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				Sphinx.
								
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| Posted: June 13, 2012 2:06 pm | ||||
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				Morgantao
								
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 So is 3 OK, or not? I'm confused  				 | 
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| Posted: June 13, 2012 3:55 pm | ||||
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				SpaceRay
								
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| Posted: June 13, 2012 7:35 pm | ||||
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				uberzev
								
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  | 
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| Posted: June 13, 2012 8:12 pm | ||||
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				Ghislaine
								
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			SR, Sphinx wrote that. And what's mean digits (sorry, I do not know this word)  
			![]() visit https://gisoft.ca 				 | 
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| Posted: June 13, 2012 9:18 pm | ||||
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				Sphinx.
								
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			LOL! Yes, Uber sent me that example (just kidding). No I made some mistakes in the number part of the challenge (can't edit post!). Forget the numbers
 
			However I only used the digits 0,1,2 and 5 (sorry about the confusion) - but use that as a hint, not a requirement (if you can make the same image using other numbers, that is accepted). So using those numbers/digits the following examples are allowed "1.5", "215", "0.5" etc (and these numbers goes into the various property fields.. you figure out where)  | 
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| Posted: June 13, 2012 11:40 pm | ||||
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				Indigo Ray
								
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| Posted: June 14, 2012 8:50 am | ||||
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				Sphinx.
								
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			Cool Indigo!
 
			So, you guys want a hint?  | 
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| Posted: June 14, 2012 9:47 am | ||||
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				Mongoose King
								
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| Posted: June 14, 2012 12:06 pm | ||||
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				Sphinx.
								
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			Very good Mongoose! I could be persuaded into calling that a correct answer, but lets see if you can tweak the last few bits.   
			 | 
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| Posted: June 14, 2012 1:05 pm | ||||
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				Mongoose King
								
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			Here's the next closest.  Figured out how to get the multiple rings around the outer blobs.  Had loads round at one point :O  Found some even crazier patterns while sliding sliders around, this is as close as I'm going, could be tweaking sliders forever to get the exact same look, but I got the technique figured. 
			![]() Release the Mongoose! 				 | 
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| Posted: June 14, 2012 3:39 pm | ||||
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				Sphinx.
								
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			That is close enough   
			Its amazing how so relatively few changes will dismantle that polygon completely! I'll post the solution tomorrow.  | 
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| Posted: June 14, 2012 4:09 pm | ||||
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				Mongoose King
								
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			Yea, it's hard to figure out what's going on with it, I can kinda see what's happening with it after messing about for a while and pondering on it, but when you first do it, it seems to just be totally unpredictable and not make any sense.  
 
			I never considered doing wacky stuff to the polygon until that variable sized dots thread a bit ago. I wonder what other stuff can be done to it. Release the Mongoose! 				 | 
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| Posted: June 14, 2012 6:40 pm | ||||
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				Sphinx.
								
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| Posted: June 15, 2012 11:42 am | ||||
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				Mongoose King
								
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			ok, hmm, weird.
 
			Cos I had a totally different connection! Sphinx challenge 2.ffxml Release the Mongoose! 				 | 
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| Posted: June 15, 2012 1:57 pm | ||||
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				Morgantao
								
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			Interesting...
 
			I did something very similar to this, connected the noise to the poligon's rotation. It looked sorta like your puzzle image, but I couldn't find the right settings on the noise to make it look exactly like yours. Nothing worked, now I know why. I never tried squashing the poligon  | 
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| Posted: June 15, 2012 7:08 pm | ||||
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