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SpaceRay
SpaceRay

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I have put this thread New bomber + multi images - Would be possible to make this example?

Quote
If I have 100 input images, do I have to load each image one by one myself into each image input? or there is some new way way to load fr om a folder or a list as it was told somewh ere?


Also LexArt have also put this thread

Be able to batch load multiple images from a folder into Bomber Plus?

The problem is that the FF team when developing the new bomber plus multiple images support forgot to think a way to batch load images if the wanted to support "infinite" images load into bomber plus

and is well told by Skybase too as shown here



Well, I have tested and discovered and possibly found way to "batch" load multiple images in bomber plus, although regrettably is not easy to do and not what you may think and does not solve the problem really much, and is not much easier and less tedious to do.

What I have thought is that you can modify the already loaded source image as FF recognizes only the file name and source, but not the real content of it, so you would only have to load it once.

For example for 50 images loaded into each one of the color control slots, you would only have to do it ONLY ONCE, if you save this as a preset, and then in Photoshop or any other graphic software, you replace the image that is contained in the filter preset keeping the SAME file with the SAME name, I mean that you need to overlay your new image over the previous one, and then save it and the next time you use the preset with the 50 images, each one that you have changed, will be converted to the new one.

STEP 1 - Load once all the images you may want into the color controls slots, for example 50, and save a preset with this loaded images

Do all the settings and images results that you may want with these 50 images you have loaded, as they will be deleted afterward.

STEP 2
- Modify with Photoshop (or any other graphic software) the same source images you have loaded with other images on top of the original ones (you can modify the size and anything else) just must keep the same file and same name. It will not workk as far as I know with a duplicate of the image

STEP 3 - Go back to FF and press another preset, and go back to the preset that contains the loaded images, they will be updated with the new ones. If it does not work at first, just close the filter and open it again.

I know that as said is not a good way and easy solution, but is something alternative.
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Skybase
2D/3D Generalist

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Step 4: Cry because too many images to load.
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GMM
Moderator
Filter Forge, Inc
Posts: 3491
I moved the thread to the corresponding forum.
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Skybase
2D/3D Generalist

Posts: 4025
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Ok since this forum thread's about solutions for this batch-loading capability I thought I'd just try something anyway. Back several years ago, SOMEBODY (I bet ThreeDee or Uber) was talking about loading images into FilterForge at once. That solution utilized a grid of images that can be loaded into FilterForge as a single image, which is divided into multiple segments which can be fed into the bomber as separate images.

The thread since has been kinda forgotten and I don't even know where it is. And instead of bumping those old threads up / linking to them and causing a mess of information here on these forums *cough* I thought I'd kickstart the conversation here once again.

The 5.0 method uses the bomber plus which makes life a million times easier. It also utilizes the lovely new map switch component which allows for storing of data which can be called randomly. So basically it's just a lookup table. Each time the bomber makes a particle, it's looking up coordinates set up in advance. This makes this method very difficult to adapt to larger grid sizes so I'll need to make a nice math method of doing this... which at this rate looks totally doable.

The user needs to input an image that's divided into quadrants. I guess we can make ones that are 16s, 32s, 64, 128, 256... etc although this would require larger image resolutions and more time-consuming grid-editing. That might be solved via a script of some kind. I'm pretty sure I can make this method work with Photoshop's contact sheet script.

In short: Thought about old thread that did similar. Uses lookup table. Uses 5.0 components but isn't flexible right now. Works anyway. Can expand. Maybe use math. Probably will continue development. But no promises.

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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Yep that was Threedee that had posted about that....I used that method as well in one of my anaglyph filters...Before multi-images via a control... smile;) smile:)

It does look like a good solution for the issue at hand... smile:)
Stupid things happen to computers for stupid reasons at stupid times!
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SpaceRay
SpaceRay

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Quote
Skybase wrote:
Step 4: Cry because too many images to load.


smile:D Yes I agree that surely as I already said, is not at all the best possible way to do it, but at least Photoshop has batch loading of images and so loading the images is not a problem, and you can modify all the source images more easily although I agree that is a lot of work, and also tedious and boring to do, and cry for all the work to be done, but this is better than nothing, and having to load images one by one on the color controls

Quote
GMM wrote:
I moved the thread to the corresponding forum.


