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  • Specular exponent too large
    ... Filter Forge x86-SSE2 3.007.23569.7090 Release-SSE2, February 13, 2012 14:14 [3/15/2012 10:09:27 PM Eastern Daylight Time] Exception reported at thread 00000E00 'RenderingMgr 029E5E58/0': Specular exponent 10000 is too large (greater than 10000) for environment 034C9F08. Possible original exception location: (0) : ()+0 at 0072CFA5 in Filter Forge x86-SSE2.exe (0) : ()+0 at 0490E7D8 in Filter Forge x86-SSE2.exe (0) : ()+0 at 00C42E98 in Filter Forge x86-SSE2.exe (0) : ()+0 at 00BC65C0 in Filter ...

  • Stylized Wood by ronviers
    Author: ronviers. "Kraellin wrote: tighten the grain a bit" You have expensive tastes. You realize those tropical hardwoods cost a lot more and logging the rain forests is bad for the environment. :| But I will see what I can do.

  • Carl's Corner :)
    Author: ronviers. "Crapadilla wrote: I was ;) -ing!" Sorry. "Crapadilla wrote: is it rather the case that the environment that we have created results in the birth defects?" Ok, I accept that. But the upshot is that some kids are just born rotten.

  • Carl's Corner :)
    Author: ronviers. "Beliria wrote: do as Ron says!!" Well said. :D And youshould get busy learning matte painting and environment design right away. Stop screwing around. Get Vue, Terragen and Photoshop and become an expert!

  • Unstable Weave by Crapadilla
    Author: Vladimir Golovin. "Crapadilla wrote: Oh what magic a custom HDRI environment can do" Grace Cathedral by Paul Debevec? We tried to license it for inclusion into FF but Paul didn't reply our emails.

  • Organization on Disc of FF
    ... a while ago and got strange results. I made a new folder inside My Filters by right-clicking, named 'Test Filters'. Now this subfolder contains 5 subfolders (created by FF the moment I created the subfolder), all empty, but with 'official names : My Environments, My Filters, My settings, Search Index, System. How can I rectify the situation. And how can I create subfolders, without this happening? 2. How can I create new Folders on the same level as the Factory Folders (like Textures, Effects, etc....

  • Carl's Corner :)
    ... a tantrum. How long would it take you to create the King Kong model? Then it has to be rigged and deformations applied. How long would that process take? How long do you think it would take you to animate his 3 minute rampage? The scene involves an environment with practical effects as well as live footage of a real human. There are backgrounds that have to be modeled, painted or otherwise generated. There are camera movements, lens selection, depth of field and focus issues. All of these visual ...

  • Material Showroom, R2
    Author: Huidafa. Hello, I am developing a tool called "Material Showroom", that allows game designers to interactively browse materials in-game, in a collaborative, online environment: http://www.huidafa.com/rsrc/MaterialShowroomR2.jpg Revision 2 of Material Showroom mostly contains textures created using a competing texture generation tool, but I am excited about Filter Forge, and I have started adding a few of its ...

  • The Render Animation output goes almost pink
    Author: Matsuzaki. Hi GMM, thank you for your reply! The Save Image As function is working correctly in my environment, too. (I output 60 images individually to make an animated GIF.) I tried it on two different machines with the same result.

  • FF5 won't open in Windows XP
    Author: GMM. We have never supported virtual environments, though "not supported" is not always equal to "not working". This seems to be your case. Sorry to disappoint you but support for VMs is not planned.

  • exr files allowed in forum
    Author: Kraellin. now that the max file size in the forums is 500k, it might be feasible to put some lighting environment files posted on the forums. would be a nice way to exchange some of these with folks.

  • Debugger detected [304]
    Author: GMM. This is known issue. Unfortunately Spyware PC Doctor seems to block Filter Forge completely. If you are using Spyware Doctor in a corporate environment your IT department could probably address PCTools.com with this issue.

  • Hard Shadows
    Author: jitspoe. Math for the normals wasn't quite correct in the previous image. I think I've fixed that, and I cranked up the ambient light and down the environment light to make it look a little more natural. Here it is on cells with a circular arc profile.

  • Beta Stage 2 is Out!
    Author: KGtheway2B. THANK YOU THANK YOU THANK YOU for remembering to add "reset environment rotation". The AO is awesome guys, nice work. (Need to add a duplicate surface height slider in the AO option set though, IMO)

  • JPG to EXR library
    Author: Kraellin. ok, this is one i took, so i guess i have permission to post it for use :) this is 400 x 200 x 480 ppi and looks a bit like the 'forest' environment once rendered. it's a bit lighter but works pretty well.

  • Psyonix is hiring!
    ... Forge, even better. A wide variety of skills (like modelling, particle effects and such) is a big plus. Being a smaller team, we get to do a lot of different things rather than being pigeon holed into doing the same thing over and over. The work environment is also much more laid back than most companies. In other words, it's not a corporate environment with tons of meetings and a bunch of project leads to answer to. Everyone gets to be a game designer, so there is a lot of input into the projects ...

  • Skating Ice by Carl
    Author: Lareieli. Beautiful effect! I can't quite decide what I want to use this for but I like it so much I am going to try and think up an excuse :D Maybe a frozen pond in an outdoor video game environment?

  • Basic lighting question
    Author: Kraellin. ok, in refq2 rev2, unplug your circular arc and plug the profile grad into the surface and you shld see what's going on. remember, you've also got a lighting environment affecting all this and not just height.

  • Submission Error
    ... it will take. i tried with both 72 dpi files and 300 dpi. both worked fine. attached is one i tried tonight called 'mountain-1'. just download the file into "documents and settings\[your windows account name]\application data\filter forge\my environments". if you dont have a 'my environments' simply create the folder in that location and copy this file into it. you DONT need HRDshop or the photoshop plugin. also, that plugin wont work with paint shop pro anyways; it's an .8bi file ...

  • Beta 2 Gallery - Part 2
    Author: Kraellin. lovely lace, lynn :) looks like industrial waste, carl, or maybe industrial waste dumped on mud. very cool :) ben, well, it's no doubt a surface filter, yes? so, maybe rotate the lighting environment and see what happens?

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