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  • Carl's Corner :)
    Author: ronviers. "StevieJ wrote: It looks like that big dam project in China" That's the one. Maybe the largest public works project in the history of man. It sure did displace a lot of people and reek havoc on the environment but it is cleaner than burning coal. :| It's not really on my top fifty but I would like to see it. What I would really like to see are places like the Seychelles, Galapagos, New Zealand, Yellowstone, Easter Island etc. At the bottom of the ...

  • For JFFE
    ...?group_id=55124" ----Nice of you to think of me, but I've got all I can handle on my plate just trying to program synths, let alone be wiring them up myself ha-ha. :D I have Reaktor, which is a $500 build-your-own synths and effects graphical environment program, and it's insane, too much for me. Maybe if I knew the hardware side of it and had made RadioShack kits as a kid or something ha-ha. Good looking out though, I appreciate the thought eh. :) jffe

  • filter with images
    ... where things could get a bit ugly. the .exr/hdri files i've been making generally convert to about 2 or 3 megs (when using no larger than 400 pixels on a side). so, a limit there seems pretty reasonable too. i'd love to be able to share some of the environment files and be able to import other's hdri's as well.

  • Suggest a new filter.
    ... be something like this: First define the general surface shape (height map). From that, create two variations - one for the rough metallic surface, another for the smooth coating. Calculate surface normals using derivatives and use those to offset an environment map (for faked reflections). Blend the two reflection layers together. Here is a quick test.

  • Looking for Flaming Pear Replacement
    ... illustrator, looking for a Mac Photoshop plug in filter that acts like Flaming Pear's Laquer. My staff has been using Laquer for many years for organic 2D lighting effects. However, it only works in 34 bit on Macs. I have just a little while until our environment is updated to exclusive 64bit. And it doesn't look like Flaming Pear gives a darn. I've downloaded the Forge Trial and experimented for about 10 minutes...will continue playing. I wanted to find people familiar with FP Laquer, and ...

  • Has anyone here used Allegorithmic's Substance Designer?
    ... textures come out very nice and real, all procedural and very fast render times with great preview and stuff... but it doesn't have the same ring as FilterForge. In fact I like FilterForge better because it has this "do whatever you want" sort of environment. Substance does but not to the same degree. But I guess the integration with Maya, Unity, and UDK (was it?) is pretty nice. Love the idea of being able to change textures on the fly instead of waiting for it to render over time. But then ...

  • For Rod_D_How do you make the PHF Photofonts ?
    Author: Rod_D. Also i have a Linux environment setup on my windows XP machine for compiling Gimp, GEGL, and BABL from GIT. :) So i will look into the websites you provided and read up on Lisp.I believe it may have something to do with the need of a bat file. I invoked this one and ran ...

  • The FF HDR environs in surround sound.
    Author: jffe. Bridge - http://www.sachform.de/media/sachform/products/HDR003/swf/HDR003H001.swf Church - http://www.sachform.de/media/sachform/products/HDR002/swf/HDR002H003.swf Entrance Day - http://www.sachform.de/media/sachform/products/HDR001/swf/HDR001H010.swf Entrance Night - http://www.sachform.de/media/sachform/products/HDR001/swf/HDR001H011.swf Forest - http://www.sachform.de/media/sachform/products/HDR006/swf/HDR006H026.swf Lobby - http://www.sachform.de/media/sachform/products/HDR001/swf/HDR001H019...

  • Moebius Trnasformations
    Author: Conniekat8. "StevieJ wrote: Ah, this could be acheived by FF creating a 3-D environment and allowing user-defined math equations.....which I've mentioned probably a kazillion times since I've come here.....but has been shot down every time because FF doesn't want to get into it with all the other 3D programs out there. I for ...

