Skybase
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I know we're not all on the same level of filter building, I know we all have different backgrounds in our ideas, and I understand we're all different. Yes yes, blah blah blah.... I hate talking about this because it always seems unfair, but I have to do it. I've been working professionally for several years now, and in doing so I come across practices in art which should be dealt with. So this is basically a list of *bit harsh* critique on filters in general. I've been using these as standards myself. I don't want to put people down, my intentions are more concerned with the overall filter, decision, and the final output, and nothing personal.
Warning: super long post! Filters submitted to the public library should not... 1. have controls that go out of whack and break visual style when a value is changed. What: you download a filter that produces some nice lava texture. The presets look nice and so you expect it to look nice. The first preset is ok, but the moment you slide 1 value on some slider, the whole lava texture vanishes, the output is green and it leaves you with a mess. (Extreme example!) Reason: controls have no limit or remapping. By remapping a control, you're limiting the filter's range of capabilities, but you also give the opportunity for the user to explore your filter without going "what just happened?!" 2. have tons and tons of versions that do almost the same thing! What: You go to the library, see 7 versions of the lava texture all submitted as a separate filter. The author claims that they're different but they're visually the same and share little difference between each other. Reason this isn't so great: If you design a filter well, it should be able to stand on its two legs. You really don't need to add more legs. Aside the humor, this is a flaw in design. A filter doesn't need so many siblings (versions.) The variations should be brought upon by adding controls and variables and never through 5 versions of the filter. I hate to see myself hopping around from 1 version of the filter to another just so I can get some aspect. I hate wasting my time looking through 5 different filters for some attribute that may get me what I want. Other than that, for every new version added it really just takes away from the original idea, its distracting to look through each version, and it really doesn't add to the library's wealth and goodness. Not everybody has a copy of filterforge professional. Do remind yourself that there are people who cannot edit filters so having more than 5 versions is trouble for those folks who just want results. There are some exceptions to this of course. Solution: Make one, build on it. Add controls and design variables to give the filter more usability and substance. Don't add more to the filter library. 3. have a boat load of features and it can make everything! What: Author decides to build photoshop in filterforge. Or... say I download a lava filter, then I change the slider and it becomes water, then it becomes a pig, then it becomes an abstract shape! Oh each value has more controls! Like 100 controls! Oh boy it must be a useful filter! No. These filters sink really quickly and it sucks using them. Solution: don't make them. 4. serve a really really really really really specific purpose. What: Filter produces lava. Very cool. Filter produces lava with hearts and candy all over it. Not cool. Author made it for Christmas to surprise the kids. Solution: Don't upload super specific filters. Make them general so everybody else can enjoy the filter. 5. be a cliche. What: Here's another generic wood texture! Oh boy I wanted that so badly! end of sarcasm. Reason why this is bad: After 100s of lovely wood generators it sounds like we'd probably want less of them. While each filter has some purpose, we probably don't need 100 more filters that serve similar trades. On the other hand if it looks visually different, produces a unique result then it becomes worth uploading. 6. be crappy. What: Not all of us are designers, but we know what bad things look like, what "good enough" is to "excellence." We have a list of featured filters, we have popular filters. So there are "marks of quality" that people look for in a filter. A crappy filter ignores all of those marks and decides to be just its own. Of course, a first time filter is always going to fall into some level of "not super awesome," but that doesn't make the filter "crappy." A crappy filter is defined as something that basically just doesn't do anything great. It produces bad results no matter what, does nothing, it is boring, doesn't offer any substance, it's a waste of time, wastes your time using it, it's troubling to use, it lacks any technical skill and in fact ignores all of that, doesn't have any visual element, follows no standard, and the author doesn't try to improve it so it just rests in the library being stupid. Solution: none! I wrote this over a period of a couple days. It's a growing list. ![]() |
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Posted: June 10, 2012 8:12 am | ||||||
uberzev
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tl,dr
![]() But I agree 110%. I don't even bother with the library any more. I really don't have a good solution either. (Other than FF hiring me to comb over every filter any give it my unbiased rating.) |
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Posted: June 10, 2012 8:51 am | ||||||
Sphinx.
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Excellent post Skybase! Let me add a few of my own observations.
