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BLUEFROG

Posts: 89
Filters: 6
My biggest wish (right now, anyways)...

A Lock on the Control Components you specify. If you are one of the 3 people who have downloaded my filters, they end up being very non-specific when Randomizing. LiquidRock 1.0b is actually a generator for stone textures but with the amount of controls I added, hitting the Randomize button can give you anything from liquids to rocks (hence, LiquidRock) to crap. (Similarly with my new filter Tessellator 1.0c.)

Sometimes you only want to randomize and subset of the controls, not every one. With Tessellator, having Pattern Distortion ON deviates from the rigid techno style results. If I want to maintain that, I need to be able to disable the control. Full randomization is great for wide exploration but even if Randomize is set to a smaller amount, I may only want to randomize a few subtler controls than changing the more "in your face" ones.

If there is a way to do this already I apologize.

Thanks for a fantastic product. I don't think I've been to bed before 3 a.m. since I downloaded it!
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Yes, the ability to lock specific controls to avoid their randomization has already been requested. Most likely, this is already on our long-term plans.
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Constantin Malkov
3D Artist/Animator
Posts: 186
Filters: 25
Quote

Filter Forge Wiki > Feature Wishlist

Locking controls to exclude them from randomization. (Planned, low priority)


Hope to see this option in future version.

The most of my filters added to the library was cutted in order to save their stability for randomizer. As result not all functions was included. In my own library I need to make different versions of one filter.

I'm sure, if this option will be added, it will make FF much more functional, giving more freedom for authors and saving time for users (freezing useless controls).

P.S.
Crapadilla, thank You for the work (wiki topic).
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
Constantin Malkov wrote:
Crapadilla, thank You for the work (wiki topic).


You're welcome! smile8)
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Vladimir Golovin October 18, 2006

Yes, the ability to lock specific controls to avoid their randomization has already been requested. Most likely, this is already on our long-term plans


well, we are already near October 2013, Seven Years after this and still there is no news about what will happen with this randomization lock for specific controls.

When he said that it was in the LONG-term plans, he really meant LOOOONG time, 7 years and still counting smile;) smile:D

Is crazy that even when Vladimir agree to include this and like the idea, and this was already requested in 2006, and still seven years after, it is still not available and still do not know when will it be added smile:?:

Quote
Constantin Malkov

The most of my filters added to the library was cutted in order to save their stability for randomizer. As result not all functions was included. In my own library I need to make different versions of one filter.

I'm sure, if this option will be added, it will make FF much more functional, giving more freedom for authors and saving time for users (freezing useless controls).


YES, YES, this is one of the greatest and main problems of making filters with filter forge IF you plan to use the randomizer of the "next variant" button, as you CAN´T in any way add any feature and function that you want because it would not work and you must keep short of features and delete some of them to keep the stability of the randomizer and keep it many times with simple and poor options instead of making a full featured filter.

Even when optimizing the components and controls with remapping and searching to get the best results, is not always possible, and you can´t include components like HUE, Levels, Gamma, and other adjustment components because of the randomization problem making a mess with these.

Quote
As result not all functions was included. In my own library I need to make different versions of one filter


YES, I agree that because of this bad thing of not being able to lock controls, this forces you much to make 2 or 3 versions (or even more) of the same filter so you can use it with the randomizer and have a final version with all the features that you can´t use with the randomizer because there is no lock on specific controls

Quote
Constantin Malkov

I'm sure, if this option will be added, it will make FF much more functional, giving more freedom for authors and saving time for users (freezing useless controls).


OH, YES, if this option could be added, surely would make FF much better and more funtional, and give much freedom for authors and users to make and use filters and not be so tight and strict and forced to keep the features and controls out of the filter because of this locks not available.

