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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
You're on V3 now and still no sign of control locks for use in randomization??? smile:?:
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Totte
Übernerd

Posts: 1460
Filters: 107
+ π*10E31
- I never expected the Spanish inquisition
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Don't get me wrong...I appreciate all the enhancements...but with the high number of controls on most filters, control locks are essential to effectively using randomization to pin-point desired results...as well as troubleshoot problems in filter construction... This should be an easy one to implement...can't understand why this wasn't done from the start...and is still being ignored??? smile:?:
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
One ingredient for this is still missing (on the GUI side). If all goes well, we will introduce this ingredient in the next beta.
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