You discovered Surface Mode.. Yes, it is indeed very cool, but so did the 5000 other HU hunters think before you. Surface Mode bling bling only impress a few new visitors, so reconsider before you submit your "Totally Unique Goo Liquid Chocolate Metal Generator" filter. We have alot already ![]() Your filter is slow.. Rather than not, assume that your filter is too slow. Before you submit, make sure you test your filter with different images. If the filter speed bothers you slightly, chances are others will find it unacceptable. Bye bye HU points.. Ask yourself: "Is that 22th. blur/sharpen/highpass/minimum/median/maximum component really necessary?", "Can I skip some steps by redesigning for performace?". Often a filter is build gradually with visual result in mind, not performance. Nothing wrong with that, but remember to give optimization a go before submitting (and ask in the forums if you're stuck). |
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Posted: June 10, 2012 8:56 am | ||||||
uberzev
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It's funny because the more junk people submit the more FF can hype "over 8991 free community-created filters".
In my view there should be a distinct listing of filters that meet a higher standard of beauty/originality/performance/utility. (The editors picks are too sparse) |
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Posted: June 10, 2012 9:04 am | ||||||
Skybase
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Filters submitted to the public library should not...
continuing from the commentary... 9. Be ridiculously simple. What: A filter that generates cards of color. You can choose between 5 colors and it will put cards everywhere. A dot generator! Makes circles in 2 colors! Noise generator! This one makes noise that looks mildly like perlin noise! Gradients! Everywhere! Whhaaat? Simple filters exist, and there are tons in the online library. It's not a bad thing, it's just there are ones that seem ridiculously simple. 2 Colors on top of each other with a mask on it? That's it? Oh come on, thanks for wasting my precious filter browsing time! (lolol) but you see, the point here is that the filter may produce good stuff (and sometimes simple does produce good stuff) it shouldn't be to a degree wh ere I'm just wondering how it managed to get on the library Solution: Add more features and put more thought into it. Really. ![]() 10. be the ugly duckling. What: the ugly duckling became a beautiful swan in the end. Sucks but it doesn't work like that in reality. What's ugly is ugly in art, if you want it that way, it'll remain that way. A filter that produces a grayish pink green bubble thing doesn't go too far until the author deals with the colors and perhaps the properties. Learn the principles of design, color, and other standards that make things look great. They're simple, but they take practice to understand. Learn what makes a good filter good and practice them. You don't have to know all the negativities, you just have to know what makes good stuff good. |
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Posted: June 10, 2012 10:50 am | ||||||
SpaceRay
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Thanks to all, I agree very well with all of you and is true that this happens.
Very interesting comments and like them. Perhaps there should be something more to motivate people to bother more and make a move to more excellence and optimize better. Although I do not feel bad at all when someone submits a bad filter, I just do not look at it and ignore it and that is all, also perhaps for me is not useful at all and do not like it , but other could perhaps find it useful. I suggest we could make the FILTER FORGE OSCARS AWARDS and every 6 months or once a year, there would be a prize to the filters that are very well done, outstanding, innovative, and original and show really what filter forging is. |
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Posted: June 10, 2012 10:58 am | ||||||
Skybase
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I mean there are simpler solutions to maintain content in the library, but most of it is up to the discretion of the filter author. We do have high usage stats and stuff which does work as a rating system, it's just not actually reflecting on what people prefer to see. Voting I guess is the easiest, but there's something about it that doesn't work with the Filter library.
And see, awards become a matter of opinion and interest between a couple people. We can easily skew opinion especially in a small group of niche users. The editor's pick filters is already "good stuff" which is what I'd rather see. But there's nothing wrong with producing a blog article or two about which filters do wonderful things. (Honestly think its cheesy to have batches and stuff. haha.) So it ends up becoming up to the user's discretion to submit good stuff really. I'd produce tutorials which cover basic and advanced topics and that'd be a way to bring a level to people who just began. We do have a wiki page also, it just doesn't find itself being exposed as much. |
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Posted: June 10, 2012 5:57 pm | ||||||
Morgantao
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Skybase, a tutorial would be very appreciated and usefull for the whole comunity. I can tell you that I for one, don't get along with wikis... I need someone to "hold my hand" and give me a step by step on how to do things, while a wiki in general is more of a random heap of facts and tips.
