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Over 14100 user-submitted textures and effects!
#1318. Dark metal wall with lights.. Keywords: techno lights pattern metal. Controls: Row Shift, Light Color, Metal Bump, Light Dirtyness, Light Brightness, Light Radius, Repeat H, Repeat V, Light Border, Metal Color Var
#13768. Your image made of hexagons and triangles, combined with colored light effects. Keywords: Hexagons, Triangles, Artistic, Art, Abstract, Painting, Light, RGB. Controls: Selector, Light Selector, Image Type, Round Corners, Chaos, Repeat, Rotation Value, Rotation Invert, Color H Range, Color L Range, Color S Range, Contrast,...
#15463. Generates moons. Modeled after Luna, Earth''s moon, with mares (seas) on one side. No time for 3D? Use this 2.5D moon instead! For full moons, push the Lighting Range to 250 or more, and swing the Lighting Arc all the way to one side. Other lighting controls provided for a range of shaded moon phases. Have fun!. Keywords: moon luna lunar 2D 2.5D lighted shaded shadow shadowed phases craters mares....
... Bot Drone Sphere Ball Science Fiction Game Tech Tec Alien 3D Perspective. Controls: Tec Solid Fill, Tec Flat, Tec Formula, Tec Details, Tec Scale, Tec Contrast, Tec Roughness, Tec Offset V, Tec Offset H, Tec Transparenz, Tec Intensity, Tec Invert, Tec Light Lines, Tec Light Opacity, Hi Pass Radius, Hi Pass Contrast, Hi Pass Invert, Bot Bevel, Move Bot X, Move Bot Y, Rotation, Bot Radius, Bot Correct Scale, Bot Invert, Bot Color 01, Bot Color 02, Eye Color, Eye Shell 2 Width, Eye Shell 2 Smooth, Eye ...
#9559. This filter generates a Tron 2.0 Landscape with your photos. I have used part of code of: LensFlare1 by Vikram K. Mulligan, StevieJ's UltraSketch-Black by StevieJ. Keywords: Tron 2.0 Legacy Science fiction flare light bike. Controls: Light Flare 1, X1 Position, Y1 Position, Light Flare 2, X2 Position, Y2 Position, Glow Color 3, Glow Color 2, Glow Color 1, Ring Radius, Light Edge Weight, Lightness, Contrast
... — without this, cubes are all at the same relative height. Z depth mode : linear gradient, perlin noise or image Z img / custom img: works in “Z img” mode only. Unchecked: base image. Checked: custom image. — shadwos — Light debug: let you test the Hard Shadows settings with a much faster test scene. Directional lighting: shadows strenght Light Yawn and Light Pitch: from “Hard Shadows” by jitspoe descrtiption: “Light pitch is the upward angle of ...
#15448. An asteroid generator. Add a little extra to your space scenes. A shaded 2.5D asteroid with stark, vacuum lighting. Only makes one at a time, but there are enough controls to ensure uniqueness and consistency among any number you create. Just lock Preview plus lighting controls and hit Next Variant. Distortion can move an asteroid out of the center masked ...
... Presidential Election. Presets have been set up for various political color schemes or customize your own scheme. Sliders allow you to adjust the size of each of the colors, color contrast and color transition. An option to choose Shaded Medium Light rather then an actually color allows you to use hatched lines of "medium" and "light" colors rather then the "medium light" color. A group for more examples of this effect and tips on using it is at http://www....
#12155. Light Burst creates colorful rays of stark backlight "behind" the alpha of your source image. This filter uses a scale loop to approximate radial smudging. This approach has a quality advantage over using polar coordinate transforms ...
... applies instant analogue retro gratification to them, giving them that warm and fuzzy feel of the late seventies and early eighties. Features: Retro Toning, Chroma Aberration, Soft Focus, Film Grain, Vignette, Film Frame Bleeding, Film Streaks, Light Leaks, 12 Color Filters (3 Warm, 3 Cold, 6 Color). Credits for various filter parts go to: Skybase, Vladimir Golovin, emme and MathOrWhat. Keywords: Film, Analoque, Analog, Photo, Lo-fi, Lofi, Holga, Lomography, LOMO, 1970, 1980, Diana, Photography,...
.... Genrates various types of stars, from Red Giants, to black dwarfs. Keywords: sun space galaxy universe planet star celestial orb fire hot gas gaseous fireball sphere solar sol dwarf giant science astronomy. Controls: Surface Hue, Surface Sat., Surface Lightness, Surface Contrast, Surface Density, Surface Swirl Mix, Surface Adjust, Light Spot Mix, Light Spot Size, Dark Spot Mix, Banding, Size, Glow/Flare Hue, Glow/Flare Sat., Glow/Flare Lightness, Glow mix, Glow Size, Glow Radial, Flare Mix, Flare Size,...
