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Sjeiti
sock puppet

Posts: 722
Filters: 71
Hi,

I've been searching but there is no way to rotate an image is there?
I only need to rotate 90 it degrees so it should be an easy process.

gr...

Ron
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Quasimondo
Quasimondo

Posts: 147
Filters: 32
Hmm - I thought that I had submitted, my snippet for 90 degree rotations a while ago, but it looks like I didn't. Well, I will do so now, but for the moment here's a link to the file:

http://incubator.quasimondo.com/filte...tate.ffxml
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Sjeiti
sock puppet

Posts: 722
Filters: 71
ah great,

thanks
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Sjeiti
sock puppet

Posts: 722
Filters: 71
Hmmm...

...got home and tried it but that 'Size/pixels' slider (resulting in repeating Profile gradients) got in the way again (nice effect though). I could of course use your scaling snippet and not use the 'Size/pixels' slider but that would be a bit double... besides, there's no way to disable the 'Size/pixels' slider.

oh well

Ron
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Quasimondo
Quasimondo

Posts: 147
Filters: 32
My solution for the rotation is still quite coarse - I'm pretty sure that it is possible to roate an image by 90° with just a single offset map - the only question is how to generate that map. The Pixel Size slider is a problem and I thing there should be an option to disable it.
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byRo
an Englishman in Brazil

Posts: 138
Filters: 8
Quote
Quasimondo wrote:
I'm pretty sure that it is possible to roate an image by 90° with just a single offset map


Aha, another challenge! smile:D

(Blends are 50%, Normal)

Rô

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Quasimondo
Quasimondo

Posts: 147
Filters: 32
+++ smile;)
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Another question about rotation is can full rotation be done without a lot of hoops. Here is my full rotation soulution.
http://www.filterforge.com/filters/736.html
It has a lot of hoops. It does work oddly but it works.
Stupid things happen to computers for stupid reasons at stupid times!
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Ken
CameraKen
Posts: 136
Filters: 16
Hi.

Amazing. You Guys are just great. You all seem to understand the relationship between gradients and offset to give the required effect. I wondered if anyone could point me to tutorial on this stuff. All I can find with Google is SVG. Or maybe I am searching for the wrong words.

Ken
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byRo
an Englishman in Brazil

Posts: 138
Filters: 8
Quote
CFandM wrote:
Another question about rotation is can full rotation be done without a lot of hoops.

Yes. smile:D

Rô


Rotate All Angles.ffxml
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byRo
an Englishman in Brazil

Posts: 138
Filters: 8
Rotation 67%.



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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Ahh rotate without the zoom. Nice job
Stupid things happen to computers for stupid reasons at stupid times!
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byRo
an Englishman in Brazil

Posts: 138
Filters: 8
Quote
CFandM wrote:
Ahh rotate without the zoom.

A bit more than that actually......
Also, the angular rotation is completely linear - 0%->100% is 0->360 degrees exactly. smile;)

In the example 67% = .67 x 360 = 241.2 degrees.

Although, if you count components as "hoops", then I did use a few more. smile:D

Rô
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Quote
byRo wrote:
A bit more than that actually......
Also, the angular rotation is completely linear - 0%->100% is 0->360 degrees exactly.


This is also the cool part of your filter that I like over mine.

Although, if you count components as "hoops", then I did use a few more.


Well kind of a little of both the above. The filter that I made has a little less components. The result I was shooting for was complete rotation where someone could simply take say for example the tiles component. Connect this instead of the image component and boom you can now rotate the tiles 360. Having less components would also mean less clutter and possible render times reduced, if possible.
Stupid things happen to computers for stupid reasons at stupid times!
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byRo
an Englishman in Brazil

Posts: 138
Filters: 8
Quote
CFandM wrote:
Having less components would also mean less clutter and possible render times reduced, if possible.

Agreed, but until the FFFolks release a "Rotate" component (Vladimir? smile:D ) I don't see a quick fix - well, unless I'm missing something.

Seems that we now have three alternatives:
- Simple: Rotation, exact, 90 degree increments only (see above);
- Medium: Rotation, using manual adjustments, any angle ("Rotate Zoom2");
- Complex: Rotation, exact, any angle ("Rotate All Angles").

Rô

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CFandM
ForgeSmith

Posts: 4761
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Quote
byRo wrote:
I don't see a quick fix - well, unless I'm missing something.


I might be missing that as well.

Quote
byRo wrote:
Seems that we now have three alternatives:


I like those choices.
Stupid things happen to computers for stupid reasons at stupid times!
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byRo
an Englishman in Brazil

Posts: 138
Filters: 8
When I realized that the control for "Rotate All Angles" is really an image and not just a number then the fun started.... smile:D
Here I used various radial gradients:

Rô

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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Man that does look like it was fun. I am sure it won't stop there thou.
Stupid things happen to computers for stupid reasons at stupid times!
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
I did make a distortion of sorts with Rotate Zoom2 Not quite the same effect which is cool since they are different. But both fun to play with.
http://www.filterforge.com/filters/763.html
Stupid things happen to computers for stupid reasons at stupid times!
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