It could be my mild dyslexia taking it's toll, but I find it easy to get lost in the wiki. |
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Posted: June 10, 2012 6:09 pm | ||||||
Kraellin
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you dont need quality standards in the library. there is a good reason why it all gets lumped in together... several reasons, actually. a new filter maker is going to very often make junk. he's not going to be familiar with what's in the library all that much and he's going to make mistakes... just like we all did. i say let him. one needs to output something to get started. if you do nothing but reject and invalidate new works, even if they are crap, you'll never develop as many good filter makers. and that's just the way that is.
however, what could be done, is a new, high quality library. it could even be done with a minimal output fr om FF, inc. if filters had a rating and at a certain rating they automatically got copied over into the HQ library, you'd have what you want. you could even make that rating the HU (high use) rating. a filter gets to HU and it gets copied over into the better library. mind you, i said 'copied over', for you still leave a copy of the HU filter in the main libary. you might, particularly some of the older members on the forums here, have noticed that we're not seeing very many FF, inc. employees on the forums these days. GMM is around, but where are the others? bella seems to have been gone for quite a while. i dont see onyx around and even vlad has been missing for a while. and this is why i said there is more than one reason for not messing with the libary. someone has to do the work and i dont anyone in here volunteering. anyone could start a high quality library web page. wouldnt be that hard, but i dont see any volunteers and the reason i point out the lack of FF, inc. employees is that i think the ranks have dwindled. my guess is wh ere there used to be 5 or 6, there may now only be 3 or 4, which means that work done at FF, inc. is being done by fewer people, meaning jobs, projects and priorities have to be administered more tightly and there probably isnt a lot of extraneous time for lower priority items, like revamping the entire library. and as for some of the limits some of you want to put on the library, ppppphhhhtttt!!! no way, jose'! i love filters with controls that 'go out of whack' and some of the long rendering ones. tons of versions, yeah, i dont need six parquet wood flooring filters, but at the same time, if you squash this aspect of filter submitting, you likely squash that one guy that comes along and makes that one wood parquet filter that blows the other six out of the water. i specialize in making filters that make lava and also water and then something else. you dont see many of them in the library because i hoard these... they are my favorite filters. they are inspirational! i click on 'next variation' and i get a whole new look i've never seen before! this is one of the most marvelous features of FF, it's infinite variety and it's ability to inspire! if you ever want to squash creativity, put start putting limits on it and you'll get there. add in a few arbitaries while you're at it and poof, creativity hits the rut. i'll tell you a little secret about creativity. it's meant to communicate. you're trying to get noticed, to tell a story or inspire or create an emotional reaction... you're trying to communicate something. when you get no reaction, no response at all to the thing you're trying to communicate, that in itself is a communication and it shld bloody well tell you you need to either promote more or go in a different direction. i've done lots of work in various forums across the web and whenever i fail to produce a response, i either abandon the work or revise it or promote it better, but normally it tells me it wasnt good enough. if i take that no response and go all disheartened and disenchanted and quit, i've made the wrong decision. a young filter author here shld take things the same way; produce whatever seems good enough to appeal to someone. if it gets no response within a period of time, revise it and re-submit or comment on your own filter and ask questions. the wrong thing to do is to disqualify or reject the newbie filters. they'll quit and not come back and that would be a loss to the whole community. i download every single filter in the library. when i start up FF it takes quite a bit longer to load because of this, but i find it well worth it. one single crappy filter might well contain a routine or an aspect i've never thought of before and it might well inspire me in making something of my own. i dont like limits. i like infinite possibilities. you guys shld have been here in the early days when filters could only have 10 controls max. that one drove me crazy. one of my filters has over 120 controls and it's one of my favorites. it constantly inspires me. so, be careful what you ask for, you may get it ![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: June 11, 2012 2:04 am | ||||||
uberzev
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I'd be willing to rate filters on an official basis. But I think there would be some hurt feelings.
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Posted: June 11, 2012 2:13 am | ||||||
CFandM
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Very Well Written Craig..
![]() ![]() I remember that discussion of the two different types of library..I thought that this was a good ideal. However not so much the paying for the better filters part..... I used to belong to a site that was community driven creating UIs for a gaming platform...Real early 2000s...They had a mix of submitted material the way that the FF library is set up.....Eventually they had to organize the submitted material because they were losing people not wanting to dive through all the not so good stuff.... Remember the beginning when there was actual intervention from FF when filters were submitted.. ![]() ![]() hehe...Uber....There will be dilla as the Official "Filter Forge Seer"....Then Uberzev as the Official Filter Forge Over-Seer... ![]() ![]() Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: June 11, 2012 2:43 am | ||||||
Morgantao
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EXACTLY!!! I have all the filters in the library, and I donwnload all the new ones, and all the ones that appear on the forums. This was another major reason for me to have FFCat developed. I wanted to categorize all the "crappy" filters that gave me ideas and inspiration for my own work. Let's say I want to make a certain effect and don't really know how, I can always look at those not so great filters. Some of them already get close to what I need, so I can see what's inside and go from there.
