StevieJ
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1) User-Defined Filter Subfolders & Filter Drag 'n Drop: Having a way to organize your filters has been beyond much-needed and long overdue for this program...
2) Filter and Lighting Control Locks: Randomization is useless with having to remember and reset filter and lighting controls... Further, it would give authors a much quicker way to troubleshoot problems in filter creation... 3) Expand Noise Types/Components: This program, above all other graphics programs, should have all available types... Creating many things from existing noise takes advanced authoring skills...and still does not look right... Further, even if authors become advanced and figure a way to create things with either existing noise, Lua, or proposed custom components...they already have the program, no further incentive to submit to FF, and only have incentive to take advantage and benefit from their hard work by keeping it to themselves... Further, given filter competition/usage dilution from the high number of filters already in the library and no further submission incentives for advanced authors, submissions have been predominantly relagated to beginner/novice authors...whereby expanding noise types would allow ongoing beginner/novice filter submissions to expand and become more diverse beyond the countless clones and close variants that now compose the majority of the library... Finally, expanding noise would make filter authoring much easier for beginners as well as advanced authors alike...while fostering a diversity in filter suibmissions... Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: January 11, 2012 11:48 am | ||||
StevieJ
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*cough*
![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: January 21, 2012 8:38 am | ||||
Morgantao
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I'm not following you on #2
![]() You can choose to randomize lighting, or not to randomize it... Unless you mean you want to be able to randomize ONLY the lighting... ![]() |
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Posted: January 21, 2012 12:01 pm | ||||
StevieJ
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Like the little locks on controls in PS... When you hit the randomization button, all the controls that are "locked" do not change/randomize...so when you are zeroing in on desired results, you can keep those controls locked that you know are providing the desired direction of your wanted result...instead of trying to remember all the settings of all the controls that you do not want to change in randomization... Hope I explained that okay...
![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: January 22, 2012 8:38 am | ||||
Morgantao
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Yep, that one I can understand
![]() I think that IS a good idea, some filters have lots of controls, and color selectors. Suppose you just want to change only the settings and not the colors, forget about it... No can do. ![]() |
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Posted: January 22, 2012 9:38 am | ||||
Indigo Ray
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1) This should happen for V4. Add to this the ability to add your own keywords to downloaded filters.
2) This is also overdue, but my hunch is they'll add it for V4. 3) If you want this to happen, show us examples of algorithms/pictures that FF is missing. I don't think adding new noise types is going to drastically improve filter submissions to the online library, nor am I upset with the quality of the library. There are thousands of cool filters in the library, and new gems arrive nearly every week. I personally will be submitting more in the future. |
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Posted: January 22, 2012 2:55 pm | ||||
StevieJ
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Indigo... On your #3... FF's Worley noise set is just a small part of what is availbale for noise... About 25% of the filter library is usable...with the other 75% percent being clones, close variants, and unusable junk, IMHO... I contrubuted to it myself...embarrassed to look at my early filters... lol...
Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: February 10, 2012 11:00 am | ||||
StevieJ
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*cough*
![]() TOP 3 WISHLIST: 1) User-Defined Filter Subfolders & Filter Drag 'n Drop: Having a way to organize your filters has been beyond much-needed and long overdue for this program... 2) Filter and Lighting Control Locks: Randomization is useless with having to remember and reset filter and lighting controls... Further, it would give authors a much quicker way to troubleshoot problems in filter creation... 3) Expand Noise Types/Components: This program, above all other graphics programs, should have all available types... Creating many things from existing noise takes advanced authoring skills...and still does not look right... Further, even if authors become advanced and figure a way to create things with either existing noise, Lua, or proposed custom components...they already have the program, no further incentive to submit to FF, and only have incentive to take advantage and benefit from their hard work by keeping it to themselves... Further, given filter competition/usage dilution from the high number of filters already in the library and no further submission incentives for advanced authors, submissions have been predominantly relagated to beginner/novice authors...whereby expanding noise types would allow ongoing beginner/novice filter submissions to expand and become more diverse beyond the countless clones and close variants that now compose the majority of the library... Finally, expanding noise would make filter authoring much easier for beginners as well as advanced authors alike...while fostering a diversity in filter suibmissions... Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: February 10, 2012 11:02 am | ||||
SpaceRay
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Why ONLY 3 top features ? Better would be 10
As it is only 3, I will put 2 more 2 - Optimized and better render speed, research for some way to make the filters render faster. 3 - Vectorial import and text manager |
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Posted: February 11, 2012 9:17 pm | ||||
StevieJ
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FF could incorporate a software-based accelerator into the program...being that it is procedural...but I imagine that would take some serious programming and $$$ to do... I'm just going for the much-needed simple stuff that FF has ignored for too long...
