SpaceRay
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This is a new awesome and amazing Visual Batch Renderer add-on that works together with Filter Forge 13, 14 or future versions
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Posted: May 9, 2025 9:39 pm | ||
SpaceRay
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I decided to make this because there is very little information and data about what seems a very useful tool
Visual Batch Renderer official features page Buy here Visual Batch Renderer I do not own this add-on yet and so I can not give my experience, and there is no trial available but fr om what I have seen is possible to do I think is really a great and interesting tool and worthy to own and use As for example if you have one image and then want to render it with 25 different filters with different presets it seems that is possible. I do not know how easy or difficult it may be because there is no video tutorial available Also you could have for example 20 different images and process them with the same filter and preset For example, VBR can “apply effects and filters to entire folders of images” meaning it was designed for this exact scenario. PLEASE SEE BELOW WH ERE IS SHOWN VISUAL BATCH RENDERER - BATCH WORKFLOWS IN FILTER FORGE - DETAILED DATA A LONG DETAILED DESCRIPTION OF THE FOLLOWING USES Generating Many Variations fr om One Image A key use of VBR is to quickly produce many stylistic variations of a single source image. For example, an artist can load one photo and then add multiple VBR tasks, each with a different filter or preset. Batch-Processing Many Images Consistently When you have a folder of images that all need the same treatment, VBR automates it. In this workflow, open VBR and choose a filter/preset once, then apply it to all source files in a batch. Multi-Resolution Rendering (Scaling Tests) Filter Forge is resolution-independent – it can render any filter at any size up to 65,000×65,000 pixels so you can render any amount of different resolutions of the same image, filter and preset The Visual Batch Renderer lets you exploit this by queuing the same image/filter at multiple resolutions. For instance, suppose you want to see how a texture design looks at 512×512, 1024×1024, and 2048×2048. Efficient High-Resolution Batch Workflows Rendering very large amount of images can be time-consuming in Filter Forge. VBR improves workflow efficiency by letting you set up overnight or unattended jobs There may be more uses than these 4 shown here The Visual Batch Renderer (VBR) add-on for Filter Forge 14 is a powerful tool designed to automate and streamline the application of filters to multiple images. It offers a range of features that can significantly enhance your workflow, especially when dealing with large batches of images or complex filter applications. VBR is aimed at rendering dozens, hundreds, or thousands of images in one go and saves you a huge amount of time and effort when you need to render dozens or hundreds of images at any size required. You can add the required filters and source images to a rendering queue right in the main Filter Forge window, and then render the queue in one go. Also, Visual Batch Renderer lets you apply an effect to all source images in a folder. It is a separate and optional add-on program for Filter Forge (available fr om version 13 onward, including version 14) designed to streamline the process of applying filters to multiple images. Available for Windows and Mac that offers a visual way to construct a rendering batch job, specifying the needed source images, filter presets, and output paths for every rendering task. It provides a graphical interface to set up and manage batch rendering tasks, which is particularly useful when working with large sets of images or complex filters. KEY FEATURES & CAPABILITIES VISUAL BATCH SETUP Allows users to construct batch processing tasks through a visual interface, selecting filters, presets, and images without needing to write scripts. MULTIPLE FILTERS AND PRESETS You can apply more than one filter and preset to each image, enabling complex and varied processing in a single batch job. FOLDER PROCESSING Automatically processes all images in a designated folder, applying your chosen filters and presets efficiently. INTEGRATION WITH FILTER FORGE Works seamlessly with the Filter Forge software, using its filters and settings without requiring manual duplication. TIME-SAVING Eliminates the need for manual filter application on each image, significantly speeding up large-scale image processing tasks. USE CASES BULK IMAGE PROCESSING Ideal for situations wh ere hundreds or thousands of images need the same effect or enhancement. PRESET VARIATIONS Useful for comparing the impact of different filter presets across the same image set. AUTOMATED WORKFLOWS Reduces repetitive tasks, allowing artists and designers to set up jobs once and let them run automatically. Diverse Use Cases for Visual Batch Renderer Bulk Application of Multiple Filters to a Single Image Apply various filters to a single image in one batch process, generating multiple stylistic versions for comparison or selection. Processing Multiple Images with a Single Filter Apply a specific filter to an entire folder of images, ensuring consistency across a series, such as product photos or themed collections. Combining Multiple Filters and Images Set up complex batch jobs wh ere different filters are applied to different images, allowing for diverse outputs in a single run. Automated Texture Generation Generate a series of textures by applying filters to base images, useful for game development, 3D modeling, or digital art projects. Preset Variations Experiment with different presets of a filter across multiple images to explore various effects and sel ect the most suitable one. Key Features of Visual Batch Renderer Visual Interface for Batch Setup Construct batch jobs through a user-friendly interface, selecting source images, filters, presets, and output settings. Support for Multiple Filters and Presets Apply various filters and their respective presets within a single batch job, enhancing creative flexibility. Folder Processing Process all images within a specified folder, applying chosen filters and presets to each image automatically. Integration with Filter Forge Seamlessly integrates with the main Filter Forge application, allowing for efficient workflow management. Time-Saving Automation Ideal for scenarios requiring the processing of dozens or hundreds of images, significantly reducing manual effort. GETTING STARTED INSTALL THE ADD-ON Make sure the Visual Batch Renderer is properly installed and recognized by your version of Filter Forge (version 13 or later). PREPARE YOUR ASSETS Gather your source images and organize them in a dedicated folder. Choose the filters and presets you wish to apply. SET UP THE BATCH JOB Open the Visual Batch Renderer, load your images, sel ect your filters and presets, and configure output options