Really? you're going to single handedly rate almost 9000 filters? Have fun! ![]() Anyway, there's a problem with that too. It only represents your taste. I mean, how many times have you seen a movie that the critics go banans about and at the end of the movie you thought to yourself they must have seen a different movie? Or how many times have you seen a movie that you liked very much, and the critics said it's the worst movie of the century? The best way to "rate" the filters is to take ALL the bricks filters for example, and test run them all, and pick the ones that are the best, and explaine WHY they're the best. One can be amazingly realistic red bricks, but don't offer much customization, another can be very versatile, and give you all kinds of mud, stone, clay bricks. Take a look at this site: http://snapsort.com/compare/Canon-SX4...m-HS30-EXR It compares digital cameras. but instead of just telling you which one is the better one, it also tells you why. More important, it tells you what is good about BOTH cameras. |
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Posted: June 11, 2012 2:57 am | ||||||
GMM
Moderator
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This is a good thread.
If the community could produce a unified list of guidelines that all expert filter makers will consider appropriate, I will add a link to this list at the guidelines page. |
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Posted: June 11, 2012 3:51 am | ||||||
uberzev
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That would be good GMM, still doesn't address the existing filters though.
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Posted: June 11, 2012 4:00 am | ||||||
Skybase
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Craig, I partially agree with what you're saying. I just don't think its as applicable when you have thousands of people looking through the library, downloading the filters and using them.
Here on FilterForge forums we tend to forget the masses of folks who browse and download through the filterforge library and use the filters we make. We don't know who they are, all we know are some numbers and usage stats. So if anything, if I upload a filter with some control that goes whack mode, the users who download and use my filter may not understand that. Remember, not everybody has a copy of FilterForge profesional. There's no way for some people to fix filters if there are issues. Users expect filters to behave the way they see in the previews and description. If the filter doesn't behave that way, they expect it, then it's just a filter that doesn't work. At the base level people just want to see stuff work. On the other level, people want to see amazing things. But I'm talking more on the base level because we can build fr om the base and get amazing stuff. So you know, it's nice for us to have this comfortable awesome environment to chit chat do whatever, but I just don't want to forget those people who actually use the program for all sorts of purposes. We're pretty much a happy family here. I'm surprised a software forum can even get so busy. Just check out all the other graphics related software forum. The forum's just a barren landscape of a couple questions. So I wouldn't want the super strict lim its to be law, I just want them to be something to follow. On another note, my Dabber filter hit 6000+ downloads recently. I don't know those thousands of people who use my stuff, but as a way of saying thanks to all those who actually cared to try my stuff out, I want to continue making good stuff. |
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Posted: June 11, 2012 5:10 am | ||||||
Morgantao
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Skybase, I wish there was a simple way to have new users follow a set guidelines that will help them create better filters. The main problem is, even if such a set existed, not all new users would know about it, and not all of them would read it.
I think the best way to make sure a new user makes good filters, is some kind of a mentoring system, whete the more experienced filter makers could help the less experienced ones optimize and perfect their filters. That itself isn't going to be easy either, mainly because it's all vulanteer work, and not everybody has time for it, especialy when there's no real insentive. Then there's the issue with new users trying to score as many HU's as they can while in trial period... They don't have time to fuss with filters to make them perfect, because 30 days is not a long time. They won't want the delay of having a mentor dissecting their every move, even if in the long run it's only going to help them get HU's. |
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Posted: June 11, 2012 11:38 am | ||||||
Kraellin
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skybase,
thanks for responding to my response. i was mainly directing it at your first post here. i was a bit strong with it because i've seen folks try and 'police' creativity before and it ALWAYS ends in less creativity! now, i doubt you were trying to be the filter police ![]() now, i dont mind if you put a rating system on the filters such that one could do a search based on those ratings. that's fine. i dont mind tiers of libraries, pay-for or not. that's also fine. i dont mind helping newbies, or oldsters, for that matter with some sort of system, AS LONG AS YOU HAVE THAT ONE, UNRESTRICTED LIBRARY THAT ANYONE CAN POST TO WITHOUT PREJUDICE! i dont think the current library is the problem here, anyways. i think it's the search and sort of said library that's the problem. it's also the problem in the program itself, but i'll not re-hash that part of things right now. a public library with books has thousands and thousands of books within it, yet one can relatively easily find what one is looking for because the categorization of said thousands is done up nicely and standardly regardless of what library you are in. so, i would put it to everyone here that the problem isnt how many filters there are in the library, but rather sorting through the library and finding that gem you are looking for. you could have 100,000 filters in there and 90% were crap and have it not be a problem if you had an easy and reliable way of finding those few filters you really want. so, i see the current discussion as being a bit off-target. i say it's not the volume of filters or the quality of filters that is the problem; it's the ease and efficiency of finding what you want that is key to all this, no? If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: June 11, 2012 12:48 pm | ||||||