![]() Vlad considers vectors, text, fractals, etc to be things done by other programs outside of FF...and therefore no need to incorporate them in FF... I suggested vector, text, and fractals years ago here...and that was the answer that I got... Out of ther three things that I mentioned, I think a wide variety of noise components would go the furthest towards expanding this program...making things much easier to create without advanced authoring skills...and for FF to receive a much wider and more useful variety of filters from the authoring community... The other things are "ease of use" enhancements...without them, FF is a royal pain in the arse to use sometimes...but you can still use it for what you want...so I guess that I will just have to be happy with that...and keep on bugging them for the user-created filter folders and control locks...which are pretty much long-overdue no-brainers for this program... Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: February 13, 2012 8:58 am | ||||
Morgantao
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These thing are no brainers indeed. In fact, I'm pretty certain they could be implemented as a hot fix, and not as a FF4 upgrade. It's just adding a couple of lines of code.
The noise may be a little more time consuming, but still, not a real problem since the dev team doesn't need to INVENT the noise algorithms, as they are freely available. If youask me the dev team consistd of just 4 or 5 programers that work on FF part time, and have "real" jobs that take most of their time. Otherwise, it wouldn't have taken 6 years for simple features to be implemented. Also, I think that instead of hotfixes, it's much more profitable for FF inc. to release a new version every now and then with a handfull of new features, so they can sell upgrades. There's no money in adding features (no matter how simple) to existing versions. The most we can expect is bug fixes. A poor way of doing business if you ask me, but there's no law against it ![]() |
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Posted: February 13, 2012 9:58 am | ||||
StevieJ
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Don't even bother posting anything on top of this...I'll just keep bumping it!!!
![]() TOP 3 WISHLIST: 1) User-Defined Filter Subfolders & Filter Drag 'n Drop: Having a way to organize your filters has been beyond much-needed and long overdue for this program... 2) Filter and Lighting Control Locks: Randomization is useless with having to remember and reset filter and lighting controls... Further, it would give authors a much quicker way to troubleshoot problems in filter creation... 3) Expand Noise Types/Components: This program, above all other graphics programs, should have all available types... Creating many things from existing noise takes advanced authoring skills...and still does not look right... Further, even if authors become advanced and figure a way to create things with either existing noise, Lua, or proposed custom components...they already have the program, no further incentive to submit to FF, and only have incentive to take advantage and benefit from their hard work by keeping it to themselves... Further, given filter competition/usage dilution from the high number of filters already in the library and no further submission incentives for advanced authors, submissions have been predominantly relagated to beginner/novice authors...whereby expanding noise types would allow ongoing beginner/novice filter submissions to expand and become more diverse beyond the countless clones and close variants that now compose the majority of the library... Finally, expanding noise would make filter authoring much easier for beginners as well as advanced authors alike...while fostering a much greater diversity in filter suibmissions... It does not make any sense to make filter authoring more confusing with advanced components...as opposed to making it easier to author by providing as many base noise pattern components as humanly possible!!! Hello!!!!! McFly!!!!! ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: March 25, 2012 10:48 am | ||||
SpaceRay
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Let´s see if Filter Forge INc. will listen to users and this time makes what the users have been requesting since long time ago and was still NOT available in FF 3.0
WHY just a TOP 3 ? I think it would be much better to have a TOP 10? Would you pay an upgrade for just ONLY this 3 features? An wait a year for them? |
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Posted: March 27, 2012 3:16 am | ||||
StevieJ
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People... Don't make me come back and keep bumbing this...
![]() ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: May 11, 2012 10:04 pm | ||||
SpaceRay
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StevieJ if you think that you will get any kind of answer from the FF team, I would say "Keep dreaming" because i think that this will not happen, at least not until the FF 4.0 beta is near and this will probably will not happen until autumm 2012 or even later.
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Posted: May 12, 2012 10:02 am | ||||
Cierra
Posts: 23 |
StevieJ, yes, yes, yes on #2! I assumed this had already been suggested (since I don't read the forums all that much). I've been wishing FF had this for a long time, now. There have been so many times I've wanted to run a randomize, but lock just a couple of the controls or the colors, and I keep having to go back to another preset I made and jot those on a piece of paper, then manually put them in the new preset.
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Posted: May 12, 2012 6:44 pm | ||||
StevieJ
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C'mon guys...I'm getting Carpal Tunnel Syndrome re-posting these...
![]() 1) User-Defined Filter Subfolders & Filter Drag 'n Drop: Having a way to organize your filters has been beyond much-needed and long overdue for this program... 2) Filter and Lighting Control Locks: Randomization is useless with having to remember and reset filter and lighting controls... Further, it would give authors a much quicker way to troubleshoot problems in filter creation... 3) Expand Noise Types/Components: This program, above all other graphics programs, should have all available types... Creating many things from existing noise takes advanced authoring skills...and still does not look right... Further, even if authors become advanced and figure a way to create things with either existing noise, Lua, or proposed custom components...they already have the program, no further incentive to submit to FF, and only have incentive to take advantage and benefit from their hard work by keeping it to themselves... Further, given filter competition/usage dilution from the high number of filters already in the library and no further submission incentives for advanced authors, submissions have been predominantly relagated to beginner/novice authors...whereby expanding noise types would allow ongoing beginner/novice filter submissions to expand and become more diverse beyond the countless clones and close variants that now compose the majority of the library... Finally, expanding noise would make filter authoring much easier for beginners as well as advanced authors alike...while fostering a diversity in filter suibmissions... Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: June 4, 2012 10:26 am | ||||
SpaceRay
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I think that you should be already making an appointment with the doctor as you will soon have the Carpal Tunnel Syndrome as you will need to re-post many times this until you get any answer from FF or there is some news about this |
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Posted: June 4, 2012 2:42 pm | ||||
StevieJ
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I'll keep this on top until my arms are bloody stumps...
