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SpaceRay
SpaceRay

Posts: 12302
Filters: 35
I have seen that uberzev have made this beautiful and interesting Offset Edges filter


And so I thought that it should be some way to be able to make something like this artistic geometric art by Andy Gilmore inside FF instead of Adobe Illustrator.

http://crowquills.com/ICON-106





And a close up to see it better



IMPORTANT: The colors to make this would come from the image source you use and not made directly by FF
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SpaceRay
SpaceRay

Posts: 12302
Filters: 35
Is there any kind of snippet that can make or be similar to this hexagonal multiline grid shown above?

I have found Triangular Grid by Indigo Ray



Or much better modifying this pattern below to be multiplied and make copies of this rotating them and blending to make this Hexagonal like geometric triangles

Pixel-Based Grid Snippet by ThreeDee



Anyone know some tip to make this hexagonal multiline geometric grid like it is shown on the artworks above inside FF and then be able to fill it with colors in the best and optimized way possible?

Thanks very much
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Did you already give this a shot? It's not THAT difficult.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Bit of tinkering around... outlines and smoothing between colors per tile.

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SpaceRay
SpaceRay

Posts: 12302
Filters: 35
Thanks for your help, I have done already before something like the first one example, but is not what I want, I want something that can follow the grid, more like your second example, but not only using simple triangles.

Here below is something I have done, but is a quick test and is wrong (lines do not match) but gives an idea that the colors should follow the borders of the white lines that are stonger, or if possible both of them.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Yeh, thought I'd start out with the basic of the basic part. Not like I'm trying to build the filter in one go. But if you already have the triangulation part down, then the rest shouldn't be so complex, just a matter of sticking the goodies together. I mean, that's what I'm assuming you've done already: getting the triangle fill right.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
ok I could have honestly done this in less steps smile:|

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SpaceRay
SpaceRay

Posts: 12302
Filters: 35
Thanks for your help and for the good result you have got, and yes I understand your intention to begin from basic to more complex for easier understanding, sorry.

Well, I am looking and searching for other filters examples on the FF library, but have not found yet a way to make what you have done very well in the last example you have shown here, I mean mixing both the triangulation colors AND the white borders, will have to see more on how is made.
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SpaceRay
SpaceRay

Posts: 12302
Filters: 35
I have just found this searching for something else different and I have forgot about it, and have not tried to do it myself, but regrettably now I do not have anymore time for the good filter forging as I could before.

Maybe sometime I could make it and continue with this as I still do not know how to it yet, but having seen some of the newer filter you have made, maybe I could discover and find some way to do it.
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