Ghislaine
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I agree with Craig and also that of Morgan
Where I disagree is that someone from the site (FF users) judge on the filters. This is obvious and well known that users make use of favoritism. There is also SOME ancient authors filters have difficulty accepting new authors filters. I say "SOME" because there are also many ancient authors who are willing and able to recognize their work. Remember your beginnings as users and as author of filters. I agree that filters are not all perfect. But everyone is entitled to create filters according to their needs, tastes and freely express their degree of creativity without being demolished but good advice if necessary. What does justice to this filter is that natural selection via the HU. This does not bother me that there are 100 brick walls for example. Instead, it gives me the choice and allows me to sel ect which one I think I need. Another thing, if a filter has 5 or 6 versions, or more, is that there must be something different fr om one version to another. This is acceptable and allows more variability. If there must be a judge on the filters, I think that the person must be outside and not a FF user, in order to avoid subjectivity and favoritism. In my humble opinion, the HU should suffice as an indicator of good or bad filter. About the EP, there are filters worth of EP as there may be some filters not quite worthy of that statement. The EP seems to be based in part subjective and objective on the other part (I find it beautiful or not, bad or good, I like or not like). While HU are based more on the "useful". A filter may be an EP and not be useful. So I think that an HU considered by many is safer than an EP, which is judged by one or a very small number of people. As Craig said, UNRESTRICTED LIBRARY THAT ANYONE CAN POST TO WITHOUT PREJUDICE! visit https://gisoft.ca |
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Posted: June 11, 2012 7:41 pm | ||||||
Skybase
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Craig, as far as philosophy goes, I think the current almost-free-for-all library environment is great. It works, there's a load of fun stuff here that usually isn't practical but we may find it adorable. And yes I'd want to see some organization in the library so we can get to stuff we want faster. But this isn't too much about the library itself, it's about what gets submitted to the library.
But let me be clear, what I don't want is super policing the library. What I would rather see is people policing themselves, catching issues in their own filters when they see it. Of course, on the higher end, people should eventually practice design principles to produce better designs. So after all these years of sticking around in the forums, I kinda get to know you folks. So I do understand workflows and what goes into making a good filter, but most others don't know that. They don't care if you worked hard on a filter or not, users would rather see your filter work in their favor than anything. I'm sure talking about your creative process would give insight into what goes into making stuff like this, and I'm sure people will appreciate that. But most would rather see things working. That's the consequence of exposing your work publicly, people will judge work no matter how hard you try to explain. Unlike books filters are like little programs that have output. We easily get distracted by the overall resulting artwork produced by the filter, but what we're really making is functionality for that art to come out right. The standards here isn't so much to do with the art itself, it's about making the filter work better and getting the work to come out right. It doesn't happen over night, nor does it happen because you upload tons of filters onto the library. And speaking on the part of creativity, we're already restricted by FilterForge's functionality. While we get more function for every new version, you do have to remind yourself what was built with version 1.0. All those were darn crazy for what the program was capable of back then. Free for all or not, I'm sure you can get creative anyway. ... now I wonder if we should start compiling a condensed list instead of some tl; dr posts. |
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Posted: June 11, 2012 8:44 pm | ||||||
Indigo Ray
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What you can do:
-Post a filter comment if you have a quarrel or idea for someone else's filter. -Submit snippets for others to build on. -Modify others' filters for your own use. -Share your fix or mod of another's filter in the filter comments. -Post a list of tips like this one in the forums or on the wiki. -Ignore filters you don't care about. -Answer queries made by other filter authors or users. -Remove your old low usage/ low quality filters. |
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Posted: June 11, 2012 9:10 pm | ||||||
uberzev
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way too much tl;dr here
Someone write a proposal with bullets and formatting that doesn't make my head hurt. |
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Posted: June 11, 2012 9:13 pm | ||||||
Gene S Morgan |
This has been one active thread today. Everyone has an opinion and they should. I was glad to see Craig's first post. Finnaly an adult opinion. Before that it was all: "Na Na ...NA Na Na ... my filters are better than yours so you have to follow my rules" I don't need no stinking rules. If you are using FF you are probably some kind of artist. (I'm a pretty crappy one myself. You can say that to my face if you like. I don't have an ego that needs massaging) Artist don't follow no rules. FF is an artist tool that you can use any way you wish. Who decides if you have a good filter? Those folks that download it. Like Gigi and Craig said and I agree;"the HU should suffice as an indicator of good or bad filter." And, I believe every filter has a use to someone.