such as file format and destination path. EXECUTE THE BATCH PROCESS Start the batch job and monitor its progress. The renderer will apply the selected filters and presets to each image automatically VISUAL BATCH RENDERER - BATCH WORKFLOWS IN FILTER FORGE - DETAILED DATA The Visual Batch Renderer (VBR) is a paid add-on for Filter Forge 13/14 (or any future upd ate) that provides a graphical interface for batch rendering tasks. In VBR, users build a queue of rendering tasks by specifying source images (or folders), filters/presets, and output paths for each task Once the queue is set up, a single click renders them all in one go, saving manual effort. According to Filter Forge’s documentation, this “visual interface” lets you “select source images, filter presets, and output paths, and even apply effects to entire folders of images” Below are examples of how VBR can streamline common workflows, illustrating step-by-step setups and the added value for users. Generating Many Variations fr om One Image A key use of VBR is to quickly produce many stylistic variations of a single source image. For example, an artist can load one photo and then add multiple VBR tasks, each with a different filter or preset. In practice, you open VBR fr om Filter Forge’s interface and add a task for the first filter: choose the source image file, pick a filter (and preset), and set the output name. Then you add another task with the same source but a different filter or preset. Each task appears in the queue list (with source, filter, preset, and output). When you click Render, Filter Forge processes each task sequentially, producing one output image per variation. This is much faster than manually re-applying filters one by one. In other words, VBR turns variation-making into a one-click batch job You can even mix filters and existing presets: for instance, one task could apply a “Cartoon” effect to the image, the next task could apply a “Watercolor” effect, and so on. Option to do multiple procedural texture outputs that could represent different filter effects. This workflow is useful for concept exploration or texture libraries, because you can review dozens of outputs at once. The official feature list notes VBR “allows users to select source images [and] filter presets” in a queue which is exactly how these multiple-variation jobs are set up. Batch-Processing Many Images Consistently When you have a folder of images that all need the same treatment, VBR automates it. In this workflow, open VBR and choose a filter/preset once, then apply it to all source files in a batch. For example, point the source to a folder (or add multiple images) and choose the desired filter/preset. VBR will list one task per image in the folder, each with that filter. (Alternatively, you can add tasks manually: select the first image and filter, then add the next image with the same filter, etc.) Either way, the queue now represents “Filter + Image1”, “Filter + Image2”, and so on. Finally click Render to process all images in turn. This replaces tedious manual or command-line processing. According to Filter Forge’s notes, VBR can “apply effects to entire folders of images” meaning it was designed for this exact scenario. Batch jobs like this are ideal for photo sets, game texture batches, or any large image library. It ensures every image gets the identical effect with minimal setup. When running VBR, you see each task progress and can even stop or skip tasks as needed. The huge amount of time saved over opening each file individually (in Filter Forge or Photoshop) is significant. (For reference, Filter Forge changelog describes VBR as an “auxiliary tool to construct a rendering batch job, specifying the needed source images, filter presets, and output paths” Multi-Resolution Rendering (Scaling Tests) Filter Forge is resolution-independent – it can render any filter at any size up to 65,000×65,000 pixels The Visual Batch Renderer lets you exploit this by queuing the same image/filter at multiple resolutions. For instance, suppose you want to see how a texture design looks at 512×512, 1024×1024, and 2048×2048. In VBR, you would add one task with the 512px output, then duplicate it (or add a new task) and change the size to 1024px, then again for 2048px. Each task has the same source image and filter, but different output dimensions. Running the batch will then produce all three sizes automatically. This is useful for UI/UX designers or 3D artists who need textures at various mipmap levels or platform resolutions. It also provides a quick way to catch scaling artifacts: you can open the three outputs side by side to compare how the procedural effect behaves at different scales. Since all filters in Filter Forge support arbitrary resolution VBR simply queues and renders them one after another. The interface lets you edit each task’s resolution field (just as you would set resolution for a single render), so setting up these multi-size tasks is straightforward. Efficient High-Resolution Batch Workflows Rendering very large amount of images can be time-consuming in Filter Forge. VBR improves workflow efficiency by letting you se t up overnight or unattended jobs. For example, instead of waiting by your computer to save each large output, you can queue dozens of high-res renders and click Render once. Filter Forge that is 64-bit can access much more RAM for large textures and VBR ensures you don’t have to repeat settings for each render. You might queue several 100-megapixel maps or a range of filters on high-res photos, then leave VBR to run through the list. According to official notes, the visual interface “streamlines batch rendering” by centralizing all settings. Each task has fields for output path and filename, so you can systematically organize results (for example, saving all outputs to numbered files). This saves hours on repetitive work. In real-world use, artists have noted that what used to require command-line scripts or repetitive clicks can now be done in minutes with VBR. For anyone dealing with large portfolios or ultra-high-res assets (Filter Forge supports up to 65k textures By automating the queue, you effectively parallelize your work: VBR handles one task after another without manual intervention, letting you focus on other creative work. In summary, the Visual Batch Renderer lets Filter Forge users build and run complex batch jobs via a simple GUI Whether you’re exploring many effects on one image, processing hundreds of photos with a filter, testing designs at different scales, or cranking through high-res renders overnight, VBR simplifies the setup. The interface – with its task list of source image + filter + output – eliminates manual repetition. This workflow automation can save vast amounts of time, justifying the add-on’s cost, and makes large-scale Filter Forge projects far more practical. |
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Posted: May 9, 2025 9:49 pm |
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