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voldemort
voldemort
Posts: 872
Filters: 649
As an example doing textures for modern 3d games
you might need
diffuse
specular
height
normal map
it would be nice if you could add check mark boxes in the filter to automatically generate all theese so that would save the end user time doing each stage one at a time
or to be able to do sequential stages in a texture
as an example
you might use 5 normals to do animated displacement in your games texture or dynamic speculosity
I tend to use heightmaps for this with math to adjust the intensity but using normals is way supperior in the end result and with the size of current games and mods an additional 15mb in normal maps isnt to ridiculous
or lets say you just want to set up a simple filter that allows the end user to create a bouncing ball again this ability to do multiple stages or frames would be invaluable for this cappacity (and yes I realize just how much Im asking but I figured might as well toss the idea out )
lets all whine for a wine port
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
The export of multiple maps at once has already been requested by many people and is already on our plans.

Regarding animation (multiple stages / frames): we are not going to add this into FF directly, however we might integrate FF with animation-capable packages like After Effects, Adobe Premiere etc.
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voldemort
voldemort
Posts: 872
Filters: 649
Sorry my bad I didnt realize this since I just started using this forum last night and really hadnt taken the time to peruse old posts past the 10 most current
Glad to hear this and really pumped to see that you guys really seem dedicated to produceing top notch stuff by continually improving it
lets all whine for a wine port
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