Some of these old FF guys would have you believe, (and I don't mean age and 2006 is not that long ago) that this is hard stuff. As I have said before, FF is just PhotoShop Actions with a GUI. It's all been done before. I like FF and find it fun and helps me keep my old brain active. New folks here should not let these guys scare you away. Have fun too. The craziest comments here were the sugestions that these guys be given the abilty to sort filters by quality. Gee, I wonder how that would go? Hey, I'm no expert here, but I have had a couple oh HU's, but that was probably just an accident. Don't let those guys tell your filters are crappy. The only thing crappy is their attitudes .... |
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Posted: June 11, 2012 10:21 pm | ||||||
uberzev
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You might not like the elitism Gene but the filter library needs more "Breaking Bad" and less "Jersey Shore". IE filter diarrhea.
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Posted: June 11, 2012 10:36 pm | ||||||
Sphinx.
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Funny how that 'should' became a 'MUST (or DIE!1!)' later on in the discussion.. Guys, the points made by Skybase and me are all valid guidelines. You don't see references to actual quality standard proposals and "must follow" rules. Let me put this differently: dont use the FF library as your personal filter skydrive.. |
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Posted: June 11, 2012 11:39 pm | ||||||
uberzev
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Perhaps we could encourage people to post to the user gallery for feedback before deciding their filter was worth submitting.
The submission wizard could even have an automated process for doing this. |
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Posted: June 12, 2012 12:02 am | ||||||
Skybase
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I was honestly hoping people wouldn't take it personally but obviously people do anyway.
![]() So considering all points made by both interests here are some conclusions I made based on all sorts of posts here. 1. The filter library should be kept open and free for all (I personally just agree on this myself, I never intended the list above to be any form of "absolute law" they're something to follow yourself if you want to.) 2. But there are design practices that we follow in the industry and that sets a certain level of expectation when works are made available for the public to see or to use. 3. In short it'd in the intrest of being an artist to push towards a certain level of quality. I urge people to find inspiration on all grounds. Ask yourself what makes the picture good, and what can you do to achieve a similar quality. 4. When anything is in the public for people to see, you end up being judged anyway. You should never take critique personally, but take it rather as an invite to discussion and further improvement of any work. Remember, any filter (or art) you produce has to be able to stand on its own two legs when its in the field of other art done by other artists. Some works will not shine! So build on what you have, make it shine. You don't have to comply with all critiques. (Yeah ok I did say "crappy" haha) 5. Do what you want. Have fun. But I urge you to explore other designers and see what they do that captures the mind of the public. And by the way part of the listing of the standards above actually come from an old wiki article: http://www.filterforge.com/wiki/index...Was_Doomed Yeah see, I may have written stuff above quite harshly. And I feel bad about that, and I don't wanna rip anybody apart at all, I'm an artist as much as you are and I have to make a living out of what I do. I follow practices and guidances based on experiences I've had with clients, studio work, and friends. I get ripped apart every now and then by other artists, photographers, clients, and more. I have to live through that and keep doing more and more. I gotta do what I love most which is art. So hopefully this kinda answers some of the critiques made by several of you. I really don't intend to push it any further than it is now, it's already hard explaining what I'm thinking in words. They're all in Japanese!! So.... Now can we do some more art? |
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Posted: June 12, 2012 1:28 am | ||||||
Kraellin
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hi skybase,
i do understand what you're saying. helping authors make better filters is always good. i probably didnt read your original post closely enough. please understand i never said any of this in anger or am i upset with anyone here at all. i know emotion doesnt always translate well in text only. your ideas are fine and good. i just wanted to make sure we werent rabble rousing here for 'filter police'. like i said, i've seen it before. so, i might have lumped you into that category without truly duplicating what it was you were after. and even if i did, i probably still would have commented with a warning. ![]() ![]() i do know there are helps here in the forums, in the wiki stuff, within the program and so on. perhaps there shld be a forum specifically dedicated to helping newbies out. yes, i know we have the 'creating filters' forum, and that's good, but after so many pages and pages of stuff, it gets harder and harder to find things, such is the nature of forums. if i'm a newbie coming here looking for help and 'tips', i'd be pretty overwhelmed. the program itself is a bit overwhelming at first, particularly when you start playing with the editor. vladimir and company have done a remarkable job in keeping it as simple as possible, but the program has gotten quite big and there's a lot to it these days. thus, helping the newbie or even the oldster, can be a bit of a trick. so, how do you help that new guy build a