear-mongered" into anything, and I definitely didn't give up on the situation. At the moment, I'm busy finishing the Beta Stage 3. After that we planned to begin opening the filter library for submissions from V2.0 -- and that seems to be a good opportunity to review the situation with re-selling (and our business model in general) again. This is one of the highest-priority items on my list, along with the development of V2.0.
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meyendlesss
???????????

Posts: 395
Filters: 32
I'm with you on this one, Stevie.
These issues are very important right now.
You may even be right in saying they're the most important.

The EULA has made me want to keep a lot of filters (including my best work) to myself. I'd rather try to find a way to make a few $$$ if I can than have some 'texture artist' take my filters and sell the textures. Hell, I'd rather let the filters collect dust until I need them myself for some project than just give them to someone else to render a bunch of textures and sell them (unless, of course, I get a cut smile;) ). I'd like to upload/share more, but it probably won't happen until things change a little.

If the FF team won't take this seriously and set something up we should get together and set something set up ourselves. I'm sure there would be some other filter artists here who would be interested...

I would rather it be something 'Official' though... with support from the FF team. It's something that really would help motivate artist to submit good filters. My filter page, for example, would look A LOT different if it weren't for the EULA. The filter library is suffering right now and will continue to suffer until this issue is taken care of.
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
Vladimir Golovin wrote:
Steve, thank you for summarizing your thoughts on the matter -- I was afraid that I'd have to do that myself

Anytime.....Glad to be of service..... smile;) smile:D

Fred, sorry for the knee-jerk.....and I would come with the same arguments from your position.....but I'm "purely" coming from what I think would be best for FF and its' success into the future.....
Quote
meyendlesss wrote:
If the FF team won't take this seriously and set something up we should get together and set something set up ourselves. I'm sure there would be some other filter artists here who would be interested...

I would rather it be something 'Official' though... with support from the FF team. It's something that really would help motivate artist to submit good filters. My filter page, for example, would look A LOT different if it weren't for the EULA. The filter library is suffering right now and will continue to suffer until this issue is taken care of.

Well said!!!

The problem that I see with authors either on their own or uniting to sell texture packs would be that authors would withhold all of their quality texture filters from FF.....thus protecting their sales and hurting FF. This is where the EULA texture copyright restiction would come into play if FF united author storefronts here. Authors could sell their texture packs and have continued incentives (under copyright protection) to submit their texture filters to FF for continuous storefront rewards.....ie: keep greater percentages of royalty split with FF, upped limits like additional server space to sell more, additional sales tools, additional URL/pages to sell other things, greater storefront customization and personalization, etc etc etc. On top of all that, just imagine what the "competitiveness" alone would do to filter and texture pack quality..... smile:eek: .....let's get real.....I'm not going to let Dilla, ThreeDee, CFandM, and all the other filter geniuses here outdo me for $$$..... smile:dgrin: ..... smile:devil: LOL.....
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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ronjonnie
Designer / Artist

Posts: 809
Filters: 320
Quote
StevieJ wrote:
storefront customization and personalization, etc etc etc. On top of all that, just imagine what the "competitiveness" alone would do to filter and texture pack quality..... Eek .....let's get real.....I'm not going to let Dilla, ThreeDee, CFandM, and all the other filter geniuses here outdo me for $$$....


Now were talkin! Well said Steve & meyendlesss! I want to see Filter Forge help make the authors some $$ for all there hard work.

Have a good evening! smile;)

Ron
zazzle.com/Ronspassionfordesign*
So much to learn, so little time.
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KGtheway2B
KGtheway2B

Posts: 660
Filters: 34
I see no need to alter the EULA, it's one of the strongest selling points filterforge has: a HUGE, totally royalty-free library. If you start adding asterisks to the free* filters you start muddling up the whole advantage.

Why would FF users would "hoard" filters? If you are making filters for your own personal projects or just for fun, perfect, that's what the software is for, it's not meant to be a way to earn money. Whether you choose to contribute to the library is up to you. Nobody needs to provide you an incentive.