I did put it in the General part because this does NOT involve making anything with the filter editor or creating something, this is all made only with the settings and preset and modifying all the source images in photoshop, so there is no part of this involving the filter editor

Quote
Skybase wrote:
Ok since this forum thread's about solutions for this batch-loading capability I thought I'd just try something anyway. Back several years ago, SOMEBODY (I bet ThreeDee or Uber) was talking about loading images into FilterForge at once. That solution utilized a grid of images that can be loaded into FilterForge as a single image, which is divided into multiple segments which can be fed into the bomber as separate images.


OH! Yes, this is a thread about finding ways to solve this problem, as I do not think that the FF team will do nothing about it

Your idea may be interesting, useful and possible, and better and easier than mine. If this could be possible could be good.

well done
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ThreeDee
Lost in Space

Posts: 1672
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I like SpaceRay's idea. If you make a preset that has sequential image numbers (image001.jpg, image002.jpg, etc), you can use Photoshop's batch processing to rename a folder of images to match this, then replace the content of the source folder with that new set, I would think.

I guess that about the best solution until someone makes an app that generates a preset directly in the ffxml file from a selected folder.
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SpaceRay
SpaceRay

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Quote
ThreeDee wrote:
I like SpaceRay's idea.


Thanks, glad you like it, specially coming fr om you. smile:) I had thought how the external images are loaded into FF and what happens with images loaded already in presets

By the way I like your idea too, seems to be better and easier than mine

Quote
ThreeDee wrote: If you make a preset that has sequential image numbers


OH, Sorry I forgot to tell about this on the first post.

Yes, I agree, to make it easier I already thought about giving the loaded images into the color controls of the preset, sequential numbers so you would know exactly which one you would need or want to change, because if you put a name you would not know WH ERE is that name loaded into the list of FF preset.

Quote
ThreeDee wrote: If you make a preset that has sequential image numbers (image001.jpg, image002.jpg, etc), you can use Photoshop's batch processing to rename a folder of images to match this, then replace the content of the source folder with that new set, I would think.


WOW!! Is this is really possible? Can you batch rename all the folder of images and they will still be recognized by the filter forge preset?

what I do not know if I understand correctly the part of "to match this, then replace the content of the source folder with that new set"

Do you mean that you could rename another different folder of images with the same name of the original already loaded images into the preset, and then replace the content of the second folder into the content of the original first source folder?

this would be good if possible, have to try it

Quote
ThreeDee wrote:
I guess that about the best solution until someone makes an app that generates a preset directly in the ffxml file from a selected folder.


Would be possible to do this? I have no idea about this as I have no idea of coding.

This means that it would replace the idea of replacing and batch renaming in Photoshop?

thanks for your idea
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ThreeDee
Lost in Space

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Hi SpaceRay,

I just tested the Photoshop batch naming. You can indeed do this.

You need an action that just does a "Save as" (JPEG or something FF compatible).

Then you batch process them in Photoshop, overriding the "Save as" command and use file naming that includes the word "image" followed by three-digit sequence number and file extension.

Batch the output to a folder of your choice.

Then move the original images used in the FF filter out of the folder that they are in and put the new images there.

The new images will be automatically loaded when you close and open FF.
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SpaceRay
SpaceRay

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Thanks very much for testing and good news to knpw is possible will try it myself
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LexArt
LexArt

Posts: 256
I have just seen this thread, and did not know that this could be possible, for me I think that the Skybase idea may be better and easier than the idea of SpaceRay that seems to be more work and more complex, although thanks to ThreeDee idea, it seems that may be easier perhaps

Thanks for trying to solve this in some way and hope that is found a good alternative way
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Skybase
2D/3D Generalist

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Well spaceray's method doesn't involve making complicated filter forge networks and tables.
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LexArt
LexArt

Posts: 256
Quote
Skybase wrote:
Well spaceray's method doesn't involve making complicated filter forge networks and tables.


Well, sorry, I thought wrongly then that using your way of look up tables as shown on the screenshot was easy to do and did not involve any complicated things, maybe this woould be easy if there is a small look up table and it gets more complex if you enlarge the table to 9 components grid

thanks anyway and still think that your way could be better if it would not need to make complicated networks, so will try then the Spaceray´s and ThreeDee´s suggestion
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Skybase
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Eh no need to be sorry. I'm just pointing out that there's a cost to doing this either or. Each method is tedious anyway and it takes us extra miles to do something.

