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Filter Forge 3.013 – Rendering Stability Increased, Bugs Fixed

February 26, 2013

Alexandria, VA, USA (February 26, 2013) – Filter Forge, Inc. today released the update 3.013 to Filter Forge, a Photoshop plugin that allows users to create their own filters. The current update introduces several bug fixes and significantly improves program stability while rendering large images.

How to update: To download and install the update 3.013, select Tools > Updates from the Filter Forge main menu. The update preserves all downloaded and user-created filters, as well as user settings and the license key. Note: if you are using a Windows 8 compatible version of Filter Forge 3.0, please download the 3.013 update from http://www.filterforge.com/download/windows8/ and install it manually.

About Filter Forge, Inc: Based in Alexandria, VA, Filter Forge, Inc. is a one-product company solely focused on developing Filter Forge. For more information, visit http://www.filterforge.com

List of Updates, Additions and Fixes

Platform-independent:

  • Fixed a bug which skipped supersampling after flushing blocks into the disk cache.
  • Fixed a bug which caused only a part of blocks to be supersampled.
  • Increased the amount of memory available to Filter Forge on 64-bit platforms.

Windows-specific:

  • Fixed the memory management issue which caused the Bad Allocation exception.

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This is really a fantastic piece of software, I highly recommend everyone checking it out if you're into pattern/texture map creation.

Neil Blevins
Technical Director
Feature Films
www.neilblevins.com

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Filter Forge is an excellent filter creation tool with a strong community spirit that will enhance your Photoshop creations.”

Nick Mead
Reviewer
en.softonic.com

“For 3D modelers, Filter Forge is a dream come true. It creates seamless textures with a single mouse click. The professional version creates the following map types for any texture: bump, normal, specular strength, specular exponent, diffuse, metallic, and alpha. The same filter can be used to generate any resolution, since filters are procedural.”

Bob Nolin
www.digitalimagemagazine.com

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