I was proud to submit my filters in the hopes that others could look at them and learn from them. If they fell into texture packs, all the better, I'll be so proud if someday I see one of my textures in someone else's project. Why do I care if they got the texture from filterforge or a texture pack, it's royalty-free either way so it's not like I'd be getting credit even with a modified EULA.

If the authors that claim they have these "awesome" filters waiting in the wings really want to make a few bucks they should just post a thread with some non-tiled watermarked sample pics and a price for the whole pack. If you don't submit the filters to the library, then you can even create your own Licensing agreement informing potential buyers what they may/may not do with the .ffxml files.

As for the "stagnation" of the library, it makes sense given the current scenario: users submit a few quality filters, get a free copy, then leave. Throwing pennies at them to stay (from texture sales) probably wouldn't make much of a difference. (Not to mention how extraordinarily complicated this would be, tax forms, international currency exchange rates and whatnot).

With regards to competitiveness I partially agree with StevieJ. My best suggestion would be to create a more competitive environment in the library. Weekly contests to compete for a special "editors choice" spot prominent on the FF page could be cool along with an array of "past winners". Digg style thumb-up and thumb-down for filters would also be great as a way to tell authors when they are heading in the right/wrong direction. These "popularity rankings" could also help keep good filters at the top of results and bad filters at the back.
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Thanks for bringing this up again Steve.

After completing the HU routine quests, I admit the incentives for submitting filters to the FF promotion library dropped a lot. As much as I like the FF community, I hate not being in control of what license I submit to, and this has stopped me from submitting filters.

Creative Commons licenses are widely adapted for online repositories of creative content. Why should it be any different here. I want a choice.

http://creativecommons.org/about/licenses/
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Quote
Sphinx. wrote:
Creative Commons licenses are widely adapted for online repositories of creative content. Why should it be any different here.


Because the issue in question revolves around licensing images produced by filters, not the filters themselves (which would be a lot easier). Say, does licensing a filter under a CC Non-Commercial license prevent anyone from re-selling textures made with your filter given the fact that they don't resell the filter itself?
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
Vladimir Golovin wrote:
the issue in question revolves around licensing images produced by filters, not the filters themselves

I'm suggesting the implementation of a middleground EULA restriction/copyright protection "just" on the reselling of straight texture results without any modification/creative input, permission, or compensation to the author.....and have absolutely no restrictions on the selling of things with "applied" straight texture results.....

This EULA copyright restriction would "only" affect a negligible percent of users who are cranking out straight texture filter results and reselling them in texture packs.....and would have absolutely no affect on 99.999999 percent of customers buying this program and how they want to use it.....

Personally, I think this restriction is the only way to address the issues of authors not submitting quality texture filters due to straight texture reselling.....providing further incentives to keep skilled authors submitting quality filters after they have achieved wanted program rewards.....and continuously "improving" the mean quality of the filter library.....
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Quote
StevieJ wrote:
straight texture results without any modification/creative input


Say, a reseller generated a texture by applying a preset that came with the filter and then hitting the Randomize button a few times (or just dragging the Variation slider to any value other than what was in the preset). Does this qualify as a "straight texture result"?

Or, more generally, how would you define "straight texture results"?
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Quote
Vladimir Golovin wrote:
Because the issue in question revolves around licensing images produced by filters, not the filters themselves (which would be a lot easier). Say, does licensing a filter under a CC Non-Commercial license prevent anyone from re-selling textures made with your filter given the fact that they don't resell the filter itself?


Yes and no! One main problem is that you don't distinguish between generators and filters (in traditional sense). The latter requires image input, and the filter result is a derivative work of the input image (and whatever license apply to that, if any).

