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pafonk
Posts: 6
Hello,

I'm building currently a new texture library and it would be a great time saver if filter forge can render the additional maps automatic in some kind of batch processing.


Peter.
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GMM
Moderator
Filter Forge, Inc
Posts: 3491
Peter, please take a look at the batch renderer functionality.
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pafonk
Posts: 6
GMM,

Thanks for pointing me to the help smile;). Any chance to get a normal map example?


Peter.
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GMM
Moderator
Filter Forge, Inc
Posts: 3491
Sorry, don't get what you mean. Any chance of what?
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pafonk
Posts: 6
The scripting example shows how to generate a color map (texture). I can't find the syntax for a bump, normal or diffuse map. Is it possible to get one or two additional scripting examples?


Thanks,


Peter.
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GMM
Moderator
Filter Forge, Inc
Posts: 3491
Peter, that's more to the filter than to the batch script. The attached script renders a bump, a diffuse and a normal map from the attached filter. Make sure you've corrected the paths in task.xml before you run it.

Copy of Crysta.ffxml
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GMM
Moderator
Filter Forge, Inc
Posts: 3491
Update: Grr, the forum doesn't allow me to attach an xml file! Please use the attached .txt as the task file.

[ task.txt ]
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pafonk
Posts: 6
GMM,

Thanks for the example script. This will give me a head start for the further scripting process smile:D.


Just awesome,

Peter
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