Additionally, a lot of what I made is "compressed" as in I'm squeezing the node-count down to a small number. It looks simple, but it's as tedious anyway. I'm pretty sure there's a more dynamic way of accomplishing what I made so far. So stay tuned!
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LexArt
LexArt

Posts: 256
Quote
Skybase wrote:
I'm just pointing out that there's a cost to doing this either or. Each method is tedious anyway and it takes us extra miles to do something.


ok, now I know that both ways can be tedious and time wasting in it´s own different way


Quote
Skybase wrote:
I'm pretty sure there's a more dynamic way of accomplishing what I made so far. So stay tuned!


ok, if you or somebody else may be able to find a better and easier way to do it, would be good

what is bad I think is that I think is the FF team fault that they did not think about a real way to be able to load batch images in to bomber plus and do not depend on FF users trying to figure out and find a way to do it
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SpaceRay
SpaceRay

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SkyBase, I think that your idea of using look up tabLes could be good if it could reduced to 3x3 grids of images

Quote
Skybase wrote:
Well spaceray's method doesn't involve making complicated filter forge networks and tables.


Well from the screenshot you did put above it did seem that it was easy to do, and faster, but this may be because is only a table of 4 images, probably using a 3x3 or 4x4 grid for 9 and 16 images would be more complex, I do not know because I do not know how you can define the look up table to choose exactly the wanted image specifically from the grid of images

Could it be possible to reduce the look up to using only different 3x3 grid's of images instead of a bigger images grid?

I mean to use one 3x3 grid for each map switch you may be using so it fills 9 images of the map switch and you can nest them together

Do not know if limiting the images grid to only 3x3 would help to make it it easier and less complex

Also making a smaller 3x3 grid would be easier to make than a larger one, and even could be done manually on photoshop or whatever software
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FFCreator
FFCreator
Posts: 66


I made a little tool "FFSubstitute".

It is a GUI based tool to substitute multiple filenames of images in a Filter Forge (5) filter (actually in a copy of it).
Images of Color Controls with names that match the pattern Image##xyz will be replaced (substituted) by the sel ected filenames in FFSubstitute. So it is possible to substitute 999 image names at once (Image##001 .. Image##999)!

FFSubstitute can be used in every filter that has Color Controls with the property “Allow images” set. Color Controls with names that don’t match the pattern Image##xyz will not be changed.

You can download it for free from my website.
In the download package you 'll find an adapted version of the "100 input Bomber" filter (original autor Skybase) for demo purposes and instructions to use.
I have tested the tool with Filter Forge 5 and the adapted "100 input Bomber filter".

Let me now if it is useful for you.


IPadTouches.com
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Skybase
2D/3D Generalist

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Very nice work. Hopefully this will save a lot of time.

In other news I figured out a dynamic grid loader thing. Turns out the answer was right in my face just as I expected. It's less complex now and more flexible. Party on.
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SpaceRay
SpaceRay

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I admire both that you are able to do these kind of things

Quote
FFCreator wrote:
I made a little tool "FFSubstitute".


WOW!! This seems to be very good and useful, I will test it and see how it works. thanks really very much for making it, it is a great thing

Quote
Skybase wrote:
In other news I figured out a dynamic grid loader thing. Turns out the answer was right in my face just as I expected. It's less complex now and more flexible. Party on.


Oh, two good news in the same moment. smile:) Good to know that you found a new easier way and more flexible grid loader, I knew that an expert and FF professional like you could do it in some way
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FFCreator
FFCreator
Posts: 66
Quote
Skybase wrote:
Very nice work. Hopefully this will save a lot of time.

In other news I figured out a dynamic grid loader thing. Turns out the answer was right in my face just as I expected. It's less complex now and more flexible. Party on.

Thanks for your compliment.

Did you already publish your solution ("dynamic grid loader thing")?
If yes, where can I find it?
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Skybase
2D/3D Generalist

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I'm running into minor issues, turns out it's not as dynamic as I wanted it to be. Will seek help privately.
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SpaceRay
SpaceRay

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Quote
Skybase wrote:
I'm running into minor issues, turns out it's not as dynamic as I wanted it to be. Will seek help privately.


well, if you are having minor issues, it means that it may be possible to make it, and I hope that you are able to do it in some way, and be so kind to tell us how you may have made it

I have just found this grid of flat icons and maybe think that this could be used with a look up table, but really do not know it will would be possible and would be really be made much smaller as it has 11 x 11 icons = 121 icons

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Skybase
2D/3D Generalist

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Yeup. The method I got here works with pretty much anything (and it always does) but the problem I ran into is also its own limitation. I asked a couple people specifically for help but I guess I'll just upload the filter anyway since it looks like you guys are really hungry for it.

