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  • CC Filter Forge Environment Library - Monthly Updates
    ....com/folder/cinkb1j3d395j/Formatted_FFENV_Files) Unformatted FFENVs Folder + Formatted Subfolder (https://www.mediafire.com/folder/5mof7pqxvs0fr/FFENV) Thanks, CFandM; happy to hear you like them. I finished converting and uploading the rest of the EXRs. The extensive environment library is fantastic for me; it exponentially increases every filter's variations and doesn't mess with FF load time or anything else. All I have left is a load of HDRI environments that need to be converted to EXR then FFENV, but I still ...

  • Chrome Art by Persidio
    Author: ronviers. Beautiful filter Persidio! :) I did not realize they could be so useful in webpage design. It is very helpful to see the samples and even more helpful to see the web page. I like how the filter can take all of its color from the environment or generate color of its own. This should be a very useful filter for 3D environments too - like pterosaur armor. :D Just an FYI, when I used the link: http://www.persidio.net/FF/chromeart/Chrome_Art.htm I got a reset connection ...

  • Offline Filters
    Author: OnlyFails. Hey I was wondering how to use FF in an offline environment? We have a pretty closed networking environment at my workplace and I use FF as my go-to texture generator however when clicking the 'Open this filter in Filter Forge' on your website it opens up FF which then prompts me the 'Unable to ...

  • Brushed Stainless Steel by ronviers
    ... thanks for taking a look at it. I will try your suggestions and see what I can come up with. By orthogonal gradients I mean gradients at right angles. If you think that's obscure here is how onyXMaster put it: "onyXMaster wrote: When you use environment mapping (Filter Forge lighting uses this technology as a part of Surface filters rendering), you get the reflection for _orientation_, since the lighting environment itself is positioned infinitely far from the surface itself. So, you will ...

  • 3D Filter Forge
    Author: StevieJ. Hey Carl..... It could be done different ways.....introduce 3D components into the current program and allow the user to create their own 3D environments, create a separate 3D environment where textures are imported, etc.... There's basically two main approaches to 3D; Solids and skins where the textures are wrapped around 3D frameworks. Then there would be 3D component tools like booleans ...

  • My wishlist
    Author: Lady Stormy. I'd like to see this intergrated more into PSP. 1. I'd like to see this filter applied to the image that is being used within the PSP environment instead of needing to save it within the filter environment itself. It'll bug people to have to use the filter, save the image, then bring it back to PSP to finish whatever they were doing. This also prevents use of layers as PSPers do. ...

  • Noise Lab
    ... looks a lot like shredded metal sitting on the ground. and it really does look pretty real world to me. i was totally impressed with this. and moreover, i'm now able to completely change the form of an image with just one setting in the lighting environment or even one single color change. i'm not just changing the lighting or color, i'm changing the very form of the image. to me, that is something remarkable. i'm not talking about the changes i made in those white ones by changing the size, ...

  • Submission Error
    ...... *drumroll* ... successfully. It can safely be assumed that the error was caused by the filter referencing these user-environments, I think. However, it still eludes me why I dont get the "problem with the filter" page with my custom environments. In fact, I have NEVER seen it in all the time I am using FF and submitting filters. So, as a test, I modified some other filters to use my user-environments in their presets, fired the submit wizard and it seems I dont get that problem ...

  • Repper Type Function Using FF Engine
    ... this type of stuff, and are there any good tutorials to get me up to speed? What pattern methods are you adding? Are you using LUA? Also, if you check my posts, there's a thread in the filters forum where I've converted over 300 EXR to FilterForge environments. Just search for: CC Filter Forge Environment Library - Monthly Updates I will resume work this fall, but my reason for stopping in the 300s is explained on the thread. Video of every pattern method inside Repper Pro. YouTube - https://youtu....

  • More Options And Control Over Lighting
    Author: StevieJ. Hey Everyone :) I would like to have full control of lighting modes so that I can include the good areas of different lighting environments in randomization while blocking off the bad areas from the user (giving the user more options, control, and keeping them from wasting time in the bad areas). Then, maybe some swith controls, etc...... :) I would also like to see FF ...

  • posting environments
    Author: Skybase. In FilterForge the nice shading/reflections comes partially from the HDRI environment maps. These are spherical panoramas that basically create an "environment" in which we can realistically light and reflect surface shading off of. Anyway... so you can load custom spherical HDRI maps into FF for different lighting ...

  • CC Filter Forge Environment Library - Monthly Updates
    Author: CFandM. I grabbed a couple of the formatted environments to test.. They look good so wonderful work on these... :)

  • Mirror Mirror 2.0 by DJI
    Author: DJI. Thanx Ramlyn! :D " Ramlyn said "Perfect for science fiction environments..."" Indeed. And 3D sculptures. :)

  • Mirror Mirror 2.0 by DJI
    Author: Ramlyn. Very beautiful! Perfect for science fiction environments, and also to make nice and unusual textures. Thanks for posting it. :D :D :D

  • VMWare
    Author: GMM. Filter Forge is not supposed to work in virtual environments. This is intended.

  • Beta 9: Unable to set light color
    Author: Sphinxmorpher. FF 9.002 - this is still a problem. As soon as I move the mouse, the color picker field disappears and the environment dropdown is on top.

  • Filter Forge and VMWare Fusion
    Author: GMM. Rick, this is known behavior. Sorry to disappoint you but running Filter Forge in virtual environments is not supported.

  • Some Texture Inspiration
    Author: Skybase. Jacob Norris - MetalGearSolid environment work. https://www.artstation.com/artwork/0aaKK

  • FF5 won't open in Windows XP
    Author: GMM. Unfortunately we don't support virtual environments. You can request a refund if you don't use FF on a physical machine.

  • Native American Biotech by Ramlyn
    Author: DJI. And this is with your preset #8 Gamma=40,Environment=Bridge, Brightness=250.

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