The non filtering filters, i.e. the truly procedural ones, and their "results" cannot be seperated the same way. Its two sides of the same thing. A dynamic piece of art that the spectator is allowed to configure. It would have to be the same license that applies to both sides here.
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KGtheway2B
KGtheway2B

Posts: 660
Filters: 34
Quote
I'm suggesting the implementation of a middleground EULA restriction/copyright protection "just" on the reselling of straight texture results without any modification/creative input, permission, or compensation to the author.....and have absolutely no restrictions on the selling of things with "applied" straight texture results.....

This EULA copyright restriction would "only" affect a negligible percent of users who are cranking out straight texture filter results and reselling them in texture packs.....and would have absolutely no affect on 99.999999 percent of customers buying this program and how they want to use it.....


Putting this in legalese would be nearly impossible. Additionally, despite how few users it affects 99.9999% is still not 100% and would require that nefarious "some restrictions apply*" to the claim of "free texture library".

Also, how would adding a new EULA provide an incentive to keep "skilled" authors posting new filters? They've already gotten the rewards, how would a new contract (woo, new contract!/s) make them want to suddenly return?

I also want to reiterate my question from a few posts back since everyone seemed to skirt right over it:

Why would FF users would "hoard" filters?
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Sign Guy
Digital Art Developer-Publisher

Posts: 554
As a Filter Forge Pro licensee, I received a promotional email today from Filter Forge offering a discount if I pay for my upgrade prior to its release. Such an offer is common industry practice. If, however, I or any licensee completed said advance purchase and then found that their original license rights ended up being reduced or restricted in some way as a result of the upgrade that wasn't made clear in advance, then I think there would be cause for some pretty bad feelings. If the license is to be changed with the release of V2, then any license changes should be made clear up front.

For example, if a licensee generates an unmodified rendering of RMcIntyre's Agate Filter and then proceeds to use it as an image in a random bombed seamless tile, and that rendering is then made available for commercial licensing ... has the FF license been violated?

Fred Weiss
Allied Computer Graphics, Inc.
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meyendlesss
???????????

Posts: 395
Filters: 32
Quote
KGtheway2B wrote:
Why would FF users would "hoard" filters?


I don't know if I'd call it 'hoarding filters'.
I like to share my filters, and I want to share more.
I'm happy to see someone use one of my filters in a project, but I don't like seeing renders from my filters end up in a texture pack with me getting nothing.

Quote
KGtheway2B wrote:
despite how few users it affects 99.9999% is still not 100% and would require that nefarious "some restrictions apply*" to the claim of "free texture library".


Sometimes, having "some restrictions apply" is a good thing...
Is that not better than having that small percentage ruin things for everyone?
Filter Forge is a great program, and the things that can be done with it are beyond what the competition can produce. In spite of that I'm seeing more people in the art community (3d art especially) turn their noses at the mention of FF because of the texture reselling. It's almost like it's cheapening the art form (yes... making filters is an art...). You have to explain to someone that you make your own filters before they start to take you seriously.

Quote
KGtheway2B wrote:
Also, how would adding a new EULA provide an incentive to keep "skilled" authors posting new filters? They've already gotten the rewards, how would a new contract (woo, new contract!/s) make them want to suddenly return?


What's the incentive to keep sharing filters once you've gotten 5 HU's (which I still have not, btw...)? I don't see any really. It's nice to share techniques and ideas, but should we give our filters away to do that? Add to that the fact that your work can be taken and exploited by anyone who buys the program? Texture sellers who do not make their own filters are making a lot of money (money they don't deserve, in my opinion). And what do the filter authors/artists get? The gratification of knowing that someone likes your work enough to sell it and screw you out of the deal?

I'm starting to ramble...
I need some food and coffee.
I hope this conversation continues.
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meyendlesss
???????????

Posts: 395
Filters: 32
Quote
Vladimir Golovin wrote:
Say, a reseller generated a texture by applying a preset that came with the filter and then hitting the Randomize button a few times (or just dragging the Variation slider to any value other than what was in the preset). Does this qualify as a "straight texture result"?

Or, more generally, how would you define "straight texture results"?


I wanted to comment on that quiclky...

