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Filter Forge 3.013 – Rendering Stability Increased, Bugs Fixed

February 26, 2013

Alexandria, VA, USA (February 26, 2013) – Filter Forge, Inc. today released the update 3.013 to Filter Forge, a Photoshop plugin that allows users to create their own filters. The current update introduces several bug fixes and significantly improves program stability while rendering large images.

How to update: To download and install the update 3.013, select Tools > Updates from the Filter Forge main menu. The update preserves all downloaded and user-created filters, as well as user settings and the license key. Note: if you are using a Windows 8 compatible version of Filter Forge 3.0, please download the 3.013 update from http://www.filterforge.com/download/windows8/ and install it manually.

About Filter Forge, Inc: Based in Alexandria, VA, Filter Forge, Inc. is a one-product company solely focused on developing Filter Forge. For more information, visit http://www.filterforge.com

List of Updates, Additions and Fixes

Platform-independent:

  • Fixed a bug which skipped supersampling after flushing blocks into the disk cache.
  • Fixed a bug which caused only a part of blocks to be supersampled.
  • Increased the amount of memory available to Filter Forge on 64-bit platforms.

Windows-specific:

  • Fixed the memory management issue which caused the Bad Allocation exception.

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Filter Forge's amazing node based editor has been invaluable in giving us the power to create textures that make the most of today's real-time pixel shaders.

Karl Wickens
Visual Effects Lead Artist
Electronic Arts
www.ea.com

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“Filter Forge is an incredibly powerful new Photoshop Plugin. It's simply amazing. It gives you the power to create your own filters (you must run them from inside Filter Forge though) without any programming knowledge at all.”

Enrique Flouret
www.photoshoproadmap.com

“It's a powerful and logical way of creating effects that's relatively easy to learn by seeing how other effects are built. Creating filters from scratch is time-consuming, but for a wider user group, it's a great way to modify already-created effects.”

Neil Bennett
Digital Arts
www.digitalartsonline.co.uk

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