  • Plasma Ball by ronviers
    ... about? Or maybe just describe it in a little more detail. "Kraellin wrote: may be one i have to look at the guts" You won't need to look at this one Kraellin - the only cool thing about how I did it was using the height map to move the environment reflections so they do not obscure the plasma - most of the rest I learned from you. Thanks! :)

  • After Effects compatibility
    ... Crapadilla: We cannot allow creating .8bf files from separate filters because this would mean that anyone could download all filters from the Library, compile .8bfs of them, sell them and ruin us :| Also, we would have to pack the HDRI lighting environments into every 8bf, which would increase its size to at least 12 Mb; and we cannot do it anyway because the HDRIs are licensed from Sachform and we cannot distribute them except as part of Filter Forge. If you want more detail, there was a ...

  • Filter Forge and the notion of a Project
    ... "Vladimir Golovin wrote: A real solution for all of these would be to remove the distinction between a filter and a component, which would involve 1) demoting the Result / Shader component to the status of a regular component, and 2) implementing Lighting Environment as a control, or even a separate type. This way, there would be no difference in composing a filter and composing filters." [My emphasis] Exactly! This is probably what I was clumsily attempting to convey by... "Crapadilla ...

  • MY FILTERS categories
    Author: Crapadilla. Imagine using Filter Forge in a production environment, like a game studio's Texturing department, with several different people using one seat of FF. Without a means to effectively organize locally created filters, which all end up under 'My Filters' now, it would quickly turn out to be quite ...

  • Announcing Ultraforge, the Filter Forge successor
    Author: Vladimir Golovin. Hi everyone! After 8 years of development, we're happy to announce the long-awaited Filter Forge successor, codenamed Ultraforge (https://filterforge.com/ultraforge/) -- a powerful node-based environment for image generation and processing: - GPU support for significant speed improvement. - Node-based programming: nodes for bitmaps, numbers, strings, lists, and more. - Generative AI: create images from text using Stable Diffusion AI. - Image-to-Image ...

  • The Disquisitions of Betis
    Author: SpaceRay. "Betis The purpose of this filter is to basically replace the surface node. You can give it all the same inputs (besides reflection blur for now). Has the ability to use internally generated environments for shading, and because it's a node (group), you can continue the filter after processing through it. " WOW!! Is this true? Have you been able to make a new "Result surface" component replacement? From your text, I understand ...

  • Please, how to batch render with command líne all presets of filter ?
    ... helpful if you could point out in the help page of the command line renderer that - when using custom presets, the filter should first be copied to a custom folder and the corresponding path must be written to the XML file - when using custom HDRI environments, copy them to the Program Files folder. This would save us users time to experiment." Thanks for testing and for this suggestion, so then it is better that you use the command line renderer with custom presets it should not be with ...

  • What do you use FF for?
    ... of a game I worked on which uses a lot of FF textures (custom made). http://www.gametrailers.com/player/40763.html And some screen shots... http://media.ps3.ign.com/media/142/14272972/imgs_1.html I made all the particle fx and most of the environment textures/models (and the videos hehe). About 90% of the textures I made were done in FF. A few of them I'm trying to refine so I can submit to the library. The game is on Playstation Network. Feel free to buy it, it's $10. ;)

  • Welcome to the Machine by Carl
    ... almost as bad as graphics over the web." I was thinking that this might have been insulting. I was only referring to how frustrating and claustrophobic it is to work with low poly models or low bandwidth internet connections. Working in those environments requires more discipline and creativity than working at high end workstations with render farms. I dream about having access to that type of equipment like everyone but obviously my prospect for gaining access is zero. So I apologize for ...

  • Lighting Control
    Author: StevieJ. "jffe wrote: Not sure what Onyx meant by "hurtful", but just eliminating certain lighting environs from the randomizer would be easy and not hurt anything" That's what I thought too.....but there's probably alot more to it..... "jffe wrote: not really worry about some the small handful of people out there who hit random twice ...

  • Lighting Control
    Author: jffe. So basically just range-limiting the light controls, and being able to block out say #4 and #6 of the 7 lighting environs ? That'd be simple to put in FF. Convince Vlad and they could add that tomorrow. :P The other stuff like adding lighting in the middle of the filter, eh, I dunno, I'd havta see it in action to make any real judgement on it, but offhand, I'd ...

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