#6839. A coin generator that creates stacks of coins of all sorts. Tips: Brighter coin colors can create undesirable effects. If the image looks odd, bring down the color until the coins look natural. A dramatic light effect includes the optional use of a lighting cookie (not to be confused with a browser cookie) that provides additional atmosphere. Keywords: coin, coins, money, gold, silver. Controls: Color, Color Range, Coin Thickness, Highlight, Ridge Opacity,...
#8838. Gives your images that good old lo-fi analog feeling. Effects include - light leaks, chromatic aberration, fisheye, vignetting, dust, scratches, hairs, glare, film grain ect. Keywords: analog, analogue, film, lo-fi, old, lomo, holga, retro, warm, soft, blurry, film damage, dust, scratches, hairs, grain, vignetting, chromatic aberration, ...
... Converts an image into a binary map (black/white), then creates a bevel that is a single pixel wide. You can modify this filter or use an external program to layer the bevel onto the image. ––- Tip: To invert the bevel, just use the opposite light angle. Keywords: pixel, bevel, shading, edges, retro, sprite, shadow. Controls: Threshold, Light Angle, Dark / Light / Both, Grays / BW
... spiral, golden ratio, shadows, fake. Controls: BG image / color, Numbers, Numbers color, Curve, Curve color, Frames, Frames color, BG color, Numbers scale, Spiral width, Frames width, Iterations, Scale, Rotation, Flip, Position X, Position Y, Shading, Light X, Light Y, Light amount, Shadows amount, Occlusion radius, Direct occlusion, Noise
... (optional) -Improved control of colors SPECIAL THANKS to Sjeiti, Betis and Constantin Malkov for their suggestions. Keywords: books, library, shelf, bookcase, wood. Controls: Books Color 1, Books Color 2, Books Color 3, Books Hue 1, Books Saturation 1, Books Lightness 1, Books Hue 2, Books Saturation 2, Books Lightness 2, Books Hue 3, Books Saturation 3, Books Lightness 3, Add writing?, Wood Color, Wood Scale, Shelves Roundness
#10239. Generates procedural terrain rendered in pseudo-3D. Inspired by Orteil's Terrain Generator. - Switch to Preview mode at the bottom of the filter controls. - 4 preview modes: height, color, lighting and water. - Quickly modify the controls using the appropriate mode. - Switch back to Final mode for fine tuning and rendering. Unfortunately the Randomizer doesn't work very well with this... Have fun exploring the boundless ...
... Fade, Cross > Scale, Cross > Height, Cross > Smooth, Cross Ring > Height, ScrewRing > Scale, ScrewRing > Value, ScrewRing > Height, !_Screw In Switch_!, Screw > Scale, Screw > Sides, ScrewRing > Blur, Screw In > Heigth, Light > Add, Light > Color, Light > Invert, Disc > Add, Disc > Scale, Disc > Gamma, Lamellas > Add, Lamellas > Height, Corner Hole > Add, Corner > Add, Corner > Half, Corner > Half Flip, !_Corner Switch_!, Corner > ...
#7996. This texture filter generates a rough log wall, typically found in cottages or medival houses. Keywords: log, wall, cottage, wood, rough, medival. Controls: Wood Hue, Wood Lightness, Wood Saturation, Color Flux, Bark Pieces, Bark Lightness, Logs flatness, Gaps/Bond, Log Bond, Scratches, Scratch Angle, Scratch Amount, Scratch Distortion, Gap distortion, Gap Dist. Amt., Gap Smooth
... desert dirt sand valley stream river lake ocean life plants grass trees forest jungle. Controls: Landmass Size, Landmass Invert, Landmass Height, Landmass Flatten, Landmass Smooth, Valleys, Shore Roughness, Shore Depth, Shore Hue, Water Color, Water Lightness, Mountain Lightness, Mountain Saturation, Forest Coverage, Vegetation Coverage, Vegetation Density
... reflections similar to a 3D rendering, with sky and clouds (or the source image) reflecting from the windows and environment from the structural parts. "COLORS AS GRAY" makes the structural elements in shades of gray, using only the lightness of the colors. Leave unchecked to access full range of colors. Doesn't affect interior elements or glass. Tip: Build one building to your liking and do Variations with "low" or "medium" Randomization Level for Variations ...
... some use in the mystic arts of role-play and visual-gaming. Keywords: Tiles, dungeon, floor, brick, pattern, paint, mess, shingle, slate, hand, blood, role, playing. Controls: Off Tile, Tile, Flecks, Color Contrast, Color Gain, Crack Amount, Dusting, Lighting, POST Gamma, Lighting Angle, Pattern, Torchlit
... recognize the original image.) The stacking number of spheres in the direction of depth derives from image luminosity. Or you can choose to use random number for the depth. Various controls to fine tune the look are provided. Use Lighting>brighness to control lighting. Experimentation is the mother of discovery. Keywords: matrix, spheres, 3D, space, depth, dimension, cyberspace, bubbles, grid, rows, columns, stacks, balls. Controls: Depth, Sphere Size, Sphere Frequency,...
