OriK
Posts: 5 |
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Posted: November 7, 2015 7:48 am | ||
Crapadilla
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Use an Offset component. Feed your "details" into the Offset's Source map input and the flat noise into its Offset X/Y map inputs.
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: November 7, 2015 8:01 am | ||
OriK
Posts: 5 |
Great, thanks. That worked fine
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Posted: November 7, 2015 9:00 am | ||
OriK
Posts: 5 |
Now I've been using the component "Rotate" instead of "Offset" since it better fits my needs but why is "Rotate" not tilable or am I missing something? I actually got my final result with a clean and simple node tree but this makes the texture useless unfortunately. Is there possibly another way to randomly rotate the detail texture in those areas?
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Posted: November 7, 2015 9:24 am | ||
Sphinx.
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OriK,
To see why Rotation makes the filter non seamless try the following: 1. New Filter -> Hook up an Image component to a Rotate 2. Use the Overrides option to force enabling of tiling 3. Enable tiling on the result node and try rotating... it simply don't line up. However! Step two may be the solution to your exact problem because the cells will render in seamless mode and the way you transform the image into those cells may hide the non seamless artifacts.. |
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Posted: November 8, 2015 6:53 am | ||
OriK
Posts: 5 |
Oh man, that's it. I've been setting up the texture in Photoshop already and it took me hours. Thanks again, that helped me alot.
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Posted: November 9, 2015 1:54 pm |
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