![]() ![]() ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: June 4, 2012 9:51 pm | ||||
Skybase
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1. Right click -- create control for attribute the mouse is hovering over
2. Controller math. (I dislike using RGB math for adding 2 or more inputs.) 3. Super quick component browsing! Type in after hitting tab or some key, instant search components, hit enter and drop component down on the editor. The end of my mini requests that should improve life using FilterForge. |
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Posted: June 4, 2012 11:11 pm | ||||
StevieJ
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I like all of those as well....and you will probably get them before any of the simple no-brainer "BETA" ones... Having no control locks in randomization (#2) is sucking my will to live...and is just plain ridiculous that they are not there...totally killing efficient and effective use of randomization... This is supposed to be a premiere plugin for Photoshop, right???
![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: June 5, 2012 12:07 am | ||||
Morgantao
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Word, stevie!
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Posted: June 5, 2012 5:51 am | ||||
uberzev
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I'd like one super-worley noise component that includes all of the existing types plus additional controls.
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Posted: June 5, 2012 6:05 am | ||||
StevieJ
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Yeah... Worley only uses two base patterns for all of them anyway...
Wow!!! Look at all the noise patterns being created by the community!!! ![]() ![]() Creation of extensive base pattern/noise library = making FF much easier to use for beginners = FF receiving more varied, diverse, and useful filters from the beginner/novice author community = improves program sales... In addition, no more work-arounds would surely make drastic improvements to render speeds... Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: June 11, 2012 11:19 am | ||||
StevieJ
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OMG!!! I can't believe FF has finally implemented control locks to now make randomization efficient and usable...user-created folders so we can now organize our filters...and a plethora of new base pattern/noise components so now filter authoring is much easier for everyone of all skill levels to create a much wider range of filters without having to become an advanced component and LUA scripting author...
![]() ![]() ![]() ![]() ![]() ![]() Psych!!! Fished in!!! Happening NOT!!! ![]() ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: June 18, 2012 9:56 am | ||||
Morgantao
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I dunno what you're smoking, but I want those halusinations too
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Posted: June 18, 2012 2:46 pm | ||||
StevieJ
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Afghani Skunk Bud....
![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: June 19, 2012 9:05 am | ||||
SpaceRay
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StevieJ have you been travelling to another parallel dimension of this world where the dreams of Filter Forgers are made real and the FF team makes the user wishes?
Travelling to Parallel universe seems to be possible, so this is why I am asking ![]() http://www.foxnews.com/scitech/2010/0...universes/ |
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Posted: June 22, 2012 9:05 am | ||||
SpaceRay
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Posted: July 2, 2012 10:34 am | ||||
StevieJ
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No man... I'm just stoned...
![]() ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: July 2, 2012 10:40 pm | ||||
StevieJ
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FOR THE LOVE OF GOD AND ALL THAT IS HOLY!!! CONTROL LOCKS!!! PLEASE!!!
Was that a little too much??? ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: July 2, 2012 10:43 pm | ||||
Morgantao
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I like your subtlety
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Posted: July 3, 2012 2:58 am | ||||
StevieJ
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FREAK'N CONTROL LOCKS PLEASE!!!
Was that a little over the top??? ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: August 17, 2012 10:08 pm | ||||
SpaceRay
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Well I agree totally with you and this is a very needed thing as now it randomizes ALL the settings and could be MUCH MORE useful if you could DECIDE what settings you want to get randomized.
Why randomize the color settings or the size/pixels if you want variation with ONLY the other components? I think that there will be no answer from FF inc or Vladimir to any of this feature wishlist posts until the release of the Beta of 4.0 |
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Posted: August 17, 2012 10:26 pm | ||||
Vladimir Golovin
Administrator |
I've started an official discussion on this: http://www.filterforge.com/forum/read...&TID=10457 |
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Posted: September 13, 2012 10:23 am | ||||
SpaceRay
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Please, Please, what about the randomizer CONTROL LOCKS ???? This is for me one of the greatest problems of FF and that you CAN´T control in any way HOW the randomizing is done AND ALWAYS TAKES ALL THE SETTINGS !! ![]() ![]() I wish really much that there could be ANY way that you could think to be able to DEFINE what settings are going to be randomized and NOT always ALL of them. |
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Posted: September 14, 2012 4:05 am |
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