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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Reproduce the rendering in the preview... smile:D

Rules:

1 Cells smile8)
1 Free Polygon smile:evil:
1 Connection smile:hammer:

Only use the digits 0,1 and 2 in settings (e.g. "201.123")

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Morgantao
Can't script

Posts: 2185
Filters: 20
Quote
Only use the digits 0,1 and 2 in settings (e.g. "201.123")


So is 3 OK, or not? I'm confused smile:?:
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
Quote
uberzev wrote:
Only use the digits 0,1 and 2 in settings (e.g. "201.123")


Please, WHERE should I use only these digits ? Which settings ?

I got this interesting and beautiful result that is FAR from the above example but I like it much so I put it here

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uberzev
not lyftzev

Posts: 1890
Filters: 36
Quote

SpaceCase wrote:

uberzev wrote:
Only use the digits 0,1 and 2 in settings (e.g. "201.123")
I never wrote that!
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Ghislaine
Ghislaine

Posts: 3142
Filters: 270
SR, Sphinx wrote that. And what's mean digits (sorry, I do not know this word) smile:?:
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
LOL! Yes, Uber sent me that example (just kidding). No I made some mistakes in the number part of the challenge (can't edit post!). Forget the numbers

However I only used the digits 0,1,2 and 5 (sorry about the confusion) - but use that as a hint, not a requirement (if you can make the same image using other numbers, that is accepted). So using those numbers/digits the following examples are allowed "1.5", "215", "0.5" etc (and these numbers goes into the various property fields.. you figure out where)
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Indigo Ray
Adam

Posts: 1442
Filters: 82
This is pretty cool (I used 2 connections though).

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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
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Mongoose King
Mongoose King

Posts: 257
Filters: 21
Here's mine. Almost there, I think I just need a little experimentation to get the numbers right.

Release the Mongoose!
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Very good Mongoose! I could be persuaded into calling that a correct answer, but lets see if you can tweak the last few bits. smile;)
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Mongoose King
Mongoose King

Posts: 257
Filters: 21
Here's the next closest. Figured out how to get the multiple rings around the outer blobs. Had loads round at one point :O Found some even crazier patterns while sliding sliders around, this is as close as I'm going, could be tweaking sliders forever to get the exact same look, but I got the technique figured.

Release the Mongoose!
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
That is close enough smile:D Well Done..

Its amazing how so relatively few changes will dismantle that polygon completely!

I'll post the solution tomorrow.
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Mongoose King
Mongoose King

Posts: 257
Filters: 21
Yea, it's hard to figure out what's going on with it, I can kinda see what's happening with it after messing about for a while and pondering on it, but when you first do it, it seems to just be totally unpredictable and not make any sense.

I never considered doing wacky stuff to the polygon until that variable sized dots thread a bit ago. I wonder what other stuff can be done to it.
Release the Mongoose!
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
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Mongoose King
Mongoose King

Posts: 257
Filters: 21
ok, hmm, weird.

Cos I had a totally different connection!

Sphinx challenge 2.ffxml
Release the Mongoose!
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Morgantao
Can't script

Posts: 2185
Filters: 20
Interesting...
I did something very similar to this, connected the noise to the poligon's rotation. It looked sorta like your puzzle image, but I couldn't find the right settings on the noise to make it look exactly like yours.
Nothing worked, now I know why. I never tried squashing the poligon smile:|
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