Current version works with a 4x4, 3x3, or a 2x2 grid image. I guess once I get stuff solved I can load any number but for now those are the limitations. Make sure you make a square image with a square grid. Elements should not be touching each other or criss crossing the frames or otherwise this filter does not work.

This whole things works thanks to the new BomberPlus! Without it... we wouldn't be here talking about this.

The filter has a couple components.
1. Demo Mode: Enables some sample grids (used mainly for development purposes / some eyecandy)
2. Load Source: Exactly where you should load the image.
3. Source Grid Size: A slider that determines the grid size. It goes fr om 2x2, 3x3, and 4x4.

The rest are just some exposed parameters... nothing fancy.

The problem: The part wh ere you choose the grid size is kinda static. It's not as dynamic as I wanted it to be. So basically I'm using a set of pre-calculated values. It's like a quick remedy and honestly a hack way. I thought I'd divide the value but I just couldn't figure stuff out. 5x5 grid right now just breaks when I input a number... and I have a feeling it has something to do with the fact that I'm rounding the values.

If anybody's willing to spend some time, I'd love to hear a solution. It might pretty stupid simple to be honest and at this rate it might as well be something like that.

Image Loader.ffxml
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ThreeDee
Lost in Space

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Hey Skybase,

Here's the loader modified to work up to 25x25 grid. You were right, you can just divide it, using HDR values (1/X).

TD

BTW, SpaceRay's icon sample image is not on an exact grid, the images are not centered.

Image Loader Rev.ffxml
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Skybase
2D/3D Generalist

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Man... I was SUPER CLOSE. I began using the divide component at some point while working on this thing and I somehow had the idea that I can't use it because it was screwing up on me. But this looks like the proper solution to everything. Thank you.
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SpaceRay
SpaceRay

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Note: This post has been edited many times, and added many additional things.

1 - HOW IT WORKS?

2 - USING ELEMENTS WITH ALPHA CHANNEL FOR THE GRID OPENS A WIDE WORLD

3 - MAKING YOURSELF A GRID WITH YOUR OWN IMAGES

4 - PROBLEMS I FOUND WHEN USING THIS FILTER

5 - ALTERNATIVE AND ADDITIONAL USES APART FROM THE MAIN PURPOSE


6 - PROBLEM I SEE FOR USING THIS FILTER IS THAT IS ONLY FOR SQUARE IMAGES

WOW!! This is awesome !
smile:banana: smile:loveff: smile:ff: smile:hammer: smile:eek:

Thanks very much Skybase and ThreeDee for making this possible, I have tested it and it works very well, and it will sel ect perfectly all the squares of any grid square with images or whatever you may feed as source. Clever and well done way to do it, only FF gods (FF experts with lots of experience and knowdlege) could be able to think about this and make it possible

This is really helpful and amazing and can now finally open really a new world of using FF 5 bomber plus, something that Vladimir and FF team forgot to include, and that this will really make bomber plus shine and show its value and usefulness for multiple images

1 - HOW IT WORKS?

As far as I know, it seems that it will take any square images source and divide it in smaller squares according to the number of sel ected rows, and you can either use either a jpg image or a PNG with transparent background that (Grid of images with alpha channel) will work the same

Is very important that you feed a perfect square grid image, and that if you make it with alpha channel the elements inside the square grid are perfectly centered (and not like the grid of icons I have put above, sorry ThreeDee) and also you have to keep a separation between them according to the size of the square grid (as seen on the well done demo tiles example inside the filter)

Is essential for it work that you match exactly the amount of elements that you have on the first row of your own grid with the grid squares that are the image divided (first slider) for it to work correctly and show the right result

2 - USING ELEMENTS WITH ALPHA CHANNEL FOR THE GRID OPENS A WIDE WORLD

Being able to use any square grid that contain elements with transparent background opens a really wide world of possibilities and changes much how you can use this

In the demo included it already includes the dots with transparent background, and I think that this is a very good and helpful thing, and this is really good that you can use any square grid with alpha channel (transparent background) for making grids of lots of different objects that you may have yourself and that you can build a square grid with them

I know that on internet there are lots of already done grids with elements and objects ordered with transparent background (or white or black background that you can easy delete and make it transparent) that you could be able to use. Will put later some examples of this

You can use any image or element that can fit inside a square, for example circular flowers, fruits or vegetables (or anything than can fit inside a square), letters and fonts, any circular shape or element, any triangular shape or element...

