YOUR ACCOUNT

Login or Register to post new topics or replies
Aivar

Posts: 13
Very much I would want that have made "Texture Forge" at least of editor Filter Forge. Filters are not necessary to many users, concrete textures are necessary to them. If there was such editor for example with tools for drawing for example figures users would estimate it.
  Details E-Mail
KGtheway2B
KGtheway2B

Posts: 660
Filters: 34
Your post is incomprehensible. You might get better feedback if you try and rephrase what you're looking for.
  Details E-Mail
ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Sounds like a Google translation...

I would assume he/she means having ready-made pictorial texture elements that one could combine (?) Or some sort of vector-drawing tool added to the components.
  Details E-Mail
CorvusCroax
CorvusCroax

Posts: 1227
Filters: 18
I think Aivar is drawing a distinction between making filters and things which make textures - perhaps without realizing that FF does both those things.
  Details E-Mail
Aivar

Posts: 13
CorvusCroax

You are absolutely right, but me interests Filter Forge only as the editor of textures - filters are not necessary to me... Because them to do difficult. I suggest the companies to make the textural editor of editor Filter Forge.
  Details E-Mail
Betis
The Blacksmith

Posts: 1207
Filters: 76
If you only want to make textures, do not use the Image Component.
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
  Details E-Mail
Aivar

Posts: 13
Betis

Thanks for the help. Me such question interests: How in Filter Forge to draw objects for example a flower? I so have understood that it is possible to draw a profile gradient, but same it is not convenient... In drawing by a gradient certainly there are advantages it is mashin drawing which it turns out more natural. But nevertheless. How to draw objects imagination and a hand of human?
  Details E-Mail
Betis
The Blacksmith

Posts: 1207
Filters: 76
If you want to use objects from outside of Filter Forge, like a drawing, you use the Image Component and load an image that you have created. For making flowers, I suggest using the Polygon Component.
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
  Details E-Mail
Kraellin
Kraellin

Posts: 12749
Filters: 99
Quote
Betis wrote:
If you only want to make textures, do not use the Image Component


as a general rule of thumb this is true. however, there are times when you'll need the image component in a texture filter. that then makes it an 'effect' filter, technically as far as where the filter will get placed in the library, but it's really still a texture.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
  Details E-Mail

Join Our Community!

Filter Forge has a thriving, vibrant, knowledgeable user community. Feel free to join us and have fun!

33,714 Registered Users
+20 new in 30 days!

153,537 Posts
+6 new in 7 days!

15,348 Topics
+72 new in year!

Create an Account

Online Users Last minute:

23 unregistered users.