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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
A tiny little convenience function I would love to have in the Filter Forge main window: An Option to force Seamless Tiling for filter rendering. This should override the setting embedded in all filter presets, and could be conveniently grouped with the Anti-Aliasing and Render Maps options in the Filter menu.
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Thought about this myself some time ago. Added to the long-term list.
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Sweet! smile:beer:

This would make evaluating presets and their soon-to-be look on the web filter library much more convenient.
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
While we are on the topic of render overrides: Correct me if I am wrong, but the anti-aliasing options appear to be linked to the presets too. Would be nice to have a global override here as well that generally turns off the anti-aliasing pass.
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Ad Majorem Dei Gloriam
Posts: 45
I, too, would appreciate this feature
..
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jffe
Posts: 2869
Filters: 90
Quote
Crapadilla wrote:
Correct me if I am wrong, but the anti-aliasing options appear to be linked to the presets too.


----Your are correct, hours/days later, I just realized this was causing me big probs too, this needs to be changed BADLY, please, global anti-aliasing control. smile:D

jffe
Filter Forger
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
Crapadilla wrote:
Would be nice to have a global override here as well that generally turns off the anti-aliasing pass.

+ 100 a pain having to do each preset individually if you want to change the settings.....

.....and since where on the subject of "Global Control".....it would be nice to have it for lighting as well smile;) smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
very good ideas! i'm in favor of these globals also!
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
StevieJ wrote:
"Global Control".....it would be nice to have it for lighting as well


Result Component > Filter Type: Simple Filter smile;) smile:D
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Let me re-phrase it smile;) smile:D If you want to change a lighting value shared by all your presets, then you could just select all presets and change them all at once.....instead of having to change each preset individulally.....
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
But why would you want to have all your presets use the exact same lighting? Lighting brings variety...
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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MysticBlueRaven
Texture Artist/ Cavy Slave

Posts: 1474
Filters: 75
I agree with Crapadilla, I just wish we had more control over the lightiing.
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
Crapadilla wrote:
But why would you want to have all your presets use the exact same lighting? Lighting brings variety...

Very true..... Almost all of my surface result filters use just one lighting scheme.....because it is impossible to avoid bad areas in randomization (which is why I wish you could set lighting parameters and choose which lighting to include).....and because I want the user to stay in the best lighting for the best effects without the chance of being misled and stuck in a less desirable lighting scheme. I probably shouldn't do it, but I do approach the least experienced user with my filters.....

Anywho, even though I only use one lighting scheme, they still seem to be very useful with many turning HU.....but I hear what you're saying by all the Editor's Picks that I have smile;) smile:D
Quote
MysticBlueRaven wrote:
I just wish we had more control over the lightiing

I agree 110%.....would make it much easier (for at least me) to include other lighting for more variety as Dilla stated......
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
In the light of recent render speed discussions, I thought I'd bump this, and reiterate.

[*] Global Force Seamless Tiling Override
[*] Global Anti-Aliasing Override

These are just... a necessity! smile:D
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
Quote
Crapadilla

In the light of recent render speed discussions, I thought I'd bump this, and reiterate.


Global Force Seamless Tiling Override

Global Anti-Aliasing Override


These are just... a necessity


YES, YES !!! I totally agree with you, it would be really good and a very useful thing to have and so be able to override the presets values, great suggestion and request
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