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Bomber  Plus Randomizer

The Randomizer slave component of Bomber Plus outputs a normalized random value (converted to color) that is unique for each particle. You can use multiple copies of Randomizer with different Variation settings (random seeds). This component can output HDR colors.

In order to affect individual particles, this slave component must be connected to the subtree of its master's Particle input, and such connection must not be routed through any bitmap-based components.

For general information about slave components, see Slave components.

Minimum and Maximum: Map Inputs (HDR)

These inputs define the color range of the Randomizer output. Technically, they are used for converting the normalized internal per-particle random number into a color by using this number as a percentage of interpolation between Minimum and Maximum colors. These inputs can accept HDR colors.

Variation: Numeric Input

Technically known as random seed, this input provides a starting value for the internal per-particle random number generator. Two copies of Randomizer with identical Variation setting will produce the same internal per-particle random numbers, though their output color may be different if their Minimum and/or Maximum colors are different. The per-particle random numbers are also affected by the global Variation value. For more information, see How Variation Works.

Preview:

This control allows you to preview output values of the slave component, which may be useful for creating and debugging the Particle subtree. Technically, Preview defines the output of the slave component in situations when it is sampled by any input other than its master's Particle input.