If this would have been included in FF 3.0 it would have changed surely the way filters could have been done and opened a new way to make filters with more options and new ways to make the filters.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Me: What's happening today?
Forums: Oh nothing much. Just beating a overly requested feature with a stick.
Me: Anything else?
Forums: *shrug* Maybe a new filter?
Me: Oh ok. Yeah... ok... cool....
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Skybase
Just beating a overly requested feature with a stick


smile:D well, yes I have found through the forums that this request has been already made many times by many users in the last seven years, and still there is no news from FF team if they are going to include it or not, and think that is a very important and needed feature that would change much how you use FF.

here can be seen some examples of how much has been requested in my first post, and these are not all the threads that I have found as there are more than those

Control Locks in V4???


Quote
Skybase
*shrug* Maybe a new filter?


I am also making a new filter smile:)
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
... right....

[edited a million times because I wanted to be nice]
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I would not touch and write nothing again about this topic if there was some news from FF team or Vladimir that they can confirm that this feature is going to be included in the final version of FF 4.0.
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Fishing for Vlad again, SpaceRay? smile;) smile:devil:
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Crapadilla
Fishing for Vlad again, SpaceRay?


Well, I do not want that Vlad answers here necessarily, it can be also an answer from GMM or anybody from FF. Just want to have any news about this topic that has been silent during all this year after a very big amount of movement in December in this other thread.

Control Locks in V4???
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Honestly, I just find it unfair that "select" feature requests get all the attention through these bumps, when there are other extremely interesting feature requests / technical requests that get less attention, eventually getting buried somewhere. All I hope is that those requests get at least the fair attention by the developers, as much as the major ones do.

Just my thoughts, thanks. smile;)

[Edited for clarity]
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Skybase
I just find it unfair that "select" feature requests get all the attention through these bumps, when there are other extremely interesting feature requests / technical requests that get less attention, eventually getting buried somewhere


Is unfair that I do this with this "select" feature and that I do not ALSO put the attention on other extremely interesting feature requests / technical requests?

well this can be solved easily

Please, can you be so kind to tell me which ones are these other extremely interesting feature requests / technical requests you are refering?

So I can know them AND also give them the same treatment as this one, and also "bump" and promote and tell why they would also be needed to be considered to be added and so then it would be "fair" that all of them have the same exposure to the FF developers and Vladimir.

I agree with you that there are still many interesting and useful feature requests, but sorry that I am myself concentrating now in the ones I have problems right now and need in this moment.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Well, bumping in general is discouraged behavior on many other forums. I'm just used to that being normal. Anyway, I'll cut it here and cut down on forum activity. It's all cool. smile;)
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GMM
Moderator
Filter Forge, Inc
Posts: 3491
Quote
interesting feature requests / technical requests that get less attention


This is only the attention level among SpaceRay forum visitors. I can assure you the development uses our internal list of feature requests which is not sorted by the number of forum posts smile:)
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
GMM

This is only the attention level among forum visitors. I can assure you the development uses our internal list of feature requests which is not sorted by the number of forum posts


Well, it would be good and interesting to know what is this internal list, well of course not the whole list, just only the top feature request that Vladimir and the development team have and so know what features according to them are the top ones and choosen by them that they will be working on
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ddaydreams
Frank Hawkins
Posts: 412
Filters: 1
Quote
Well, it would be good and interesting to know what is this internal list well of course not the whole list, just only the top feature request that Vladimir and the development team have


Then it wouldn't be an internal anymore it would become a somewhat external list smile;)
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
ddaydreams
Frank Hawkins
Then it wouldn't be an internal anymore it would become a somewhat external list smile;)


smile:D As said I do not want at the whole list, because we already have the Crapadilla Features request list and it would be possibly similar

And what asked above is NOT the list is what features according to them are the top ones on that internal list and choosen by them that they will be working on

Quote
GMM
our internal list of feature requests which is not sorted by the number of forum posts smile:)


I think the important part is NOT to know the list, is HOW it is sorted by them, as GMM has said is not sorted by the number of forum post, so HOW it is sorted then?

I think that the are sorted by how FF works and how easy or difficult is to implement them and wich priority it has for them and the idea they have for the future of FF
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
lol yeah but no matter what portion of the list it is you're giving away, you're still giving away promises, which is what ddaydreams is saying.

oh well, just your wish yeh?
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