Alsjemenou
Posts: 7 |
I am missing the function to rotate textures. That posibility would be great.
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Posted: October 14, 2006 9:02 am | ||||
CFandM
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There is no built in funtion to rotate in FF. There are however several filters that do rotation.
Here is the fourm posting http://www.filterforge.com/forum/read...10&TID=471 Here is the page with rotation filters http://www.filterforge.com/filters/ca...page1.html Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: October 14, 2006 10:58 am | ||||
voldemort |
I use profile gradieants for all this but not to be a negative person or anythign like that but the simpler you make it for developers the more developers will be attracted
Ime hevilly involved in the doom 3 mod community and several of the gurus took a look at my suggestion and the first thing out of their mouths (summation of their oppinions) STEEP LEARNING CURVE this is not condusive to developers and might need to be reconsidered The simpler you make it for developers the more time they can dedicate towards creativity instead of mechanics. Simple things like basic shapes prebuilt and rotates and zooms etc should allready be there Im not saying this isnt the most powerful filter ive ever seen its just that if you take a lamborghini and place a crapy cup holder in it 35 - 50 percent of the folks will focus on the crapy cup holder rather then the fine enginering in the rest of the car Its a shame that there is such a glarring detraction from such an incredible piece of software lets all whine for a wine port |
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Posted: October 17, 2006 9:21 pm | ||||
Vladimir Golovin
Administrator |
We didn't include the rotation and scaling because they break seamless tiling (this has been discussed numerous times at these forums). The short answer: to include rotation and scaling, a support for non-seamless filters must be added to Filter Forge. This requires a lot of work, so don't expect it anytime soon (it's currently planned for version 2.0).
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Posted: October 18, 2006 3:40 am | ||||
voldemort |
Dont you just hate newbie posts when they have only perused the most recent 15 or so topics in each forum
Nothing like showing up late to the game ![]() lets all whine for a wine port |
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Posted: October 18, 2006 9:00 am | ||||
Vladimir Golovin
Administrator |
No, not at all ![]() |
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Posted: October 18, 2006 10:34 am | ||||
jffe |
I'd add that I wouldn't mind if certain features, (like seamless tiling), not be available for every filter, if it allowed some other functions to be used/added. But I have a feeling things will be changed a lot by the time we see V 2.0, so no real sense in getting super technical and wistful for what hasn't happened yet, just yet
![]() jffe Filter Forger |
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Posted: October 21, 2006 9:11 pm | ||||
Vladimir Golovin
Administrator |
Yes, this has been requested by many people. We will consider this for future releases. This is not an easy task though, since everything in Filter Forge (user interface, filter library, server code, even the design of the website) is built on an assumption that every filter supports seamless tiling. So it may take quite long to implement. |
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Posted: October 23, 2006 5:25 am | ||||
jffe |
Well, I suppose at some point, you might find ways to implement rotation and scaling features into FF, without ruining the seamless tiling function. Hopefully.
![]() jffe Filter Forger |
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Posted: October 26, 2006 2:47 am | ||||
Crapadilla
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Interesting discussion.
From my very own blissfully unencumbered user-perspective on the inner technical workings of FF, it always seemed rather strange and somewhat unintuitive that rotation and scaling should be so hard to implement. What the node preview thumbnails present to the user I always speculated to be a kind of 'viewing window' into an infinite planar expanse of procedural soup so to say, already tileable, from which the final image is sampled. So, when rotating or scaling, you wouldn't rotate or scale the procedural soup, but rotate or zoom the 'viewing window' instead. My intuitive take on it, and - apparently - tragically false. ![]() Now, from absorbing the different and often confusing discussions on this topic, it is obvious that the user community needs some sort of general technical introduction as to how FF goes about constructing images and ensuring seamlessness internally. How about a "Filter Forge under-the-hood" section in help wiki? That would make a good feature request! --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: October 26, 2006 8:20 am | ||||
Vladimir Golovin
Administrator |
I'm afraid that there is only one way to implement a rotation that doesn't break seamless tiling (under seamless rotation I mean that when you rotate a seamless source, the result is also seamless) -- 90-degree increments and a square source image. Take any of these conditions away, and you get the seams. (Well, we can enforce 'seamlessness' by employing a brute-force method like blending the edges of the bitmap after rotation, but that would ruin the quality.) |
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Posted: October 26, 2006 8:38 am | ||||
jffe |
Hmm, well, not to be a busybody or know it all, but in a way, it seems (pun?) the best solution might be 2 seamless tiling modes. Regular (high quality), and Forced (low quality), to cover all kinds of potential input. But the necessity of that really depends on your target market etc. I'm used to software not doing everything or being perfect til version 4.2 or so ha-ha, so for version 1, FF is already really cool and super stable, like as cool as most version 2's, and as stable as most version 3's.
![]() jffe Filter Forger |
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Posted: October 26, 2006 12:35 pm | ||||
Vladimir Golovin
Administrator |
Well, technically, we aren't even version 1 ![]() |
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Posted: October 27, 2006 4:58 am | ||||
uberzev
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Bump.
I really need a rotation method that doesn't scale the image as well. (As the current methods do) |
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Posted: January 13, 2007 1:08 am | ||||
CFandM
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Did you ever try ByRos method. Rotate All Angles http://www.filterforge.com/forum/read...10&TID=471 Its on the 10th post down. Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: January 13, 2007 2:32 am | ||||
uberzev
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Posted: January 13, 2007 6:42 am | ||||
CFandM
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It is at that. Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: January 13, 2007 3:41 pm | ||||
uberzev
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Posted: January 15, 2007 7:12 pm | ||||
uberzev
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Bump
Any Angle Rotate works great but for certain filters its not ideal. I'm making a color halftone filter and it requires 3 copies of the snippet which makes everything run quite slow. |
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Posted: April 11, 2007 8:26 pm | ||||
James |
I still feel there should be a few default things with rotate being one of them definately. I know this and other things are possible but i feel it is far more complex to do some basic things than it should be.
My current must have/want list if anyones interested - Rotate Loading of multiple images Grouping Toolbox/Storage of groups More default shapes Fractal, Hair/Fur, Plant like Generators Code based/User programmable module If some of those get added sometime soon i think it will take things to the next level and we will see some very nice new filters for sure. |
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Posted: April 13, 2007 4:41 am | ||||
Crapadilla
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You are not alone, James. I want to see new stuff added too, ASAP!
![]() However, while all the things you mentioned are definitely planned as far as I know, they likely won't be added soon, and likely not even in the near future. Until v2.0, which is at least another beta away, we'll see only minor usability updates and bug-fixing, I suspect. So the mantra of the coming months will be: Patience! --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: April 13, 2007 5:26 am | ||||
Kraellin
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yup, nice list, james. add in more search and filter organizing features and we've got a new FF
![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: April 13, 2007 9:15 am | ||||
James |
Oh yeah of course, sorry forgot that one
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Posted: April 13, 2007 10:13 am |
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