3 - MAKING YOURSELF A GRID WITH YOUR OWN IMAGES

For making a grid with your own square images you can use Adobe Photoshop or any of the other multiple and varied software available on internet, and also be aware that there is also a lot of photo collage software for PC or Mac, and LOTS of apps for photo collage grids on either iOS and Android.

Will put later some examples and some tutorials about this for the ones that do not know how to do it.

3.1 ADD A FRAME (OR MORTAR WIDTH) TO THE SQUARES INSIDE THE GRID

I have tried and tested that you can also add an additional square frame to each one of the grid squares. This must be always inside each of the square grids

Also instead of a frame you can add a mortar width (separation between images) as a grid as I have done in the letters example below

The reason for maybe including this is if you want to separate the different squares and make it like it is shown on the letters example shown on the screenshot below, because it may look perhaps bad if you have all the letters with just white as there will not be any boundary limits

For the mortar width effect, Photoshop and many other software and apps, already include a option for this to separate the images and show a grid of variable size

4 - PROBLEMS I FOUND WHEN USING THIS FILTER

4.1 - FLIP - The little square cut results are shown in reverse, but this can be solved easily by adding a FLIP component with the Flip X option checked after the Lookup component, and so it will show correctly.

4.2 - EMPTY SQUARES - It will misteriously make some of the squares feed transparent, I mean that it seems that it feeds some empty square that are NOT included in the source square grid as shown on the screenshot below. I do not know why this happen as has not been able to solve it.

5 - ALTERNATIVE AND ADDITIONAL USES APART FR OM THE MAIN PURPOSE


Apart fr om the main use that this was done, I have also found that there may be additional and alternative uses that may also be cool and interesting to experiment and use

5.1 WITH A SINGLE FULL SQUARE IMAGE AND NOT USING A GRID
I have seen also that it may give a cool and interesting result using a full single image that it will divide and jumble it all over like a grid puzzle, and I like much the effect result you can get, and you can customize how much the source image is divided using the slider

5.2 JUMBLED AND MIXED GRID IMAGE

I told above that is essential for it work that you match exactly the amount of elements that you have on the your own grid, BUT what happens if do not do this? well you still can get a beautiful and offset effect and also you can shatter and break the images avoiding to put the exact match, just move the first slider and will see what I mean.

6 - PROBLEM I SEE FOR USING THIS FILTER IS THAT IS ONLY FOR SQUARE IMAGES

Although I have told above that this filter is awesome and love it, there is still something that is a problem but can not be avoided as it is designed for only square images and grids

I have no idea if this filter could be done also to be able to divide non square grids and non-square images in the same way as it can do for square images, calculating proportionally the image ratio.

Would it be possible in some way to make it also be able to divide non-square grid images in the same way? or this works only for square images only because it uses a square gradient for the "magic" effect?

As told above this filter will work ONLY with square grids, and will not be able to cut correctly any other non-square image or non-square grid

Usually most of the images you may have are not square images, and all the photos you may take with any camera, or found, are not square, and you can not use them to make a square grid, as it of course would not be possible for obvious reasons

so you can only use this filter for only square images or anything with transparent background that can fit inside a square.

6.1 POSSIBLE SOLUTION IS TO USE BOTH WAYS SHOWN ON THIS THREAD


The only possible alternative solution for this I see is to use instead the idea I had on the first post and use the very useful and amazing FF Creator tool to replace the images on the presets.


THANKS VERY MUCH AGAIN TO SKYBASE AND THREEDEE FOR MAKING IT POSSIBLE

Here below is the screenshot of the problem told on point 4.2

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Skybase
2D/3D Generalist

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4.1: That's a nice little addition, although preferably all inputs should be prepared in advance than done "after the fact" to avoid confusion.

4.2: Looks like there's a math error. So when its looking stuff up it's probably looking up blank areas (where there's nothing). This is part because I'm rounding the values instead of using floor / ceiling. I'll just figure some nice way of making it work. Currently floor or ceiling rounds up or down and that causes issues with the randomization (it'll ignore one of the blocks). I can easily offset it but I just wanted a nice way of doing it without inputting weird values into the randomizers which I may have to resort to for a simple solution.