better mousetrap? some folks make filters and never join the forums. ok, hard to help them. you set up pointers to helps and hope they get there. but i've seen a number of newbies come into our forums and they get razzed or scoffed at for making 'crappy' filters. they leave and dont come back. so, i'd say your first point of help has to be creating a safe environment for the creative... even if the creative is 'crap' and that was the main point of my responses in this thread. that a four year old scribbles something with a crayon on a piece of paper is remarkable. that it might look like anything is even more remarkable. so momma comes along and goes 'what the hell is that mess?' and the four year old is crushed. he was making, in his mind, a beautiful rendering of momma herself and was presenting it to her as a gift of his own making. had momma taken that same 'picasso' and praised the child for the effort and gift and even hung it up on the fridge as the masterwork it truly was... the child beams and tries another. so, i probably over-reacted to your posts thinking 'oh oh, here comes a stomp on creativity in the form of rules and such'. in looking back over the posts i could have tempered that a bit. so, how do you get folks to read and follow your 'design practices'? and how do you make a set that is open enough to the creative but tight enough to produce good works, because i still disagree with a couple of the guidelines. like i said above, some of my 'best' filters (read: favorite) are wide open. they do produce 'everything'. they are meant to. some of quite specific, especially the texture type and i use remapping to keep them 'tight'. but i'm currently working on another which is a 'forge' or 'factory' type, which is meant to have a VERY broad range with very little remapping. i'm the guy that pretty much talked vladimir into removing the 10 control limit. i like 'broad' filters... well, some. but you are right in asking for some control there. i've certainly seen the ones where you have 9 presets that were pre-rendered and those are the only workable renditions you're ever going to get out of that filter. so, what's your solution? how do you get folks to apply 'design practices'? If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: June 12, 2012 11:22 am | ||||||
Casual Pixels
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Posts: 96 |
Some observations.
Nobody starts on day 1 as an expert in anything. If any barrier to entry is erected, then eventually someone who would have become an expert is excluded fr om starting and everyone loses. Every sport in the world has this problem figured out. House leagues wh ere anyone is free to join, and from there right up to the world class professional leagues are collections of athletes (teams, leagues) which are of higher and higher quality. In terms of FF, there should always be a library to which anyone can freely submit. If there were a few levels of ranks above this, I think all concerns are met. Note we already have High Usage and Editor's Pick, so we're actually well along this path. I think there needs to be one, perhaps two additional ways of identifying standout filters to round out the different things which can make a filter one that shouldn't be missed. One possibility is adding a category of "User's Choice" to bridge the two we already have. Kind of a collective "Thumb's Up" thing from registered users. It's not necessarily something that will be used a ton, but which is generally agreed is notable for one reason or another. Another possibility has been mentioned before and is a second form of Editor's Pick; one that's easier to achieve, perhaps and can be given out by the FF team and which doesn't carry the rewards that the EP designation does. |
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Posted: June 12, 2012 12:13 pm | ||||||
Casual Pixels
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Posts: 96 |
As I thought about this, for the User's Choice, perhaps I could propose something which I did in a similar situation over a decade ago.
Rather than a simple "Thumbs Up" kind of thing, my first version of a voting system had users given a limited number of "tokens" they could use to flag entries. They received a specific number of gold, silver, and bronze stars. If you had given out all your stars and a new entry appeared and you wanted to give it a star, you had to drop your star fr om some other entry. This was great in that it accentuated the positive but made people focus and think about relative merit. The problem was that while the reusable star system was very good at identifying the top tier of entries, there were many second tier entries which didn't get the loving they deserved. My second version included a "Green Dot". Everyone received a lim ited number of those, but quite a bit more (about twice as many Green Dots as you had stars total, if I remember). The two additional rules were that (a) you could only use them on entries which had fewer stars than some threshold and (b) your dot would automatically be removed and returned to you if the entry every crossed the threshold. It was complicated to code, but easy to understand both by people "voting" and by people searching the library and I was very happy with how it worked. The numbers of gold, silver, and bronze stars and the number of dots is proportional to the number of entries under consideration. I also eventually added a feature so that as the library grew, everyone registered occasionally received additional voting tokens. Once it was all set up, it required almost no editorial management but provided a high quality mechanism for identifying the best submissions. |
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Posted: June 12, 2012 12:33 pm | ||||||
Morgantao
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I think a "User's Choice" tab in the filter library would be really nice.