My thinking (texture resellers won't like this...) is that since a filter author/artist defines the parameters of the filter that define what's made from it then all textures generated with it would be "straight texture results". Now, that works better for texture filters, and may not work for effect filters.

At the very least though I'd say it'd have to apply to all included presets.
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KGtheway2B
KGtheway2B

Posts: 660
Filters: 34
Quote

I don't know if I'd call it 'hoarding filters'.
I like to share my filters, and I want to share more.
I'm happy to see someone use one of my filters in a project, but I don't like seeing renders from my filters end up in a texture pack with me getting nothing.

I think hoarding is a perfect term.
If you like to share your filters, want to share more and are happyto see someone use the filters in a project then why not submit then? "Because you're getting nothing"... wow, sounds like you don't want to SHARE; you want to SELL.

Quote
In spite of that I'm seeing more people in the art community (3d art especially) turn their noses at the mention of FF because of the texture reselling.

What?? This doesn't even make sense. It's like saying critics won't like a movie if it has been pirated a lot!

Quote
What's the incentive to keep sharing filters once you've gotten 5 HU's (which I still have not, btw...)? I don't see any really. It's nice to share techniques and ideas, but should we give our filters away to do that?

There is no incentive, you're right! Why did I submit more? Because I think it's awesome to share. Some people don't need a reward, which is why you see dedicated authors like ronjonnie, steviej and sphinx. What might help are ideas that focus on things other than monetary rewards. (See my earlier post)

Quote
Texture sellers who do not make their own filters are making a lot of money

What I've been trying to explain (and what is so far the only substantiated side I've seen regarding this from someone who DOES sell tiles) is that this isn't true. The majority of users here would make more money collecting pennies off the street then they would "selling" filters/results on this proposed "FF market". If it really pisses you off to see texture resellers use your filters, it's simple, don't submit and be quiet about it (as I'm sure a bunch of professional users who use FF in the industry do), don't whine and complain hoping that someone is going to hand-feed you a marketplace.

Basically: if you want to share, do it. Don't complain if you see legitimate owners of filterforge using the program to sell tiles, THEY did the work of setting up the site, rendering the ROYALTY-FREE results and creating a market.

Quote
My thinking (texture resellers won't like this...) is that since a filter author/artist defines the parameters of the filter that define what's made from it then all textures generated with it would be "straight texture results". Now, that works better for texture filters, and may not work for effect filters.

Could you rephrase this? I don't understand what you were trying to say here.
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
Vladimir Golovin wrote:
Say, a reseller generated a texture by applying a preset that came with the filter and then hitting the Randomize button a few times (or just dragging the Variation slider to any value other than what was in the preset). Does this qualify as a "straight texture result"?

Yes....any result from a filter that has not been modified in any way. I see what you are driving at.....how will you be able to tell if a reseller uses variations beyond the presets??? First, texture resellers only want the results that will sell.....and authors most always cover those within the filter's 20 presets. Second, authors can easily spot and prove when results came "straight" from one of their unmodified filters.....irregardless of the variation. And third, authors would be the ones responsible for DMA removal.....not FF.....

In addition.....hypothetically smile:D .....if authors are already creating and selling the texture packs from here.....say at the same prices or lower than what resellers are currently doing with them.....most resellers won't bother with it anymore.....on top of not wanting to be in copyright violation.....especially at the most popular reseller sites where merchant reputation is everything and DMA is expedited.....

I was also thinking if you get a growing customer base for texture packs, it gets quite popular, and everyone starts coming here for all their texture needs.....customers won't bother searching out bootleg texture packs at other sites.....and if you get enough of a customer base here, bootlegs won't even matter anymore....
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Quote
KGtheway2B wrote:
Also, how would adding a new EULA provide an incentive to keep "skilled" authors posting new filters? They've already gotten the rewards, how would a new contract (woo, new contract!/s) make them want to suddenly return?