5: The filter's extremely generic so there's a lot of legroom for tinkering around. I say have a lot of fun bashing up some images see what crazy things you come up with!

6. I feel like other ratios will be a complete pain in the ass to work with. In addition to the extra amount of extra calculation, there's fact that users may have alternative grid sizes like 5 by 2, 19 by 5... etc etc. There's just no happy input and to prevent complicating it any further, I say let's just keep it to squares for FilterForge.

hope this encouraged a little bit of FilterForge for some of you who've been kinda lurking around lol.
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SpaceRay
SpaceRay

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Filters: 35
Quote
Skybase wrote:
4.1: That's a nice little addition, although preferably all inputs should be prepared in advance than done "after the fact" to avoid confusion.


Sorry to say that this is not a possible addition, is a real problem that is with this filter, ALL the images will be reversed by default always if you do not use the FLIP component. I have correctly prepared the grid and is created correctly in the right direction.

Here is a screenshot to tell what I mean

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SpaceRay
SpaceRay

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About point 4.1 see the post above here

Quote
Skybase wrote:
4.2: Looks like there's a math error. So when its looking stuff up it's probably looking up blank areas (where there's nothing). This is part because I'm rounding the values instead of using floor / ceiling. I'll just figure some nice way of making it work. Currently floor or ceiling rounds up or down and that causes issues with the randomization (it'll ignore one of the blocks). I can easily offset it but I just wanted a nice way of doing it without inputting weird values into the randomizers which I may have to resort to for a simple solution.


Ok, I understand what it may be happening and why it adds the empty squares, I hope that there may be some way to fix it

Quote
Skybase wrote:
6. I feel like other ratios will be a complete pain in the ass to work with. In addition to the extra amount of extra calculation, there's fact that users may have alternative grid sizes like 5 by 2, 19 by 5... etc etc. There's just no happy input and to prevent complicating it any further, I say let's just keep it to squares for FilterForge.


Of course I understand that it would be much complex to make for non-square, and already thought about this, but anyway wanted to ask
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Skybase
2D/3D Generalist

Posts: 4025
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Version 1.02
+ PROBABLY fixed the issue where coordinates were messed up displaying "nothing". This was fixed using the ceiling component instead of the round component. Although I'm fairly certain it solved stuff, I'm keeping a close eye to see if this worked. So give it a test and see if it works or not.

+ Fixed flipping issue. The horizontal lookup gradient was backwards. I was wrong.

+ Cleaned up default preset.

Thanks to Spaceray for drilling at those things.

Overall this filter is merely a snippet that perhaps can be used in a larger filter. Hopefully you guys catch on making more with it and maybe we might see some new things built on top.

Image Loader Rev.ffxml
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SpaceRay
SpaceRay

Posts: 12298
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Quote
Skybase wrote:
Version 1.02


Thanks for this updated version and will test it again and will see how it works now

Quote
Skybase wrote:
Thanks to Spaceray for drilling at those things.


Oh, thanks to you for making the filter in the first place, and for ThreeDee for solving the limitation grid.

Quote
Skybase wrote:
Overall this filter is merely a snippet that perhaps can be used in a larger filter. Hopefully you guys catch on making more with it and maybe we might see some new things built on top


OH YES! this is the big foundation for a possible big filter that can be really great, and I will mix 5 things I already know with this and hope that I am able to make it really shine and be great and enlarge the usefulness and be friendly and full of options
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Rachel Duim
So Called Tortured Artist

Posts: 2498
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Good job Skybase & ThreeDee. I was able to come up with an all math no profile version that works, however... it is slightly slower, and it crashes FF5 every time I save it. So I think I'll keep it to myself. smile:dgrin:
Math meets art meets psychedelia.
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SpaceRay
SpaceRay

Posts: 12298
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Quote
Skybase wrote:
Version 1.02
+ PROBABLY fixed the issue where coordinates were messed up displaying "nothing". Although I'm fairly certain it solved stuff, I'm keeping a close eye to see if this worked. So give it a test and see if it works or not.


YES! YES! From what I have tested with 5 different grids, is now solved and there is no missing or empty squares, and it works in the right direction. Great that you have been able to fix it and now works right, at least with what I have tested.

Thanks very much for this updated version, now is possible to continue working with it

Quote
Rick Duim wrote:
I was able to come up with an all math no profile version that works, however... it is slightly slower, and it crashes FF5 every time I save it


What is the difference between your version and the one available here?