But as for how a filters gets in the list, I have a problem with thumbs up or gold stars. My concern is that when a filter has 1045 thumbs up, people will tend to "join the herd" and thumb it up because everybody else did. My solution to that would be kind of like the usage satats of filters. We don't know any numbers, but once a filter passes some kind of a threshold, it get's a HU\AU\LU. I think the thumbs up or stars or whatever system is in use, needs to be "hidden", so when I go to vote up a filter, I don't know how many votes it already got. |
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Posted: June 12, 2012 3:17 pm | ||||||
Thrash
Posts: 78 |
How about filters to remove certain makers from the view in the lists? I would really love a filter to remove version 1 and version 2 filters from view and concentrate on version 3 at least. I've seen about 99% of version 2 and they just clutter my scans.
I think you can be critical of filters to the maker as long as you provide something of WHY you are being critical. I never mind someone being critical as long as it's constructive. |
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Posted: June 12, 2012 3:50 pm | ||||||
Ghislaine
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Thrash, do not forget the users who do not have version 3. Those still with versions 1 and 2 have the right to download filters according to their version.
As I said, If there must be a judge on the filters, I think that the person must be outside and not a FF user, in order to avoid subjectivity and favoritism. In my humble opinion, the HU should suffice as an indicator of good or bad filter. As Morgan said,
This will not eliminate subjectivity and favoritism. I said and I repeat, there are a lot of favoritism here. Example, if you do not like someone or you envy his filters or his work, you will not vote for him, no give a star or a dot or a thumb up, etc., but rather encourage guys that you love or know since a long time. There are exceptions of course. Many (not all) of the olders never give comments on beginners's filters. But they comment on the filters of those they know from the beginning. I say more, but there are olders who are correct and comment so construtive and appreciate and encourage the work of beginners. So, What does justice to a filter is that natural selection via the HU and this is an hidden processus. There has recently been a chain reaction. It seems to remove the filters have not got more than "low rank". That seems an early solution. Indeed, if after 5 or 6 years, your filter is still unuseful either eliminate or update with some changes or corrections to make it more useful. I favor the latter course, because we should not deny or penalize users who use or could use these filters. Personally, if I see that my filters remain with a low rank after a while, I'd arrange to do an update of these filters and make them more interesting rather than have them removed from the library. And even if after a while, I find that these updated filters are still unuseful, then I would understand that I must have them removed from the library. Since yesterday I rush like a moron to download filters with low rank of those who want them removed. And still ... Tomorrow it will be also the same story since I can not do everything simultaneously. This is unfortunate because amongst these filters considered low rank, I found filters that could serve me. visit https://gisoft.ca |
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Posted: June 12, 2012 7:06 pm | ||||||
Thrash
Posts: 78 |
I merely meant my ability to filter out filters, not everyone's view. I would never presume to restrict anyone else from viewing anything!
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Posted: June 12, 2012 8:28 pm | ||||||
Skybase
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![]() The idea here wasn't to implement rules and regulations in the library. Aside from the initial list from being harsh on some authors, the list here was never meant to imply any form of restriction imposed by anybody here. This list was about the AUTHOR regulating his or her OWN filters that get submitted to the library IF they so desire to. And was not about policing the library at all. That was all it was. ![]() - - - Ghislaine, I understand the bit of sadness that comes when things start vanishing. I guess I should put it this way. We're 3 versions into filterforge! And 4.0 is coming soon (as so people say.) The techniques and practices presented when we began in 1.0 are starting to go out of date as well. So I suggest you to try this: take any of those old filters / low-ranked ones and try remaking it using the newer stuff. Try making it go faster and even better maybe. I can help you really get those filters on a new level while maintaining that look and feel. Don't worry, we have 8900+ filters, we'll have more coming in anyway! ![]() Alright, I'm getting a little over-heated over this thread. It's gone pretty FAR off topic and I want to save myself from trying to explain myself further like... 4 or 5 times. So I'm cutting on out of this thread. Instead, I'll be making tutorials and other resources for FilterForge since that's what I feel is missing right now! ![]() And please don't post more. It just becomes messier by every writing. |
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Posted: June 12, 2012 9:29 pm | ||||||
StevieJ
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Guys... Me thinks you are wasting your time discussing any of this... FF is not going to implement any quality control because they want the numbers as a selling point...and certainly not going to let the community decide what filters get submitted... They are going to get you guys to create a quality control filter guideline for them though...
Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: June 12, 2012 9:38 pm | ||||||
Skybase
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Yeah well that was the point of it, might as well do it ourselves.
But whatever. Can't spare a moment to explain it any further, would rather move on and make nice things. Art and stuff. That's the end of this thread. |
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Posted: June 12, 2012 9:59 pm |
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