pafonk
Posts: 6 |
Hello,
I'm building currently a new texture library and it would be a great time saver if filter forge can render the additional maps automatic in some kind of batch processing. Peter. |
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Posted: February 16, 2011 7:24 am | ||
GMM
Moderator
Posts: 3491 |
Peter, please take a look at the batch renderer functionality.
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Posted: February 16, 2011 9:13 am | ||
pafonk
Posts: 6 |
GMM,
Thanks for pointing me to the help ![]() Peter. |
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Posted: February 16, 2011 11:56 am | ||
GMM
Moderator
Posts: 3491 |
Sorry, don't get what you mean. Any chance of what?
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Posted: February 17, 2011 3:40 am | ||
pafonk
Posts: 6 |
The scripting example shows how to generate a color map (texture). I can't find the syntax for a bump, normal or diffuse map. Is it possible to get one or two additional scripting examples?
Thanks, Peter. |
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Posted: February 17, 2011 12:09 pm | ||
GMM
Moderator
Posts: 3491 |
Peter, that's more to the filter than to the batch script. The attached script renders a bump, a diffuse and a normal map from the attached filter. Make sure you've corrected the paths in task.xml before you run it.
Copy of Crysta.ffxml |
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Posted: February 18, 2011 9:32 am | ||
GMM
Moderator
Posts: 3491 |
Update: Grr, the forum doesn't allow me to attach an xml file! Please use the attached .txt as the task file.
[ task.txt ] |
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Posted: February 18, 2011 9:33 am | ||
pafonk
Posts: 6 |
GMM,
Thanks for the example script. This will give me a head start for the further scripting process ![]() Just awesome, Peter |
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Posted: February 18, 2011 2:53 pm |
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