Incentive for authors and blocking easy reselling are two separate problems. Blocking reselling, however, is something we'll need to do sooner -- because opening the library for submissions of V2.0 filters is a good opportunity to roll out a new licensing for these new filters. Incentives for authors can be added later.
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Sign Guy
Digital Art Developer-Publisher

Posts: 554
Quote
Vladimir Golovin wrote:
Incentive for authors and blocking easy reselling are two separate problems. Blocking reselling, however, is something we'll need to do sooner -- because opening the library for submissions of V2.0 filters is a good opportunity to roll out a new licensing for these new filters. Incentives for authors can be added later.


So even though you've advertised version 2 and, presumably, accepted orders and payments, you see no problem with dropping some changes into the EULA? Do you plan to strongly point it out to licensees before they accept the license expecting it has not changed from version 1?
Fred Weiss
Allied Computer Graphics, Inc.
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KGtheway2B
KGtheway2B

Posts: 660
Filters: 34
SJ:
Quote
First, texture resellers only want the results that will sell.....and authors most always cover those within the filter's 20 presets.


No we don't... I only create 8 or 9 presets so the previews don't all look horrible, I hope that the users of my filters use the presets only as guides to help teach them how the controls work. And I'd certainly hope that the usefulness of filter aren't exhausted after 20 presets, that's what's great about FF- you can change the controls to create exactly what you want. If you start focusing on just the boring bitmap outputs of the program you lose sight of the power inherent in procedurally generated textures.

SJ:
Quote
Second, authors can easily spot and prove when results came "straight" from one of their unmodified filters.....irregardless of the variation.
And third, authors would be the ones responsible for DMA removal.....not FF.....


You're right, most authors, I'm sure, have a pretty sharp eyes when it comes to seeing their work. But, hey, what if they're wrong? I'm sure someone would be pretty pissed off to find a DMCA removal notice on something they made themselves. Or even something that they, in good faith, thought they had a right to do (if they did use unaltered filters). Perhaps they even changed a few things, how could the author be a fair judge of this? It just doesn't make any sense. There are too many eventualities and loopholes that trying to make a coherent legal argument for what 'you guys' want is practically impossible.

Listen, I understand how you can get pissed off at resellers. If you keep getting riled up by threads like these (Yeah! I vote for Steve! Right on with all of that above! ) of course it's easy to see the resellers as "the bad guys". They're out there STEALING your work and MAKING MONEY! GASP! But the reality of it is: they are not breaking any rules, are using your filters (giving you HU!), and probably spent a lot of time creating those renders, setting up the site and putting them out there for sale. If it's really such a goldmine to sell textures like they are doing, stop complaining about them and go do it yourself. If not, then share your filters on the library because you want to share, not because you expect someone to pay you for them.

Vlad:
Quote
Incentive for authors and blocking easy reselling are two separate problems. Blocking reselling, however, is something we'll need to do sooner -- because opening the library for submissions of V2.0 filters is a good opportunity to roll out a new licensing for these new filters. Incentives for authors can be added later.


I hope that I never implied that author-incentives should be placed above any other development. The idea that FF inc should halt development of V2.0 to address any of the issues raised in this thread is simply absurd. (See last paragraph of OP)

As for "blocking reselling": I simply don't think reselling is a problem. I have long felt, and Sign Guy only confirmed my presumption, that pre-rendered procedural tiled textures are pretty poor selling. Undercutting the prices, as proposed by StevieJ, would make these profit margins thinner to the point of irrelevancy. Certainly not enough of a problem to jeopardize one of the great features of a program we all enjoy.

Call me a fear monger if you like. If anything, I'd claim the "fear mongering" lies solely with authors stating they won't post new filters unless new copyright rules a passed. To me, this sounds only like a pathetic attempt to blackmail someone into creating a platform for you to make a quick buck because you're too uninspired to do it yourself.
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meyendlesss
???????????

Posts: 395
Filters: 32
Is it really necessary to add a dictionary link, KG...?
I'm aware of what 'hoarding' means.
This conversation doesn't need to get insulting...