.... Keywords: wood, floor, trell, parquette. Controls: Pattern, Bevel Shape, Bevel, Bevel Width, Bevel Wear, Extra bevel wear, Mortar, Mortar Width, Reflectivity, Ring Roughness, Ring Scale, Ring Stretch, Surface rough, Wood Color Flux, Wood Hue, Wood Lightness, Wood Saturation, Opt Surface, Smooth wood, Poor man AO, PAO Light Ctrl, PAO Dark Ctrl
... filter which helped me with the snow. Keywords: Flagstone, pavement, tiles, stone, rock, moss, ground, garden, road, path, plants, ruins, medieval, fantasy. Controls: Stone 1, Stone 2, Color Contrast, Stone spacing, Flagstone Roughness, Bevel, Sand, Sand Lightness, Lichen, Mossy Stones––––, Moss Coverage, Moss Scale, Path––––––––, Path Curviness, Path Width, Leaves–––––––, Leaf Density, Extra Dry Leaves, Ground Plants–––-, Plant Density, Plant Size, Sprouting Weeds––-, Blossoming,...
#7323. Cross weave texture. Note: Brightness and color cast are controlled using the lighting controls in the HDRI section. The appearance of the filter did not benefit from being a surface texture but I did leave the components for the bump map in case anyone needs it. Very special thanks to Genie for giving the filter new ...
... new fear has taken a grip on your heart... Keywords: storm, hurricane, sky, clouds, rain, weather, stormcell, epic, atmosphere. Controls: Sky Color, Storm Structure, Clockwise Rotation, Storm Eye Size, Cloud Cover, Cloud Density, Cloud Size, Epic Sky Lighting, Sky Glow, Light Shaft Length, Quick Shape View, Cloud Self-shading, ± Final EV
#237. . Keywords: electricity lighting bolt voltage energy sparks discharge electric. Controls: Color, Glow, Roughness
#303. . Controls: Dark / Light, Radius
This filter requires Filter Forge 14.0

... character, with human, ghost, demon, youkai variations. Keywords: Woman, Character, Female, Ghost, Yuurei, Demon, Devil, Spirit, Spectre, Kuchisake, Youkai, Rokurokubi. Controls: Character Select, Character Offset X, Character Offset Y, Let''s get slim!, Light Flip, Character Hue, Character Contrast, Character Saturation, Character Lightness, Character Rotate, Character Flip X, Character Flip Y, Background, Face Type, Face Corners, Skin Color, Hair Type, Hair Color, Eye Types, Eyes Scale, Pupil Color,...
This filter requires Filter Forge 11.0 or higher.

#16258. Animated waves with sparks and some light caustics. Keywords: animation wave spark caustic. Controls: Water High, Water Low
... Variation, Knot Mask Variation, Branch Scale, Branch Amount, Distortion, Distort Rough., Distort Stretch, Branch Rough., Scale1, Scale2, Color 1, Color 2, Color 3, Roughness1, Roughness2, Contrast1, Contrast2, Vertical Planks, Structure Sat., Structure Light., Planks Offset X, Planks Offset Y, Win. Frames Sat., Win. Frames Light., Painted Frames, Win. Paint Color, Structure Color, General Dirt, AO presence, Top Dirt Color, Lower Dirt Color, Top Dirt Balance, Top Dirt Cover, Lower Dirt Balance, Lower ...
... are controls to view and set the white point of the base height, and set up the base height itself. Check Set White Point and adjust the White Point slider until the screen is all white; then uncheck Set White Point. You may need to disable intense lighting to get a clear view, but save a copy of your lighting settings, clear them and when you''re done with White Point and Base Height adjustments, paste them back in. Keywords: PBR clifff rock face stone wall wetness drips moss lichen. Controls: ...
... LEGACY MODE when you need H.Fade! - Use the 'Size, pixels' slider to control the amount of pixelization. - 'OUTLINE Color' controls outline brightness. - Set 'OUTLINE Width' to 0 to disable outlines. - Set 'H.Hue', 'H.Saturation' and 'H.Lightness' to 50 to remove all color variation. - Set 'Roundness' to 50 for completely heightmap controlled pixel corners. Keywords: pixel pixelize pixelization isometric isometry extrude 3D mosaic block geometric grid tile square checker quantize....
#463. A graphic halftone effect with many options. Keywords: halftone dots. Controls: Inclined, Steps, Black Point, White Point, Gamma, Brightness, Contrast, Opacity, Saturation, Lightness