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UDK Cave Wall

By angelboiii

UDK Cave Wall by angelboiiiUDK Cave Wall by angelboiii

About this work

Tools used

FF, Maya, Photoshop CS4, UDK

Author's comments

I used FF to generate normal, bump, diffuse and AO maps fro the walls. In Maya i used bump map fror displacement on a plane, i baked it to polys.. then i modeled the lowrez model from it.. so i got 512x512 displaced lowrez plane that i deformed, taking care that it was still tilable..
Ground plane is just terrain mapped with normal and diffue..