I stand by what I've said, and have stood by Stevie since this all started.
Texture reselling by people who don't make filters IS a problem when the artist gets nothing. It's really nice of you to just want to 'share'... I want to share too, but I don't want someone making a 'quick buck' on my work because they're too uninspired to make their own. Again, I'm only talking about those who render and sell tiles from filters they did not make.

Don't get me wrong, I do want to share filters. I like to share tips and techniques as much as 'dedicated' filter authors like yourself, KG. I'd actually like to see things here set up in a way that encourages that as well. Maybe something like a free section for uploading filters you just want to share.
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meyendlesss
???????????

Posts: 395
Filters: 32
Quote
KGtheway2B wrote:
If it really pisses you off to see texture resellers use your filters, it's simple, don't submit and be quiet about it (as I'm sure a bunch of professional users who use FF in the industry do), don't whine and complain hoping that someone is going to hand-feed you a marketplace.

Basically: if you want to share, do it. Don't complain if you see legitimate owners of filterforge using the program to sell tiles, THEY did the work of setting up the site, rendering the ROYALTY-FREE results and creating a market.


Heh... if I had seen that I may not have been as nice as I was in my last post...
You just seem like you're trying to take this somewhere it doesn't need to go...
Well... I guess that's up to you...

I don't want to bother right now... it's too early.
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Sign Guy
Digital Art Developer-Publisher

Posts: 554
On an otherwise active ecommerce art site, 669 seamless tiles by jffe in 21 months has sold two images total. 225 seamless tiles by Redcap has had no sales.

These are just two real life examples among several others of FF artist created tiles under a legitimate publishing agreement. The supposed bonanza being "stolen" from filter artists is an unfounded claim and, in my experience, has no merit. This thread is beating the proverbial "dead horse".

Fred Weiss
Allied Computer Graphics, Inc.
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meyendlesss
???????????

Posts: 395
Filters: 32
Quote
Sign Guy wrote:
On an otherwise active ecommerce art site, 669 seamless tiles by jffe in 21 months has sold two images total. 225 seamless tiles by Redcap has had no sales.


It's no surprise that didn't work out too well.
After a quick look at those I see that prices are quite high...
$4.95 for 1 900x900 tile...?
You can get a pack of 10 or more tiles for that money on some texture sites.
That may be why sales were so poor.
Selection is kind of lacking as well.
Not to mention it's slow to browse and the site looks a bit boring.
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Sign Guy
Digital Art Developer-Publisher

Posts: 554
Quote
meyendlesss wrote:
It's no surprise that didn't work out too well. After a quick look at those I see that prices are quite high... $4.95 for 1 900x900 tile...? You can get a pack of 10 or more tiles for that money on some texture sites. That may be why sales were so poor. Selection is kind of lacking as well. Not to mention it's slow to browse and the site looks a bit boring.


I could go to a lot of lengths to respond to that but suffice it to say the site does just fine and most of the tiles we sell are 3600 x 3600 @ $9.95 each. Our clients are not looking for WOW! design from our site. They are looking for efficient finding of what they seek and an immediate download. Perhaps you are not used to dealing with commercial customers who use seamless tiles in designs that are then printed and installed on signs and vehicles where the selling price is in the $2,000 to $5000 range.

Fred Weiss
Allied Computer Graphics, Inc.
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Sign Guy
Digital Art Developer-Publisher

Posts: 554
This tile, , this tile and this tile are our three top sellers. The fire was generated from a photo using ImageSynth, the diamond plate was created in several steps using Adobe Illustrator and Photoshop and the currency as created using a Filter Forge random bomber filter written for me under a contract with RedCap.

Reasonably good sales of procedurally generated tiles have been experienced with modified renderings using Vlad's Electricity filter and various wood renderings where I adjusted grain and knots extensively and then took color readings directly from photos of specific woods and applied them to the filter.