Can it do something that this one can not do?

Is not important that is slightly slower, although is very important that it crashes FF 5 every time smile;) smile:D

Maybe you can find a way to fix it or find what may be wrong
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LexArt
LexArt

Posts: 256
Hi, thanks very much Skyboxes and ThreeDee for making this filter to be able to load multiple images in a easier way, this seems to be interesting and useful, will try it and see what I can do

Thanks very much also to FFCreator for making this tool for replacing the names of the images on the presets, and that is a very good thing to have and to make it much faster and easier

Thanks to Skybase, ThreeDee, SpaceRay and FF Creator for making this thread and trying to solve the bad problem of batch loading images into bomber plus
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
I wouldn't say it's "Bad" its more tedious that's all. Just like any program, all these things have their caveats. Perhaps in the future we'll get that solved. If not, why bother.
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Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
My version of grid image loading is different in that it only uses math components, no profiles. It is functionally equivalent. Image Loader Rev 1.02 is preferred. smile8)
Math meets art meets psychedelia.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
After thinking more about it and seeing what multiple images groups of things could be used, I think that this could be much bigger and important that I may have thought at first and opens a very wide world of possibilities, despite the limitation of square, this could be really useful.

There are lots of things that can fit inside the square size, and the ability to load a grid of up to 25 x 25 = 625 images, makes it really awesome and amazing.

Quote
Rick Duim wrote:
My version of grid image loading is different in that it only uses math components, no profiles


Thanks Rick Duim, I understand it, and that for now the Skybase version is better

I wonder that if what you have done is totally using math components, could this be probably be modified to use non-square images in some way?

Quote
Skybase wrote:
In addition to the extra amount of extra calculation, there's fact that users may have alternative grid sizes like 5 by 2, 19 by 5... etc etc.


Sorry to keep on this, but I wonder if it would be possible to have just ONE non-square grid size to choose?
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Quote
Sorry to keep on this, but I wonder if it would be possible to have just ONE non-square grid size to choose?


Explain. Do you want an alternative grid size?
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Indigo Ray
Adam

Posts: 1442
Filters: 82
brim
lane
poo
nap
baker
deck

what did I miss? smile;)

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Indigo Ray
Adam

Posts: 1442
Filters: 82
Nice, Skybase. I just added calculations with image width/height so we can use non-square grids. But I only tested cases where the grid is the same shape as the final image.

Image Loader Nonsquare.ffxml
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Nice work! smile:D

Quote
But I only tested cases where the grid is the same shape as the final image.


This has been basically the head scratcher for me. You probably can't get the size of a color control input can you? Like these color controls can't return values to work with.

I guess that's a feature request smile:p
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Now I can just dump grids of anything. Even my old files.

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LexArt
LexArt

Posts: 256
Quote
Skybase wrote:
Now I can just dump grids of anything


Nice and colourful collage. Did you make all this beautiful shapes? Beautiful and creative.

Quote
Indigo Ray wrote:
I just added calculations with image width/height so we can use non-square grids


Thanks for this will see how it works
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
there seems to be some error with the quotes that they do not work

[QUOTE]
-------------------------------------------------------
Skybase wrote:
Explain. Do you want an alternative grid size?
-------------------------------------------------------
[/QUOTE]

to avoid any possible confusion and misunderstanding I will make a image example and show it clearly what I am really suggesting

[QUOTE]
-------------------------------------------------------
Indigo Ray wrote:

I just added calculations with image width/height so we can use non-square grids
-------------------------------------------------------
[/QUOTE]

Good, thanks for making this variation, will see how it works and what it can do[quote]

[QUOTE]
-------------------------------------------------------
Skybase wrote:
Now I can just dump grids of anything. Even my old files.
-------------------------------------------------------
[/QUOTE]

Beautiful and well done, I think I remember these cool and great round images from your own Labs thread. Maybe a little too crowed but is good anyway.
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LexArt
LexArt

Posts: 256
The well done filter made by Skybase and ThreeDee is very good for square images, but I wonder if it could be also a way to use the usual digital camera 4:3 ratio grid that is maybe one of the most used and it can be seen on wikipedia as Four Thirds system

I do not have any personal example made but I have found a grid photo that maybe uses 4:3 ratio on the internet shown here below

so this way you could import camera photos and not only square photos

Thanks

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