Fred Weiss
Allied Computer Graphics, Inc.
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tigerAspect
Posts: 222
Filters: 9
Seriously, it sounds like Sign Guy knows what he's talking about.

From my perspective, there's a something that would basically render this whole thing moot:

Greater openness, not greater restrictions, in the filter library, with mechanisms to create a community around re-mixing, modding, and sharing filters.
Why? This is the core concept behind open source stuff: I want to get a "benefit" from submitting my filters, but that benefit can be as simple as someone taking my filter, making it better or changing it, and re-sharing it. As long as I can use that re-shared filter, I've benefitted from their tinkering.

Basically, the main reason I don't submit filters, is that I'd put all the work into finishing them up, and have them basically sit there doing nothing. I'd like nothing more than for someone to, say, take "Chrome Poetry" and spruce up the textures, make it faster, or give it whatever it was missing. As another example, I have a few mods to existing filters that are sitting on my hard drive, and I really don't feel I can submit them due to the general atmosphere of the community here.

Now, I realize that this is not for everyone, and some filters, as now, would not be submitted. Textures created for "in-house" use only by a studio, for example. But, I think it would drive a whole bunch of activity, and the whole library benefits.
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meyendlesss
???????????

Posts: 395
Filters: 32
Open source, and free sharing of filters and textures sounds like a great idea...
Does that mean the FF team should make their program free for all?
Should all 'texture resellers' become 'texture givers'?
Ect...

I realize that FF has given away many copies through the current reward system.
I got my copy for free back in the v1 beta days, and I'm very greatful.
This software has changed my artwork, as I'm sure it's done for many others.
I just keep thinking that something is not right with the way things are set up here.

It's not just the artists who would benefit from some changes.
Filter Forge would make a percentage on all texture sales and that could very well make up for any lost program sales.
Check out a site like Renderosity for texture packs...
FF could offer packs here in different resolutions at different prices and be able to appeal to many different markets.

Or, they could license filters they want to offer as 'royalty-free' in the library directly from artists/authors. That may work fairly well also.
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tigerAspect
Posts: 222
Filters: 9
Quote
Does that mean the FF team should make their program free for all?
Should all 'texture resellers' become 'texture givers'?

No, that's not what I'm saying at all, just that there should be community features in place to support the collaborative development and remixing of filters

Quote
It's not just the artists who would benefit from some changes.
...
Or, they could license filters they want to offer as 'royalty-free' in the library directly from artists/authors.


That's not some changes, that's a complete reversal of the the current system, a small handfull of "free" filter, and the rest have to be licensed? No thanks, one thing that has to be considered in this is that modifications of non-royalty-free filters would be considered "derivative works" and using them for commercial purposes is illegal.

This is my "vision" if you will, for the FF community in the future:
1: No changes to the EULA, or only those necessary in support of point 2.
2: "Open Source" style community features for collaborative filter development.

So, for a fiter author, "releasing" the filter into the wild would actually benefit them in the form of better filters created from their base filter, and FF benefits from the resulting increased filter library quality. It's an exceedingly simple concept, but I will admit that it's a fundamental shift from the way things are now.


In the end, FF is not in the texture reselling business, they're in the software business. They want to sell you software licenses, not textures. The FF team needs to focus on what will drive the most sales of their software.
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Quote
tigerAspect wrote:
2: "Open Source" style community features for collaborative filter development.


ahhh..You can that already..Just start a thread..There are many who have done just this within the threads..Even me..Sometimes to make something better or to solve a problem....Unless you are talking about a whole new web interface or site for just this purpose..... smile:|
Like the latest filter I submitted I set it up so people can change things.. smile;) smile:)

Quote
tigerAspect wrote:
Seriously, it sounds like Sign Guy knows what he's talking about.

Yes he does....Hes been at this a long time.. smile:) smile:)

However one thing came to mind about this and other discussions about this..When talking about texture re-sellers one has to distinguish between the difference in those sellers and their target marketplaces.....
Stupid things happen to computers for stupid reasons at stupid times!
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